OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Co‐creation of new solutions through gamification: A collaborative innovation practice
Rui Patrício, António Carrizo Moreira, Francesco Zurlo, et al.
Creativity and Innovation Management (2020) Vol. 29, Iss. 1, pp. 146-160
Closed Access | Times Cited: 92

Showing 1-25 of 92 citing articles:

Gamification in tourism and hospitality research in the era of digital platforms: a systematic literature review
Maria Giovina Pasca, Maria Francesca Renzi, Laura Di Pietro, et al.
Journal of Service Theory and Practice (2021) Vol. 31, Iss. 5, pp. 691-737
Open Access | Times Cited: 86

Knowledge Co-creation and Sustainable Education in the Labor Market-Driven University–Business Environment
Cristina Bianca Pocol, Liana Stanca, Dan‐Cristian Dabija, et al.
Frontiers in Environmental Science (2022) Vol. 10
Open Access | Times Cited: 43

Game on! A state-of-the-art overview of doing business with gamification
Wamika Sharma, Weng Marc Lim, Satish Kumar, et al.
Technological Forecasting and Social Change (2023) Vol. 198, pp. 122988-122988
Open Access | Times Cited: 37

How to Use Live Streaming Platforms to Elicit Impulse Purchases of Tourism and Hospitality Products from Consumers?
Dan Wang, Ching-Cheng Shen, Jennifer Pasion Loverio
Journal of Open Innovation Technology Market and Complexity (2025), pp. 100477-100477
Open Access | Times Cited: 1

Enhancing design thinking approaches to innovation through gamification
Rui Patrício, António Carrizo Moreira, Francesco Zurlo
European Journal of Innovation Management (2020) Vol. 24, Iss. 5, pp. 1569-1594
Closed Access | Times Cited: 64

Key trends in business-to-business services marketing strategies: Developing a practice-based research agenda
Ad de Jong, Ko de Ruyter, Debbie Keeling, et al.
Industrial Marketing Management (2020) Vol. 93, pp. 1-9
Open Access | Times Cited: 54

Gamification in innovation teams
Rui Patrício, António Carrizo Moreira, Francesco Zurlo
International Journal of Innovation Studies (2022) Vol. 6, Iss. 3, pp. 156-168
Open Access | Times Cited: 30

Exploring intermediary practices of collaboration in university–industry innovation: A practice theory approach
Stefano Cirella, Stephen T. Murphy
Creativity and Innovation Management (2022) Vol. 31, Iss. 2, pp. 358-375
Open Access | Times Cited: 25

Gamification approaches for open innovation implementation: A conceptual framework
Elena M. Gimenez‐Fernandez, Carmen Abril, Henning Breuer, et al.
Creativity and Innovation Management (2021) Vol. 30, Iss. 3, pp. 455-474
Open Access | Times Cited: 29

Boundary-spanning search and breakthrough innovation: the moderating role of big data analytics capability
Miaomiao Yang, Juanru Wang
Journal of Enterprise Information Management (2024)
Closed Access | Times Cited: 4

Higher Education and Its Contribution to Economies of African Countries: Move Towards Competence-Based and Skills Demand-Driven Standards in Collaboration with Industry
Eustache Tanzala Kikasu, Yunus Goolam Doba, Strinivasan Soondrasan Pillay, et al.
Journal of Education and Learning (2025) Vol. 14, Iss. 3, pp. 21-21
Open Access

Stakeholder Engagement and the Mindset Open to Innovate in the Digital Era
Elisabetta Bracci, Maria Elena Bruni
Future of business and finance (2025), pp. 123-146
Closed Access

The Role of Gamification in Fostering a Culture of Innovation in Pharma and Medical Device Companies
Rúben Campanacho, Sérgio Neves Monteiro, Ricardo Marcão
Advances in medical technologies and clinical practice book series (2025), pp. 287-310
Closed Access

Toward a Gamification Framework for Requirement Elicitation: Insights From a Systematic Literature Review
Zarsha Nazim, Kashif Ishaq, Atif Alvi, et al.
Human Behavior and Emerging Technologies (2025) Vol. 2025, Iss. 1
Open Access

Emotional mechanics of gamification and value co-creation: the digital platform Nike+ as a B2B2C ecosystem
Cristina García Magro, María Luz Martín Peña, José María Sánchez López
Journal of Business and Industrial Marketing (2022) Vol. 38, Iss. 2, pp. 414-428
Open Access | Times Cited: 17

Friends in Pixels as Motivation to Contribute to Community Innovation Initiatives
Ana Orelj, Magnús Þór Torfason, Marcel Bogers, et al.
Creativity and Innovation Management (2025)
Closed Access

What are the Drivers, Barriers, Mechanisms, and Anchors of cross-industry cooperation? The Perspective of the Video Game Industry Ecosystem
Patrycja Klimas, Joanna Radomska, Dawid Kościewicz, et al.
Games and Culture (2025)
Closed Access

Let's Play and Learn: A State‐of‐the‐Art Review on Gamification‐Based Learning With a Bibliometric Analysis in the Higher Education Institutions
Muhammad Ashraf Fauzi, Zuria Akmal Saad, Muhammad Ariff Aripin, et al.
Journal of Computer Assisted Learning (2025) Vol. 41, Iss. 3
Closed Access

The effects of gamification on tourist psychological outcomes: an application of letterboxing and external rewards to maze park
Young‐Nam Kim, Yejin Lee, Suh Yong-Kun, et al.
Journal of Travel & Tourism Marketing (2021) Vol. 38, Iss. 4, pp. 341-355
Closed Access | Times Cited: 22

Collaborative creativity among undergraduate students as game creators during gamification in a university-wide elective course
Jungwha Lee, Ruxin Lim, Fitri Suraya Mohamad, et al.
Journal of University Teaching and Learning Practice (2023) Vol. 20, Iss. 1
Open Access | Times Cited: 8

Evolution of motivation in co‐creation: Recruit, retain and complete in a project on new food product co‐creation
Krzysztof Klincewicz, Lina Fogt Jacobsen, Katarzyna Dębska, et al.
Creativity and Innovation Management (2024) Vol. 33, Iss. 3, pp. 312-337
Open Access | Times Cited: 3

Playing the gamification and co-creation game: a bibliometric literature review
Jo�ão M. Lopes, Sofia Gomes, IVO M. F. M. RODRIGUES
Management Review Quarterly (2022) Vol. 74, Iss. 1, pp. 353-376
Closed Access | Times Cited: 14

Project stakeholder engagement through gamification: what do we know and where do we go from here?
Caroline Ingvarsson, Anette Hallin, Christof Kier
International Journal of Managing Projects in Business (2023) Vol. 16, Iss. 8, pp. 152-181
Open Access | Times Cited: 7

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