OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Effects of active video games on physical function in independent community‐dwelling older adults: A systematic review and meta‐analysis
Nora Suleiman‐Martos, Rubén A. García‐Lara, Luis Albendín‐García, et al.
Journal of Advanced Nursing (2021) Vol. 78, Iss. 5, pp. 1228-1244
Open Access | Times Cited: 29

Showing 1-25 of 29 citing articles:

Effects of active exergames on physical performance in older people: an overview of systematic reviews and meta-analysis
Jordan Hernández-Martínez, Francisco Ramos-Espinoza, Cristopher Muñoz-Vásquez, et al.
Frontiers in Public Health (2024) Vol. 12
Open Access | Times Cited: 9

Active video games for improving health-related physical fitness in older adults: a systematic review and meta-analysis
Nuannuan Deng, Kim Geok Soh, Borhannudin Abdullah, et al.
Frontiers in Public Health (2024) Vol. 12
Open Access | Times Cited: 7

Impact of Exergames on the Mental Health of Older Adults: A Systematic Review and GRADE Evidence Synthesis
Carla Sílvia Fernandes, Bruno Magalhães, Andreia Lima, et al.
Games for Health Journal (2022) Vol. 11, Iss. 6, pp. 355-368
Open Access | Times Cited: 21

Xbox Kinect Sports vs. Nintendo Switch Sports and Their Effects on Body Composition and Physical Performance in Older Females: A Randomized Controlled Trial
Jordan Hernández-Martínez, Izham Cid-Calfucura, Tomás Herrera-Valenzuela, et al.
Journal of Clinical Medicine (2024) Vol. 13, Iss. 17, pp. 4987-4987
Open Access | Times Cited: 4

Effects of Exergaming on Frailty: A Systematic Review and Meta‐Analysis
Lily Yuen Wah Ho, Jenny Tse, Wayne Chan, et al.
Journal of Clinical Nursing (2025)
Open Access

Effect of Video Games on Cognitive Performance and Problem-Solving Ability in the Aged with Cognitive Dysfunction: A Randomized Clinical Trial.
Mosayeb Mozafari, Masoumeh Otaghi, Maryam Paskseresht, et al.
PubMed (2025) Vol. 50, Iss. 2, pp. 77-86
Closed Access

Virtual reality solution to promote adapted physical activity in older adults: outcomes from VR2Care project exploratory study
Vincenzo De Luca, Malak Qbilat, Alessandra Cuomo, et al.
Frontiers in Public Health (2025) Vol. 13
Open Access

A Systematic Review and Meta-analysis of the Effect of Active Video Games on Postural Balance
Caio Victor Sousa, Kelly C. Lee, Dar Alon, et al.
Archives of Physical Medicine and Rehabilitation (2023) Vol. 104, Iss. 4, pp. 631-644
Open Access | Times Cited: 9

Characteristics and Range of Reviews About Technologies for Aging in Place: Scoping Review of Reviews
Jenny M Bergschöld, Mari Gunnes, Arne H. Eide, et al.
JMIR Aging (2023) Vol. 7, pp. e50286-e50286
Open Access | Times Cited: 7

Effectiveness of Virtual Reality on Rehabilitation of Chronic Non-Specific Low Back Pain Patients
Hisham M. Hussein, Mohamed Atteya, Ehab M. Kamel
Healthcare (2024) Vol. 12, Iss. 13, pp. 1312-1312
Open Access | Times Cited: 2

Effect of a Technology-based Exercise Program on Physical Fitness and Activities of Daily Living in the Elderly With Balance Impairment: A Clinical Trial
Fatemeh Shirazi, Azita Jaberi, Noorolla Zahedian Nasab
Salmand (2023) Vol. 18, Iss. 2, pp. 178-191
Open Access | Times Cited: 2

Effect of Video Games for Rehabilitation on Mobility in Autonomous Older People
Daniela Lyubenova, Antoaneta Dimitrova, Kristin Grigorova-Petrova, et al.
Open Access Macedonian Journal of Medical Sciences (2023) Vol. 11, Iss. B, pp. 498-504
Open Access | Times Cited: 1

Interactive Cognitive Motor Training: A Promising Approach for Sustainable Improvement of Balance in Older Adults
Longhai Zhang, Jiawei Guo, Jing Zhang, et al.
Sustainability (2023) Vol. 15, Iss. 18, pp. 13407-13407
Open Access | Times Cited: 1

POLKA und Digitalisierung: Über das Spielen zu mehr Bewegung
Gerhard Huber
B&G Bewegungstherapie und Gesundheitssport (2023) Vol. 39, Iss. 05, pp. 250-256
Closed Access | Times Cited: 1

Feasibility of an exergaming training program in type 2 diabetes mellitus: A mixed method study
Nikola Savić, Heidi Petry, Eling D. de Bruin, et al.
Digital Health (2024) Vol. 10
Open Access

Exergaming interventions for older adults: The effect of game characteristics on gameplay
Helen Müller, Nina Skjæret-Maroni, Ellen Marie Bardal, et al.
Experimental Gerontology (2024) Vol. 197, pp. 112610-112610
Open Access

Effects of Different Exercise Doses Through an Augmented Reality Exergame in Older Adults: A Pilot Randomized Controlled Trial
Javier Bravo-Aparicio, Patricia Domínguez-López, Cristina Díaz-González, et al.
Applied Sciences (2024) Vol. 14, Iss. 22, pp. 10592-10592
Open Access

Effects of Diamond Steps Exercises on Balance Improvement in Healthy Young and Older Adults: A Protocol Proposal
Shuangyan Shao, Tsubasa Mitsutake, Hitoshi Maruyama
Healthcare (2023) Vol. 11, Iss. 13, pp. 1834-1834
Open Access

JOGO SÉRIO ANALÓGICO NA PESSOA COM DEMÊNCIA E RISCO DE QUEDA – FUNDAMENTOS PARA A REABILITAÇÃO
Ana Tomé, Marlene Rosa
Editora Científica Digital eBooks (2023), pp. 235-252
Open Access

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