
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Emotion Recognition and Inhibitory Control in Adolescent Players of Violent Video Games
Ewa Międzobrodzka, Elly A. Konijn, Lydia Krabbendam
Journal of Research on Adolescence (2021) Vol. 32, Iss. 4, pp. 1404-1420
Open Access | Times Cited: 9
Ewa Międzobrodzka, Elly A. Konijn, Lydia Krabbendam
Journal of Research on Adolescence (2021) Vol. 32, Iss. 4, pp. 1404-1420
Open Access | Times Cited: 9
Showing 9 citing articles:
Mobile phone addiction and negative emotions: an empirical study among adolescents in Jiangxi Province
Jin Luo, Guang Hua Cai, Zu Xiao-Fang, et al.
Frontiers in Psychiatry (2025) Vol. 16
Open Access
Jin Luo, Guang Hua Cai, Zu Xiao-Fang, et al.
Frontiers in Psychiatry (2025) Vol. 16
Open Access
Desensitized gamers? Violent video game exposure and empathy for pain in adolescents – an ERP study
Ewa Międzobrodzka, Johanna C. van Hooff, Lydia Krabbendam, et al.
Social Neuroscience (2023) Vol. 18, Iss. 6, pp. 365-381
Open Access | Times Cited: 4
Ewa Międzobrodzka, Johanna C. van Hooff, Lydia Krabbendam, et al.
Social Neuroscience (2023) Vol. 18, Iss. 6, pp. 365-381
Open Access | Times Cited: 4
Emotion recognition in gaming dataset to reduce artifacts in the self-assessed labeling using semi-supervised clustering
Oscar Almanza-Conejo, Juan Gabriel Avina–Cervantes, Arturo García-Pérez, et al.
IEEE Access (2024) Vol. 12, pp. 52659-52668
Open Access
Oscar Almanza-Conejo, Juan Gabriel Avina–Cervantes, Arturo García-Pérez, et al.
IEEE Access (2024) Vol. 12, pp. 52659-52668
Open Access
The effect of media violence on aggression: A meta-analysis and a test of replicability of publications from 2015 to 2022
El‐Lim Kim
(2024)
Open Access
El‐Lim Kim
(2024)
Open Access
Reinterpretation of the stereotyped characteristic of digital games “digital games encourage aggressive behaviour”
Birutė Vitytė, Ona Monkevičienė
Interactive Learning Environments (2024), pp. 1-24
Open Access
Birutė Vitytė, Ona Monkevičienė
Interactive Learning Environments (2024), pp. 1-24
Open Access
Stop or Go? Playing Violent Games Reduces Inhibitory Control in Adolescents
Ewa Międzobrodzka, Jacek Buczny, Fredrick M. Waiyaki, et al.
(2021)
Closed Access | Times Cited: 1
Ewa Międzobrodzka, Jacek Buczny, Fredrick M. Waiyaki, et al.
(2021)
Closed Access | Times Cited: 1
Avoiding Artifacts in a Self-Assessed Electroencephalogram Dataset for Emotion Perception
Oscar Almanza-Conejo, Juan Gabriel Avina–Cervantes, Arturo García-Pérez, et al.
(2023)
Closed Access
Oscar Almanza-Conejo, Juan Gabriel Avina–Cervantes, Arturo García-Pérez, et al.
(2023)
Closed Access
Time spent playing two online shooters has no measurable effect on aggressive affect
Niklas Johannes, Matti Vuorre, Kristoffer Magnusson, et al.
(2022)
Open Access
Niklas Johannes, Matti Vuorre, Kristoffer Magnusson, et al.
(2022)
Open Access