OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Visual cues can be sufficient for triggering automatic, reflexlike spatial updating
Bernhard E. Riecke, Markus von der Heyde, HH Bülthoff
ACM Transactions on Applied Perception (2005) Vol. 2, Iss. 3, pp. 183-215
Open Access | Times Cited: 57

Showing 1-25 of 57 citing articles:

Virtual reality and the CAVE: Taxonomy, interaction challenges and research directions
Muhanna Muhanna
Journal of King Saud University - Computer and Information Sciences (2015) Vol. 27, Iss. 3, pp. 344-361
Open Access | Times Cited: 233

Do We Need to Walk for Effective Virtual Reality Navigation? Physical Rotations Alone May Suffice
Bernhard E. Riecke, Bobby Bodenheimer, Timothy P. McNamara, et al.
Lecture notes in computer science (2010), pp. 234-247
Closed Access | Times Cited: 145

Scene Transitions and Teleportation in Virtual Reality and the Implications for Spatial Awareness and Sickness
Kasra Rahimi Moghadam, Colin Banigan, Eric D. Ragan
IEEE Transactions on Visualization and Computer Graphics (2018) Vol. 26, Iss. 6, pp. 2273-2287
Closed Access | Times Cited: 141

Representing 3D Space in Working Memory: Spatial Images from Vision, Hearing, Touch, and Language
Jack M. Loomis, Roberta L. Klatzky, Nicholas A. Giudice
Springer eBooks (2012), pp. 131-155
Closed Access | Times Cited: 117

Spatial updating in virtual reality: the sufficiency of visual information
Bernhard E. Riecke, Douglas W. Cunningham, HH Bülthoff
Psychological Research (2006) Vol. 71, Iss. 3, pp. 298-313
Closed Access | Times Cited: 131

NaviBoard and NaviChair: Limited Translation Combined with Full Rotation for Efficient Virtual Locomotion
Thinh Nguyen-Vo, Bernhard E. Riecke, Wolfgang Stuerzlinger, et al.
IEEE Transactions on Visualization and Computer Graphics (2019) Vol. 27, Iss. 1, pp. 165-177
Closed Access | Times Cited: 64

NaviChair
Alexandra Kitson, Bernhard E. Riecke, Abraham M. Hashemian, et al.
(2015)
Closed Access | Times Cited: 53

Towards Lean and Elegant Self-Motion Simulation in Virtual Reality
Bernhard E. Riecke, J Schulte-Pelkum, F Caniard, et al.
(2006), pp. 131-138
Open Access | Times Cited: 61

Auditory self-motion simulation is facilitated by haptic and vibrational cues suggesting the possibility of actual motion
Bernhard E. Riecke, Daniel Feuereissen, John J. Rieser
ACM Transactions on Applied Perception (2009) Vol. 6, Iss. 3, pp. 1-22
Open Access | Times Cited: 48

Can People Not Tell Left from Right in VR? Point-to-origin Studies Revealed Qualitative Errors in Visual Path Integration
Bernhard E. Riecke, Jan Wiener
IEEE Virtual Reality Conference (2007) Vol. 17, pp. 3-10
Closed Access | Times Cited: 50

Functional similarities in spatial representations between real and virtual environments
Betsy Williams, Gayathri Narasimham, Claire Westerman, et al.
ACM Transactions on Applied Perception (2007) Vol. 4, Iss. 2, pp. 12-12
Closed Access | Times Cited: 46

Auditory self-motion illusions ("circular vection") can be facilitated by vibrations and the potential for actual motion
Bernhard E. Riecke, Daniel Feuereissen, John J. Rieser
(2008), pp. 147-154
Closed Access | Times Cited: 46

Embodied Interaction and Spatial Skills: A Systematic Review of Empirical Studies
Serena Lee‐Cultura, Michail N. Giannakos
Interacting with Computers (2020) Vol. 32, Iss. 4, pp. 331-366
Open Access | Times Cited: 24

Consistent Left-Right Reversals for Visual Path Integration in Virtual Reality: More than a Failure to Update One's Heading?
Bernhard E. Riecke
PRESENCE Virtual and Augmented Reality (2008) Vol. 17, Iss. 2, pp. 143-175
Closed Access | Times Cited: 32

Spatial updating and common misinterpretations of spatial reference frames
Ranxiao Frances Wang
Spatial Cognition and Computation (2017) Vol. 17, Iss. 3, pp. 222-249
Closed Access | Times Cited: 22

Continuous vs. Discontinuous (Teleport) Locomotion in VR: How Implications can Provide both Benefits and Disadvantages
Bernhard E. Riecke, Daniel Zielasko
2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (2021)
Closed Access | Times Cited: 16

Integrating Continuous and Teleporting VR Locomotion into a Seamless ‘HyperJump’ Paradigm
Ashu Adhikari, Daniel Zielasko, Ivan Aguilar, et al.
IEEE Transactions on Visualization and Computer Graphics (2022) Vol. 29, Iss. 12, pp. 5265-5281
Closed Access | Times Cited: 12

Changing lanes: inertial cues and explicit path information facilitate steering performance when visual feedback is removed
Kristen L. Macuga, Andrew C. Beall, Jonathan W. Kelly, et al.
Experimental Brain Research (2006) Vol. 178, Iss. 2, pp. 141-150
Closed Access | Times Cited: 34

An Integrative Approach to Presence and Self-Motion Perception Research
Bernhard E. Riecke, Jörg Schulte-Pelkum
Springer eBooks (2015), pp. 187-235
Closed Access | Times Cited: 18

Towards lean and elegant self-motion simulation in virtual reality
Bernhard E. Riecke, J. Schulte-Peikum, F Caniard, et al.
(2005), pp. 131-138
Closed Access | Times Cited: 30

Can physical motions prevent disorientation in naturalistic VR?
Salvar Sigurdarson, Andrew P. Milne, Daniel Feuereissen, et al.
(2012), pp. 31-34
Closed Access | Times Cited: 20

Exploring the Relative Effects of Body Position and Locomotion Method on Presence and Cybersickness when Navigating a Virtual Environment
Aelee Kim, J.G. Lee, Kyoung‐Min Lee
ACM Transactions on Applied Perception (2023) Vol. 21, Iss. 1, pp. 1-25
Closed Access | Times Cited: 5

Measuring vection in a large screen virtual environment
Betty J. Mohler, William B. Thompson, Bernhard E. Riecke, et al.
(2005) Vol. 41, pp. 103-109
Open Access | Times Cited: 27

Investigating interaction in CAVE virtual environments
Alistair Sutcliffe, Brian Gault, Terence Fernando, et al.
ACM Transactions on Computer-Human Interaction (2006) Vol. 13, Iss. 2, pp. 235-267
Closed Access | Times Cited: 26

Dynamic visual information facilitates object recognition from novel viewpoints
Wataru Teramoto, Bernhard E. Riecke
Journal of Vision (2010) Vol. 10, Iss. 13, pp. 11-11
Open Access | Times Cited: 17

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