OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Navigating a 3D avatar using a single switch
Eelke Folmer, Fangzhou Liu, Barrie Ellis
(2011), pp. 154-160
Closed Access | Times Cited: 14

Showing 14 citing articles:

Handsfree Omnidirectional VR Navigation using Head Tilt
Sam Tregillus, Majed Al Zayer, Eelke Folmer
(2017)
Closed Access | Times Cited: 65

Seated-WIP: Enabling Walking-in-Place Locomotion for Stationary Chairs in Confined Spaces
Liwei Chan, Tzu-Wei Mi, Zhung Hao Hsueh, et al.
(2024), pp. 1-13
Open Access | Times Cited: 7

Performing Locomotion Tasks in Immersive Computer Games with an Adapted Eye-Tracking Interface
Stephen Vickers, Howell Istance, Aulikki Hyrskykari
ACM Transactions on Accessible Computing (2013) Vol. 5, Iss. 1, pp. 1-33
Closed Access | Times Cited: 29

Evaluation of Hands-free Teleportation in VR
Aniruddha Prithul, Jiwan Bhandari, Walker Spurgeon, et al.
(2022), pp. 1-6
Closed Access | Times Cited: 11

Methodological Standards in Accessibility Research on Motor Impairments: A Survey
Zhanna Sarsenbayeva, Niels van Berkel, Eduardo Velloso, et al.
ACM Computing Surveys (2022) Vol. 55, Iss. 7, pp. 1-35
Closed Access | Times Cited: 9

An Analysis of Information Conveyed through Audio in an FPS Game and Its Impact on Deaf Players Experience
Flávio Coutinho, Raquel Oliveira Prates, Luiz Chaimowicz
(2011), pp. 53-62
Closed Access | Times Cited: 17

Design and Development of One-Switch Video Games for Children with Severe Motor Disabilities
Sebastián Aced López, Fulvio Corno, Luigi De Russis
ACM Transactions on Accessible Computing (2017) Vol. 10, Iss. 4, pp. 1-42
Open Access | Times Cited: 15

Scanning-Based Interaction Techniques for Motor Impaired Users
Stavroula Ntoa, George Margetis, Margherita Antona, et al.
Advances in medical technologies and clinical practice book series (2013), pp. 57-89
Closed Access | Times Cited: 8

Usability test of 3Dconnexion 3D mice versus keyboard + mouse in Second Life undertaken by people with motor disabilities due to medullary lesions
Márcio Martins, A. Cunha, Irene Oliveira, et al.
Universal Access in the Information Society (2013) Vol. 14, Iss. 1, pp. 5-16
Closed Access | Times Cited: 5

A Performance Evaluation of Nomon: A Flexible Interface for Noisy Single-Switch Users
Nicholas Bonaker, Emli-Mari Nel, Keith Vertanen, et al.
CHI Conference on Human Factors in Computing Systems (2022)
Open Access | Times Cited: 4

Non-contact Human Computer Interaction System Design and Implementation
Li Liu, Shuo Niu, Scott McCrickard
(2017), pp. 312-320
Closed Access | Times Cited: 3

A Usability Study of Nomon: A Flexible Interface for Single-Switch Users
Nicholas Bonaker, Emli-Mari Nel, Keith Vertanen, et al.
(2023), pp. 1-17
Open Access | Times Cited: 1

Is Second Life accessible for people with severe physical disabilities?: results from two experiments
Ming Chung Chen, Yu Tang Chen, Chien Chuan Ko, et al.
International Convention on Rehabilitation Engineering & Assistive Technology (2013), pp. 16
Closed Access

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