OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Dyadic projected spatial augmented reality
Hrvoje Benko, Andrew D. Wilson, Federico Zannier
(2014)
Closed Access | Times Cited: 100

Showing 1-25 of 100 citing articles:

Opportunities and Challenges for Data Physicalization
Yvonne Jansen, Pierre Dragicevic, Petra Isenberg, et al.
(2015), pp. 3227-3236
Open Access | Times Cited: 463

Revisiting collaboration through mixed reality: The evolution of groupware
Barrett Ens, Joel Lanir, Anthony Tang, et al.
International Journal of Human-Computer Studies (2019) Vol. 131, pp. 81-98
Open Access | Times Cited: 225

Room2Room
Tomislav Pejša, Julian Kantor, Hrvoje Benko, et al.
(2016)
Closed Access | Times Cited: 184

Collaborative Work in Augmented Reality: A Survey
Mickaël Sereno, Xiyao Wang, Lonni Besançon, et al.
IEEE Transactions on Visualization and Computer Graphics (2020), pp. 1-1
Open Access | Times Cited: 151

A State-of-the-Art Review of Augmented Reality in Engineering Analysis and Simulation
Wenkai Li, A.Y.C. Nee, S. K. Ong
Multimodal Technologies and Interaction (2017) Vol. 1, Iss. 3, pp. 17-17
Open Access | Times Cited: 115

Remixed Reality
David Lindlbauer, Andy Wilson
(2018)
Closed Access | Times Cited: 112

Recent Advances in Projection Mapping Algorithms, Hardware and Applications
Anselm Grundhöfer, Daisuke Iwai
Computer Graphics Forum (2018) Vol. 37, Iss. 2, pp. 653-675
Closed Access | Times Cited: 104

Wall++
Yang Zhang, Chouchang Yang, Scott E. Hudson, et al.
(2018), pp. 1-15
Closed Access | Times Cited: 97

DesignAR: Immersive 3D-Modeling Combining Augmented Reality with Interactive Displays
Patrick Reipschläger, Raimund Dachselt
(2019), pp. 29-41
Open Access | Times Cited: 85

A survey on 360-degree video: Coding, quality of experience and streaming
Federico Chiariotti
Computer Communications (2021) Vol. 177, pp. 133-155
Open Access | Times Cited: 57

Architecture-scale human-assisted additive manufacturing
Hironori Yoshida, Takeo Igarashi, Yusuke Obuchi, et al.
ACM Transactions on Graphics (2015) Vol. 34, Iss. 4, pp. 1-8
Closed Access | Times Cited: 87

The Effect of Offset Correction and Cursor on Mid-Air Pointing in Real and Virtual Environments
Sven Mayer, Valentin Schwind, Robin Schweigert, et al.
(2018), pp. 1-13
Closed Access | Times Cited: 66

CollaboVR: A Reconfigurable Framework for Creative Collaboration in Virtual Reality
Zhenyi He, Ruofei Du, Ken Perlin
(2020), pp. 542-554
Closed Access | Times Cited: 63

Interactive Robotic Plastering: Augmented Interactive Design and Fabrication for On-site Robotic Plastering
Daniela Mitterberger, Selen Ercan Jenny, Lauren Vasey, et al.
CHI Conference on Human Factors in Computing Systems (2022), pp. 1-18
Open Access | Times Cited: 36

Assessing machine learning classifiers for the detection of animals’ behavior using depth-based tracking
Patricia Pons, Juan Javier, Alejandro Català
Expert Systems with Applications (2017) Vol. 86, pp. 235-246
Open Access | Times Cited: 53

Challenges for Asynchronous Collaboration in Augmented Reality
Andrew Irlitti, Ross Smith, Stewart Von Itzstein, et al.
(2016)
Closed Access | Times Cited: 48

Mirror Mirror
Daniel Saakes, Hui-Shyong Yeo, Seung‐Tak Noh, et al.
(2016), pp. 6058-6063
Closed Access | Times Cited: 44

SceneCtrl
Ya-Ting Yue, Yong‐Liang Yang, Gang Ren, et al.
(2017)
Closed Access | Times Cited: 42

FoveAR
Hrvoje Benko, Eyal Ofek, Feng Zheng, et al.
(2015), pp. 129-135
Closed Access | Times Cited: 41

Pmomo
Yi Zhou, Shuangjiu Xiao, Ning Tang, et al.
(2016), pp. 781-790
Open Access | Times Cited: 40

Comparing Absolute Size Perception in Optical See-Through Augmented Reality and Real World Viewing Using Verbal and Physical Judgments
Chao-Kuo Chiu, Jung‐Hong Chuang, Christopher C. Pagano, et al.
(2025), pp. 307-317
Closed Access

A Qualitative Comparison Between Augmented and Virtual Reality Collaboration with Handheld Devices
Jens Müller, Johannes Zagermann, Jonathan Wieland, et al.
Proceedings of Mensch und Computer 2019 (2019), pp. 399-410
Closed Access | Times Cited: 35

Augmented Reality in the Health Domain: Projecting Spatial Augmented Reality Visualizations on a Perceiver's Body for Health Communication Effects
Soyoung Jung, Jiyoung Lee, Frank Biocca, et al.
Cyberpsychology Behavior and Social Networking (2019) Vol. 22, Iss. 2, pp. 142-150
Closed Access | Times Cited: 31

Beaming Displays
Yuta Itoh, Takumi Kaminokado, Kaan Akşit
IEEE Transactions on Visualization and Computer Graphics (2021) Vol. 27, Iss. 5, pp. 2659-2668
Open Access | Times Cited: 24

SAWSense: Using Surface Acoustic Waves for Surface-bound Event Recognition
Yasha Iravantchi, Yi Zhao, Kenrick Kin, et al.
(2023), pp. 1-18
Closed Access | Times Cited: 10

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