OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

A Breathtaking Journey. On the Design of an Empathy-Arousing Mixed-Reality Game
Martijn Kors, Gabriele Ferri, Erik D. van der Spek, et al.
(2016), pp. 91-104
Closed Access | Times Cited: 113

Showing 1-25 of 113 citing articles:

All One Needs to Know about Metaverse: A Complete Survey on Technological Singularity, Virtual Ecosystem, and Research Agenda
Lik‐Hang Lee, Tristan Braud, Pengyuan Zhou, et al.
arXiv (Cornell University) (2021)
Open Access | Times Cited: 649

What is Mixed Reality?
Maximilian Speicher, Brian D. Hall, Michael Nebeling
(2019), pp. 1-15
Closed Access | Times Cited: 446

Go green: evaluating an XR application on biodiversity in German secondary school classrooms
Miriam Mulders, Kristian H. Träg, Lara Kirner
Instructional Science (2025)
Open Access | Times Cited: 3

Life Tree
Rakesh Patibanda, Florian Mueller, Matevž Leskovšek, et al.
(2017), pp. 19-31
Closed Access | Times Cited: 123

“Empathy machine”: how virtual reality affects human rights attitudes
Mila Bujić, Mikko Salminen, Joseph Macey, et al.
Internet Research (2020) Vol. 30, Iss. 5, pp. 1407-1425
Open Access | Times Cited: 102

The realm of metaverse: A survey
V. Jothi Prakash, S. Arul Antran Vijay, Jegathesh Peatchimuthu
Computer Animation and Virtual Worlds (2023) Vol. 34, Iss. 5
Closed Access | Times Cited: 36

VR interventions aimed to induce empathy: a scoping review
Lee Trevena, Jeni Paay, Rachael McDonald
Virtual Reality (2024) Vol. 28, Iss. 2
Open Access | Times Cited: 9

FIJI: A Framework for the Immersion-Journalism Intersection
Gary Hardee, Ryan P. McMahan
Frontiers in ICT (2017) Vol. 4
Open Access | Times Cited: 78

Evoking Empathy: A Framework for Describing Empathy Tools
Sydney Pratte, Anthony Tang, Lora Oehlberg
(2021)
Open Access | Times Cited: 53

Strategies for Fostering a Genuine Feeling of Connection in Technologically Mediated Systems
Ekaterina R. Stepanova, John Desnoyers-Stewart, Kristina Höök, et al.
CHI Conference on Human Factors in Computing Systems (2022), pp. 1-26
Closed Access | Times Cited: 36

A Decade of International Migration Research in HCI: Overview, Challenges, Ethics, Impact, and Future Directions
Dina Sabie, Cansu Ekmekcioglu, Syed Ishtiaque Ahmed
ACM Transactions on Computer-Human Interaction (2022) Vol. 29, Iss. 4, pp. 1-35
Closed Access | Times Cited: 29

Corsetto
Ozgun Kilic Afsar, Yoav Luft, Kelsey Cotton, et al.
(2023), pp. 1-23
Open Access | Times Cited: 22

Vanishing Importance
Katja Rogers, Giovanni Ribeiro, Rina R. Wehbe, et al.
(2018), pp. 1-13
Open Access | Times Cited: 53

Exploring Interaction Fidelity in Virtual Reality
Katja Rogers, Jana Franceska Funke, Julian Frommel, et al.
(2019), pp. 1-14
Closed Access | Times Cited: 48

Beyond Human
Andrey Krekhov, Sebastian Cmentowski, Katharina Emmerich, et al.
(2019)
Closed Access | Times Cited: 46

JeL
Ekaterina R. Stepanova, John Desnoyers-Stewart, Philippe Pasquier, et al.
(2020)
Closed Access | Times Cited: 46

Towards the aesthetics of cozy video games
Agata Waszkiewicz, Martyna Bakun
Journal of Gaming & Virtual Worlds (2020) Vol. 12, Iss. 3, pp. 225-240
Closed Access | Times Cited: 43

Perspective-Taking of Non-Player Characters in Prosocial Virtual Reality Games: Effects on Closeness, Empathy, and Game Immersion
Jeffrey Ho, R. C. K. Ng
Behaviour and Information Technology (2020) Vol. 41, Iss. 6, pp. 1185-1198
Closed Access | Times Cited: 42

Limited Control Over the Body as Intriguing Play Design Resource
Florian Mueller, Rakesh Patibanda, Richard Byrne, et al.
(2021), pp. 1-16
Closed Access | Times Cited: 33

Be Our Guest: Intercultural Heritage Exchange through Augmented Reality (AR)
Dina Sabie, Hala Sheta, Hasan Shahid Ferdous, et al.
(2023), pp. 1-15
Closed Access | Times Cited: 15

Embodying nature in immersive virtual reality: Are multisensory stimuli vital to affect nature connectedness and pro-environmental behaviour?
Pia Spangenberger, Sarah-Christin Freytag, Sonja M. Geiger
Computers & Education (2023) Vol. 212, pp. 104964-104964
Open Access | Times Cited: 14

From Digital Media to Empathic Spaces: A Systematic Review of Empathy Research in Extended Reality Environments
Ville Paananen, Mohammad Sina Kiarostami, Lik‐Hang Lee, et al.
ACM Computing Surveys (2023) Vol. 56, Iss. 5, pp. 1-40
Open Access | Times Cited: 13

"I had super-powers when eBike riding" Towards Understanding the Design of Integrated Exertion
Josh Andrés, Julian de Hoog, Florian Mueller
(2018)
Closed Access | Times Cited: 40

Intercultural Perspective on Impact of Video Games on Players: Insights from a Systematic Review of Recent Literature
Elena Shliakhovchuk, Adolfo Muñoz
Educational Sciences Theory & Practice (2020) Vol. 20, Iss. 1, pp. 40-58
Open Access | Times Cited: 37

A gamified approach to promoting empathy in children
Pamela Saleme, Timo Dietrich, Bo Pang, et al.
Journal of Social Marketing (2020) Vol. 10, Iss. 3, pp. 321-337
Open Access | Times Cited: 34

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