
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Evolving in-game mood-expressive music with MetaCompose
Marco Scirea, Peter Eklund, Julian Togelius, et al.
(2018), pp. 1-8
Open Access | Times Cited: 13
Marco Scirea, Peter Eklund, Julian Togelius, et al.
(2018), pp. 1-8
Open Access | Times Cited: 13
Showing 13 citing articles:
Computational Creativity and Music Generation Systems: An Introduction to the State of the Art
Filippo Carnovalini, Antonio Rodà
Frontiers in Artificial Intelligence (2020) Vol. 3
Open Access | Times Cited: 105
Filippo Carnovalini, Antonio Rodà
Frontiers in Artificial Intelligence (2020) Vol. 3
Open Access | Times Cited: 105
Deep learning for procedural content generation
Jialin Liu, Sam Snodgrass, Ahmed Khalifa, et al.
Neural Computing and Applications (2020) Vol. 33, Iss. 1, pp. 19-37
Open Access | Times Cited: 21
Jialin Liu, Sam Snodgrass, Ahmed Khalifa, et al.
Neural Computing and Applications (2020) Vol. 33, Iss. 1, pp. 19-37
Open Access | Times Cited: 21
Evolutionary music: applying evolutionary computation to the art of creating music
Róisín Loughran, Michael O’Neill
Genetic Programming and Evolvable Machines (2020) Vol. 21, Iss. 1-2, pp. 55-85
Closed Access | Times Cited: 20
Róisín Loughran, Michael O’Neill
Genetic Programming and Evolvable Machines (2020) Vol. 21, Iss. 1-2, pp. 55-85
Closed Access | Times Cited: 20
WITHDRAWN: Music Composition Feasibility using a Quality Classification Model based on Artificial Intelligence
Nan Chen, Guoyi Wen
Aggression and Violent Behavior (2021), pp. 101632-101632
Closed Access | Times Cited: 10
Nan Chen, Guoyi Wen
Aggression and Violent Behavior (2021), pp. 101632-101632
Closed Access | Times Cited: 10
Procedural versus human level generation: Two sides of the same coin?
Luiz Rodrigues, Robson Parmezan Bonidia, Jacques Duílio Brancher
International Journal of Human-Computer Studies (2020) Vol. 141, pp. 102465-102465
Closed Access | Times Cited: 7
Luiz Rodrigues, Robson Parmezan Bonidia, Jacques Duílio Brancher
International Journal of Human-Computer Studies (2020) Vol. 141, pp. 102465-102465
Closed Access | Times Cited: 7
Visual Recognition for ZELDA Content Generation via Generative Adversarial Network
Fouzia Usman, Syed Muhammad Anwar, Usman Rauf
(2023), pp. 76-81
Closed Access | Times Cited: 1
Fouzia Usman, Syed Muhammad Anwar, Usman Rauf
(2023), pp. 76-81
Closed Access | Times Cited: 1
Dynamic Procedural Music Generation from NPC Attributes
Megan Washburn, Foaad Khosmood
(2020), pp. 1-4
Closed Access | Times Cited: 2
Megan Washburn, Foaad Khosmood
(2020), pp. 1-4
Closed Access | Times Cited: 2
Procedurally generating a digital math game’s levels: Does it impact players’ in-game behavior?
Luiz Rodrigues, Jacques Duílio Brancher
Entertainment Computing (2019) Vol. 32, pp. 100325-100325
Closed Access | Times Cited: 1
Luiz Rodrigues, Jacques Duílio Brancher
Entertainment Computing (2019) Vol. 32, pp. 100325-100325
Closed Access | Times Cited: 1
Adaptive Game Soundtrack Generation Based on Music Transcription
Munir Makhmutov
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (2019) Vol. 15, Iss. 1, pp. 216-218
Open Access | Times Cited: 1
Munir Makhmutov
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (2019) Vol. 15, Iss. 1, pp. 216-218
Open Access | Times Cited: 1
Generating Music for Video Games with Real-Time Adaptation to Gameplay Pace
Marek Kopel, Dawid Antczak, Maciej Walczyński
Lecture notes in computer science (2023), pp. 261-272
Closed Access
Marek Kopel, Dawid Antczak, Maciej Walczyński
Lecture notes in computer science (2023), pp. 261-272
Closed Access
Adaptive Game Soundtrack Tempo Based on Players’ Actions
Munir Makhmutov, Joseph Alexander Brown, Максим Сурков, et al.
2021 IEEE Conference on Games (CoG) (2022), pp. 441-448
Closed Access
Munir Makhmutov, Joseph Alexander Brown, Максим Сурков, et al.
2021 IEEE Conference on Games (CoG) (2022), pp. 441-448
Closed Access