
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Self-Determination Theory in HCI Games Research: Current Uses and Open Questions
April Tyack, Elisa D. Mekler
(2020)
Open Access | Times Cited: 147
April Tyack, Elisa D. Mekler
(2020)
Open Access | Times Cited: 147
Showing 1-25 of 147 citing articles:
The Purpose of Play
Katta Spiel, Kathrin Gerling
ACM Transactions on Computer-Human Interaction (2021) Vol. 28, Iss. 2, pp. 1-40
Open Access | Times Cited: 131
Katta Spiel, Kathrin Gerling
ACM Transactions on Computer-Human Interaction (2021) Vol. 28, Iss. 2, pp. 1-40
Open Access | Times Cited: 131
How does HCI Understand Human Agency and Autonomy?
Dan Bennett, Oussama Metatla, Anne Roudaut, et al.
(2023), pp. 1-18
Open Access | Times Cited: 42
Dan Bennett, Oussama Metatla, Anne Roudaut, et al.
(2023), pp. 1-18
Open Access | Times Cited: 42
Literature Reviews in HCI: A Review of Reviews
Evropi Stefanidi, Marit Bentvelzen, Paweł W. Woźniak, et al.
(2023), pp. 1-24
Open Access | Times Cited: 27
Evropi Stefanidi, Marit Bentvelzen, Paweł W. Woźniak, et al.
(2023), pp. 1-24
Open Access | Times Cited: 27
Development and Validation of a Basic Psychological Needs Scale for Technology Use
Laura Moradbakhti, Benedikt Leichtmann, Martina Mara
Psychological Test Adaptation and Development (2024) Vol. 5, Iss. 1, pp. 26-45
Open Access | Times Cited: 13
Laura Moradbakhti, Benedikt Leichtmann, Martina Mara
Psychological Test Adaptation and Development (2024) Vol. 5, Iss. 1, pp. 26-45
Open Access | Times Cited: 13
A Unified Model for Haptic Experience
Tor-Salve Dalsgaard, Oliver Schneider
ACM Transactions on Computer-Human Interaction (2025)
Closed Access | Times Cited: 1
Tor-Salve Dalsgaard, Oliver Schneider
ACM Transactions on Computer-Human Interaction (2025)
Closed Access | Times Cited: 1
Exploring technical implications and design opportunities for interactive and engaging telepresence robots in rehabilitation – results from an ethnographic requirement analysis with patients and health-care professionals
David Unbehaun, M. Kirsch, Johannes Schulte-Huermann, et al.
i-com (2025)
Open Access | Times Cited: 1
David Unbehaun, M. Kirsch, Johannes Schulte-Huermann, et al.
i-com (2025)
Open Access | Times Cited: 1
Emotionally Challenging Games Can Satisfy Older Adults' Psychological Needs: From Empirical Study to Design Guidelines
Zhou Min, Xiaolan Peng, B. J. Liu, et al.
(2025), pp. 1-19
Closed Access | Times Cited: 1
Zhou Min, Xiaolan Peng, B. J. Liu, et al.
(2025), pp. 1-19
Closed Access | Times Cited: 1
Self-Determination Theory in HCI: Shaping a Research Agenda
Nick Ballou, Sebastian Deterding, April Tyack, et al.
CHI Conference on Human Factors in Computing Systems Extended Abstracts (2022)
Open Access | Times Cited: 29
Nick Ballou, Sebastian Deterding, April Tyack, et al.
CHI Conference on Human Factors in Computing Systems Extended Abstracts (2022)
Open Access | Times Cited: 29
A Manifesto for More Productive Psychological Games Research
Nick Ballou
Games Research and Practice (2023) Vol. 1, Iss. 1, pp. 1-26
Open Access | Times Cited: 18
Nick Ballou
Games Research and Practice (2023) Vol. 1, Iss. 1, pp. 1-26
Open Access | Times Cited: 18
Older Adults Using Technology for Meaningful Activities During COVID-19: An Analysis Through the Lens of Self-Determination Theory
Wei Zhao, Ryan Kelly, Melissa J. Rogerson, et al.
(2023), pp. 1-17
Closed Access | Times Cited: 18
Wei Zhao, Ryan Kelly, Melissa J. Rogerson, et al.
(2023), pp. 1-17
Closed Access | Times Cited: 18
Exploring Players’ in-Game Purchase Intention in Freemium Open-World Games: The Role of Cognitive Absorption and Motivational Affordances
Yuxiang Zhao, Dawei Wu, Shijie Song, et al.
International Journal of Human-Computer Interaction (2022) Vol. 40, Iss. 3, pp. 744-760
Closed Access | Times Cited: 24
Yuxiang Zhao, Dawei Wu, Shijie Song, et al.
International Journal of Human-Computer Interaction (2022) Vol. 40, Iss. 3, pp. 744-760
Closed Access | Times Cited: 24
A Design Space for Human Sensor and Actuator Focused In-Vehicle Interaction Based on a Systematic Literature Review
Pascal Jansen, Mark Colley, Enrico Rukzio
Proceedings of the ACM on Interactive Mobile Wearable and Ubiquitous Technologies (2022) Vol. 6, Iss. 2, pp. 1-51
Open Access | Times Cited: 23
Pascal Jansen, Mark Colley, Enrico Rukzio
Proceedings of the ACM on Interactive Mobile Wearable and Ubiquitous Technologies (2022) Vol. 6, Iss. 2, pp. 1-51
Open Access | Times Cited: 23
Characterizing the Technology Needs of Vulnerable Populations for Participation in Research and Design by Adopting Maslow’s Hierarchy of Needs
Oghenemaro Anuyah, Karla Badillo-Urquiola, Ronald Metoyer
(2023), pp. 1-20
Open Access | Times Cited: 14
Oghenemaro Anuyah, Karla Badillo-Urquiola, Ronald Metoyer
(2023), pp. 1-20
Open Access | Times Cited: 14
Exploring the association between engagement with location-based game features and getting inspired about environmental issues and nature
Bastian Kordyaka, Samuli Laato, Sebastian Weber, et al.
(2024), pp. 1-15
Open Access | Times Cited: 5
Bastian Kordyaka, Samuli Laato, Sebastian Weber, et al.
(2024), pp. 1-15
Open Access | Times Cited: 5
Competition and Digital Game Design: a Self-Determination Theory Perspective
Arlen C. Moller, Rachel Kornfield, Amy Shirong Lu
Interacting with Computers (2024)
Closed Access | Times Cited: 5
Arlen C. Moller, Rachel Kornfield, Amy Shirong Lu
Interacting with Computers (2024)
Closed Access | Times Cited: 5
Statistical Significance Testing at CHI PLAY: Challenges and Opportunities for More Transparency
Jan Benjamin Vornhagen, April Tyack, Elisa D. Mekler
(2020), pp. 4-18
Open Access | Times Cited: 39
Jan Benjamin Vornhagen, April Tyack, Elisa D. Mekler
(2020), pp. 4-18
Open Access | Times Cited: 39
Motivational Profiling of League of Legends Players
Florian Brühlmann, Philipp Baumgartner, Günter Wallner, et al.
Frontiers in Psychology (2020) Vol. 11
Open Access | Times Cited: 37
Florian Brühlmann, Philipp Baumgartner, Günter Wallner, et al.
Frontiers in Psychology (2020) Vol. 11
Open Access | Times Cited: 37
Potential and effects of personalizing gameful fitness applications using behavior change intentions and Hexad user types
Maximilian Altmeyer, Pascal Lessel, Subhashini Jantwal, et al.
User Modeling and User-Adapted Interaction (2021) Vol. 31, Iss. 4, pp. 675-712
Open Access | Times Cited: 28
Maximilian Altmeyer, Pascal Lessel, Subhashini Jantwal, et al.
User Modeling and User-Adapted Interaction (2021) Vol. 31, Iss. 4, pp. 675-712
Open Access | Times Cited: 28
Emotional Exploration and the Eudaimonic Gameplay Experience: A Grounded Theory
Tom Cole, Marco Gillies
CHI Conference on Human Factors in Computing Systems (2022)
Open Access | Times Cited: 22
Tom Cole, Marco Gillies
CHI Conference on Human Factors in Computing Systems (2022)
Open Access | Times Cited: 22
The Systematic Review-lution: A Manifesto to Promote Rigour and Inclusivity in Research Synthesis
Katja Rogers, Katie Seaborn
(2023), pp. 1-11
Open Access | Times Cited: 13
Katja Rogers, Katie Seaborn
(2023), pp. 1-11
Open Access | Times Cited: 13
Enlarging the model of the human at the heart of human-centered AI: A social self-determination model of AI system impact
William Bingley, S. Alexander Haslam, Niklas K. Steffens, et al.
New Ideas in Psychology (2023) Vol. 70, pp. 101025-101025
Open Access | Times Cited: 13
William Bingley, S. Alexander Haslam, Niklas K. Steffens, et al.
New Ideas in Psychology (2023) Vol. 70, pp. 101025-101025
Open Access | Times Cited: 13
“Deeper gaming”: A literature review and research agenda on eudaimonia in digital games research.
Rowan Daneels, Heidi Vandebosch, Michel Walrave
Technology Mind and Behavior (2023) Vol. 4, Iss. 2
Open Access | Times Cited: 13
Rowan Daneels, Heidi Vandebosch, Michel Walrave
Technology Mind and Behavior (2023) Vol. 4, Iss. 2
Open Access | Times Cited: 13
How does Juicy Game Feedback Motivate? Testing Curiosity, Competence, and Effectance
Dominic Kao, Nick Ballou, Kathrin Gerling, et al.
(2024), pp. 1-16
Open Access | Times Cited: 4
Dominic Kao, Nick Ballou, Kathrin Gerling, et al.
(2024), pp. 1-16
Open Access | Times Cited: 4
Restorative Play: Videogames Improve Player Wellbeing After a Need-Frustrating Event
April Tyack, Peta Wyeth, Daniel Johnson
(2020), pp. 1-15
Open Access | Times Cited: 31
April Tyack, Peta Wyeth, Daniel Johnson
(2020), pp. 1-15
Open Access | Times Cited: 31
Off-Peak: An Examination of Ordinary Player Experience
April Tyack, Elisa D. Mekler
(2021), pp. 1-12
Open Access | Times Cited: 26
April Tyack, Elisa D. Mekler
(2021), pp. 1-12
Open Access | Times Cited: 26