OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Use of virtual reality games in people with depression and anxiety
Alice J. Lin, Fuhua Cheng, Charles B. Chen
(2020), pp. 169-174
Closed Access | Times Cited: 25

Showing 25 citing articles:

Virtual Reality for Supporting the Treatment of Depression and Anxiety: Scoping Review
Nilufar Baghaei, Vibhav Chitale, Andrej Hlasnik, et al.
JMIR Mental Health (2021) Vol. 8, Iss. 9, pp. e29681-e29681
Open Access | Times Cited: 138

ARCADIA: A Gamified Mixed Reality System for Emotional Regulation and Self-Compassion
José L. Soler-Domínguez, Samuel Navas Medrano, Patricia Pons
(2024), pp. 1-17
Open Access | Times Cited: 6

The Use of Videogames and Virtual Reality for the Assessment of Anxiety and Depression: A Scoping Review
Vibhav Chitale, Nilufar Baghaei, D.P. Playne, et al.
Games for Health Journal (2022) Vol. 11, Iss. 6, pp. 341-354
Closed Access | Times Cited: 18

What's In Your Kit? Mental Health Technology Kits for Depression Self-Management
Eleanor R. Burgess, Sean A. Munson, David C. Mohr, et al.
(2025), pp. 1-19
Closed Access

Cheat Codes as External Support for Players Navigating Fear of Failure and Self-Regulation Challenges In Digital Games
Karla Waldenmeier, Susanne Poeller, Martin Dechant, et al.
(2024), pp. 1-13
Open Access | Times Cited: 2

Respawn, Reload, Relate
Velvet Spors, Imo Kaufman
Proceedings of the ACM on Human-Computer Interaction (2021) Vol. 5, Iss. CHI PLAY, pp. 1-31
Closed Access | Times Cited: 11

Extended Reality for Mental Health Evaluation —A Scoping Review (Preprint)
Olatunji Mumini Omisore, Ifeanyi Odenigbo, Joseph Orji, et al.
JMIR Serious Games (2024) Vol. 12, pp. e38413-e38413
Open Access | Times Cited: 1

Virtual Reality-Based Cognitive Behavior Therapy for Major Depressive Disorder: An Alternative to Pharmacotherapy for Reducing Suicidality
Mi-Woo Lee, Sooah Jang, Hyun Kyung Shin, et al.
Yonsei Medical Journal (2024) Vol. 66, Iss. 1, pp. 25-25
Open Access | Times Cited: 1

La ansiedad en deportistas universitarios durante la cuarentena por COVID-19.
Samantha Medina, Luis Tomás Ródenas Cuenca
Cuadernos de Psicología del Deporte (2022) Vol. 22, Iss. 2, pp. 33-46
Open Access | Times Cited: 5

Engagement in educational games and quality of life in early and middle childhood: evidence from a developing country
Amir Zaib Abbasi, Sundas Azeem, M. Farooq, et al.
Current Psychology (2022) Vol. 42, Iss. 22, pp. 19386-19400
Closed Access | Times Cited: 3

Trigger or Treat: Using Technology to Facilitate the Perception of Cravings and Corresponding Cues for Achieving Clinical-friendly Drug Psychotherapy
Chuang-Wen You, Min-Wei Hung, Chi-Ting Hou, et al.
Proceedings of the ACM on Human-Computer Interaction (2023) Vol. 7, Iss. CSCW1, pp. 1-26
Closed Access | Times Cited: 1

Supportive Technologies and Videogames for Pediatric Hospital Patients: A scoping review
Joana Alves, Carla Crespo, Nuno F. Rodrigues, et al.
(2024), pp. 1-8
Closed Access

Artificial Intelligence Technologies in Mental Health
Elvira Nurfadhilah, Ambar Yoganingrum, Andi Djalal Latief, et al.
Advances in computational intelligence and robotics book series (2024), pp. 219-262
Closed Access

CravingProbe: A System Combining Virtual Reality and Biofeedback Technologies to Assist Drug Psychotherapy
Chieh-Jui Ho, Chi-Ting Hou, Min-Wei Hung, et al.
(2021), pp. 555-559
Closed Access | Times Cited: 2

Recent Virtual Reality Advances In Psychotherapy: A Highly Selective Review
Sid Ahmed Hadri, Abdelkrim Bouramoul
International Journal of Informatics and Applied Mathematics (2020) Vol. 3, Iss. 2, pp. 23-34
Closed Access | Times Cited: 1

Extended Reality for Anxiety and Depression Therapy amidst Mental Disorders —A Systematic Review (Preprint)
Olatunji Mumini Omisore, Ifeanyi Odenigbo, Joseph Orji, et al.
(2022)
Closed Access | Times Cited: 1

Perancangan dan Pengembangan Video Game sebagai Media Terapi Depresi
Rachmawan Rachmawan, Diny Anggriani Adnas
Computer Based Information System Journal (2022) Vol. 10, Iss. 1, pp. 62-71
Open Access | Times Cited: 1

Virtual reality among children with mental disorders: A mini-review
Marjan Rasoulian-Kasrineh, Seyyed Mohammad Tabatabaei
Advances in Health and Behavior (2021) Vol. 4, Iss. 1, pp. 177-181
Open Access | Times Cited: 1

Augmented Reality Supported Self-help Interventions for Psychological and Physiological Acute Stress
K. T. Perera, A. I. U. Gamage, M. H. Jawahir, et al.
Lecture notes in networks and systems (2021), pp. 662-679
Closed Access | Times Cited: 1

How Engagement with Gamified Applications Impacts Quality of Life: A Conceptual Model
Amir Zaib Abbasi, Maria Hassan, Umair Rehman, et al.
Lecture notes in computer science (2021), pp. 3-10
Closed Access | Times Cited: 1

Preventing adolescents’ social exclusion with serious games – a scoping review
Henna Mäkinen, Elina Kauhanen, Kati Nykänen, et al.
International Social Work (2023) Vol. 67, Iss. 4, pp. 922-938
Open Access

Sistema para el mapeo, control y monitoreo de síntomas depresivos en escolares
Alvin Edickson Gonzalez Cieza, Gianmarco Chavez Monteza
(2023)
Open Access

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