OpenAlex Citation Counts

OpenAlex Citations Logo

OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

”And then they died”: Using Action Sequences for Data Driven, Context Aware Gameplay Analysis
Erica Kleinman, Sabbir Ahmad, Zhaoqing Teng, et al.
(2020), pp. 1-12
Open Access | Times Cited: 29

Showing 1-25 of 29 citing articles:

An Agile New Research Framework for Hybrid Human-AI Teaming: Trust, Transparency, and Transferability
Sabrina Caldwell, Penny Sweetser, Nicholas O’Donnell, et al.
ACM Transactions on Interactive Intelligent Systems (2022) Vol. 12, Iss. 3, pp. 1-36
Open Access | Times Cited: 35

Damage Optimization in Video Games: A Player-Driven Co-Creative Approach
Johannes Pfau, M. Charan, Erica Kleinman, et al.
(2024), pp. 1-16
Open Access | Times Cited: 6

Predicting Student Reasoning for Self-Reported Affect in Game-Based Learning Environments
Jordan Esiason, Alex Goslen, Andres Felipe Zambrano, et al.
(2025), pp. 1453-1454
Closed Access

Analyzing Students’ Problem-Solving Sequences
Erica Kleinman, Murtuza Shergadwala, Zhaoqing Teng, et al.
Journal of Learning Analytics (2022) Vol. 9, Iss. 2, pp. 138-160
Open Access | Times Cited: 14

"What Happened Here!?" A Taxonomy for User Interaction with Spatio-Temporal Game Data Visualization
Erica Kleinman, Nikitha Preetham, Zhaoqing Teng, et al.
Proceedings of the ACM on Human-Computer Interaction (2021) Vol. 5, Iss. CHI PLAY, pp. 1-27
Open Access | Times Cited: 16

On Video Game Balancing: Joining Player- and Data-Driven Analytics
Johannes Pfau, Magy Seif El‐Nasr
Games Research and Practice (2024) Vol. 2, Iss. 3, pp. 1-30
Open Access | Times Cited: 2

DraftRec: Personalized Draft Recommendation for Winning in Multi-Player Online Battle Arena Games
Hojoon Lee, Dongyoon Hwang, Hyunseung Kim, et al.
Proceedings of the ACM Web Conference 2022 (2022), pp. 3428-3439
Open Access | Times Cited: 9

DOTA 2 match prediction through deep learning team fight models
Cheng Hao Ke, Haozhang Deng, Congda Xu, et al.
2021 IEEE Conference on Games (CoG) (2022), pp. 96-103
Closed Access | Times Cited: 8

Using Data to "Git Gud": A Push for a Player-Centric approach tothe Use of Data in Esports
Erica Kleinman, Magy Seif El‐Nasr
(2021)
Closed Access | Times Cited: 11

Communication Sequences Indicate Team Cohesion: A Mixed-Methods Study of Ad Hoc League of Legends Teams
Evelyn Tan, Katja Rogers, Lennart E. Nacke, et al.
Proceedings of the ACM on Human-Computer Interaction (2022) Vol. 6, Iss. CHI PLAY, pp. 1-27
Closed Access | Times Cited: 6

Echoing the Gameplay: Analyzing Gameplay Sessions across Genres by Reconstructing Them from Recorded Data
Daniel MacCormick, Loutfouz Zaman
International Journal of Human-Computer Interaction (2022) Vol. 39, Iss. 1, pp. 52-84
Closed Access | Times Cited: 5

Organization Preference Knowledge Acquisition of Multi-Platform Aircraft Mission System Utilizing Frequent Closed Itemset Mining
Yuqian Wu, Miao Wang, Chu Wenkui, et al.
Aerospace (2023) Vol. 10, Iss. 2, pp. 166-166
Open Access | Times Cited: 2

Towards an Understanding of How Players Make Meaning from Post-Play Process Visualizations
Erica Kleinman, Jennifer Villareale, Murtuza Shergadwala, et al.
Lecture notes in computer science (2022), pp. 47-58
Closed Access | Times Cited: 4

Open Player Modeling: Empowering Players through Data Transparency
Jichen Zhu, Magy Seif El‐Nasr
arXiv (Cornell University) (2021)
Open Access | Times Cited: 5

Using Provenance and Replay for Qualitative Analysis of Gameplay Sessions
Leonardo Thurler, Sidney Araujo Melo, Troy Kohwalter, et al.
(2024)
Closed Access

Prov-DIFF: Play traces analysis through provenance differences
Troy Kohwalter, Leonardo Murta, Esteban Clua
Entertainment Computing (2024) Vol. 52, pp. 100777-100777
Closed Access

Using provenance and replay for qualitative analysis of gameplay sessions
Leonardo Thurler, Sidney Araujo Melo, Luiz Otávio Murta, et al.
Entertainment Computing (2024) Vol. 52, pp. 100778-100778
Closed Access

Ethics and Transparency in Game Data
Erica Kleinman, Magy Seif El‐Nasr, Johannes Pfau, et al.
(2024) Vol. 33, pp. 466-470
Closed Access

"Trust the Process": An Exploratory Study of Process Visualizations for Self-Reflection in League of Legends
Erica Kleinman, Jason Xu, Johannes Pfau, et al.
Proceedings of the ACM on Human-Computer Interaction (2024) Vol. 8, Iss. CHI PLAY, pp. 1-28
Open Access

"Wichita 1-1, Fox Three" - The Role of 3D Telemetry Analysis in Combat Flight Simulation
Sourabh V. Mane, Niklas Elmqvist
Proceedings of the ACM on Human-Computer Interaction (2024) Vol. 8, Iss. CHI PLAY, pp. 1-27
Open Access

Visual Summarisations for Computer-Assisted Live Color Casting and Direction in League of Legends
George Margetis, Konstantinos C. Apostolakis, Stavroula Ntoa, et al.
Lecture notes in computer science (2023), pp. 133-153
Closed Access | Times Cited: 1

Relevant Independent Variables on MOBA Video Games to Train Machine Learning Algorithms
Juan Guillermo López Guzmán, Cesar Julio Bustacara Medina
Computer Science Research Notes (2021)
Open Access | Times Cited: 3

To Trust or to Stockpile: Modeling Human-Simulation Interaction in Supply Chain Shortages
Omid Mohaddesi, Jacqueline Griffin, Özlem Ergün, et al.
CHI Conference on Human Factors in Computing Systems (2022)
Open Access | Times Cited: 2

Investigating Match Performance Differences between Genders of League of Legends Champions
Ivan Ramler, Choong-Soo Lee, Sarah M. Strong
(2021), pp. 1-11
Closed Access | Times Cited: 2

Page 1 - Next Page

Scroll to top