OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Flag and Flaggability in Automated Moderation
Yubo Kou, Xinning Gui
(2021), pp. 1-12
Closed Access | Times Cited: 56

Showing 1-25 of 56 citing articles:

Designing Word Filter Tools for Creator-led Comment Moderation
Shagun Jhaver, Quan Ze Chen, Detlef Knauss, et al.
CHI Conference on Human Factors in Computing Systems (2022)
Open Access | Times Cited: 50

“It’s common and a part of being a content creator”: Understanding How Creators Experience and Cope with Hate and Harassment Online
Kurt Thomas, Patrick Gage Kelley, Sunny Consolvo, et al.
CHI Conference on Human Factors in Computing Systems (2022)
Open Access | Times Cited: 45

Personalizing Content Moderation on Social Media: User Perspectives on Moderation Choices, Interface Design, and Labor
Shagun Jhaver, Alice Qian Zhang, Quan Ze Chen, et al.
Proceedings of the ACM on Human-Computer Interaction (2023) Vol. 7, Iss. CSCW2, pp. 1-33
Open Access | Times Cited: 36

Towards Leveraging AI-based Moderation to Address Emergent Harassment in Social Virtual Reality
Kelsea Schulenberg, Lingyuan Li, Guo Freeman, et al.
(2023), pp. 1-17
Closed Access | Times Cited: 29

Investigating the Use and Perception of Blocking Feature in Social Virtual Reality Spaces: A Study on Discussion Forums
Qijia Chen, Seyed Mahed Mousavi, Giuseppe Riccardi, et al.
Proceedings of the ACM on Human-Computer Interaction (2025) Vol. 9, Iss. 2, pp. 1-19
Closed Access | Times Cited: 1

The Cycle of Toxicity: Exploring Relationships between Personality and Player Roles in Toxic Behavior in Multiplayer Online Battle Arena Games
Bastian Kordyaka, Samuli Laato, Katharina Jahn, et al.
Proceedings of the ACM on Human-Computer Interaction (2023) Vol. 7, Iss. CHI PLAY, pp. 611-641
Closed Access | Times Cited: 20

Challenges of Moderating Social Virtual Reality
Nazanin Sabri, Bella Chen, Annabelle Teoh, et al.
(2023), pp. 1-20
Open Access | Times Cited: 18

How Do Users Experience Moderation?: A Systematic Literature Review
Renkai Ma, Yue You, Xinning Gui, et al.
Proceedings of the ACM on Human-Computer Interaction (2023) Vol. 7, Iss. CSCW2, pp. 1-30
Closed Access | Times Cited: 18

Feeling Good and In Control: In-game Tools to Support Targets of Toxicity
Elizabeth Reid, Regan L. Mandryk, Nicole A. Beres, et al.
Proceedings of the ACM on Human-Computer Interaction (2022) Vol. 6, Iss. CHI PLAY, pp. 1-27
Open Access | Times Cited: 27

Coordination and Collaboration: How do Volunteer Moderators Work as a Team in Live Streaming Communities?
Jie Cai, Donghee Yvette Wohn
CHI Conference on Human Factors in Computing Systems (2022), pp. 1-14
Open Access | Times Cited: 23

Toxicity in Online Games: The Prevalence and Efficacy of Coping Strategies
Julian Frommel, Regan L. Mandryk
(2024), pp. 1-12
Open Access | Times Cited: 5

Punishment and Its Discontents: An Analysis of Permanent Ban in an Online Game Community
Yubo Kou
Proceedings of the ACM on Human-Computer Interaction (2021) Vol. 5, Iss. CSCW2, pp. 1-21
Open Access | Times Cited: 29

For Honor, for Toxicity
Alessandro Canossa, D.Sh. Salimov, Ahmad Azadvar, et al.
Proceedings of the ACM on Human-Computer Interaction (2021) Vol. 5, Iss. CHI PLAY, pp. 1-29
Closed Access | Times Cited: 28

“Bad Vibrations”: Sensing Toxicity From In-Game Audio Features
Elizabeth Reid, Regan L. Mandryk, Nicole A. Beres, et al.
IEEE Transactions on Games (2022) Vol. 14, Iss. 4, pp. 558-568
Open Access | Times Cited: 21

Suspecting Sarcasm: How League of Legends Players Dismiss Positive Communication in Toxic Environments
Susanne Poeller, Martin Dechant, Madison Klarkowski, et al.
Proceedings of the ACM on Human-Computer Interaction (2023) Vol. 7, Iss. CHI PLAY, pp. 1-26
Open Access | Times Cited: 13

“People are Way too Obsessed with Rank”: Trust System in Social Virtual Reality
Qijia Chen, Jie Cai, Giulio Jacucci
Computer Supported Cooperative Work (CSCW) (2024)
Open Access | Times Cited: 4

Reporting non-consensual pornography: clarity, efficiency and distress
Antonella De Angeli, Mattia Falduti, María Menéndez-Blanco, et al.
Multimedia Tools and Applications (2023) Vol. 82, Iss. 9, pp. 12829-12858
Open Access | Times Cited: 10

The Unsung Heroes of Facebook Groups Moderation: A Case Study of Moderation Practices and Tools
Tina Kuo, Alicia Hernani, Jens Großklags
Proceedings of the ACM on Human-Computer Interaction (2023) Vol. 7, Iss. CSCW1, pp. 1-38
Open Access | Times Cited: 10

Dichotomy of Game Design and Gaming Practice: Examining Gaming Toxicity and Online Gaming Communities in India
Rahul Garg, Aditya Deshbandhu, Nimmi Rangaswamy
Communications in computer and information science (2025), pp. 3-22
Closed Access

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