OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

How Will VR Enter University Classrooms? Multi-stakeholders Investigation of VR in Higher Education
Qiao Jin, Yu Liu, Svetlana Yarosh, et al.
CHI Conference on Human Factors in Computing Systems (2022), pp. 1-17
Closed Access | Times Cited: 44

Showing 1-25 of 44 citing articles:

ClassMeta: Designing Interactive Virtual Classmate to Promote VR Classroom Participation
Ziyi Liu, Zhengzhe Zhu, Lijun Zhu, et al.
(2024), pp. 1-17
Open Access | Times Cited: 13

Envisioning an Inclusive Metaverse: Student Perspectives on Accessible and Empowering Metaverse-Enabled Learning
Reza Hadi Mogavi, Jennifer Hoffman, Chao Deng, et al.
(2023), pp. 346-353
Open Access | Times Cited: 13

Is Your Family Ready for VR? Ethical Concerns and Considerations in Children's VR Usage
Qiao Jin, Saba Kawas, S. R. Arora, et al.
(2024) Vol. 52, pp. 436-454
Closed Access | Times Cited: 4

A bibliometric and systematic review of scientific publications on metaverse research in architecture: web of science (WoS)
Güneş Mutlu Avinç, Aslı Yıldız
International Journal of Technology and Design Education (2024)
Open Access | Times Cited: 4

Exploring an Affective and Responsive Virtual Environment to Improve Remote Learning
Jianing Qi, Hao Tang, Zhigang Zhu
Virtual Worlds (2023) Vol. 2, Iss. 1, pp. 53-74
Open Access | Times Cited: 10

Information Technology Students' Perceptions Toward Using Virtual Reality Technology for Educational Purposes
Reyad Alsalameen, Laiali Almazaydeh, Bilal Alqudah, et al.
International Journal of Interactive Mobile Technologies (iJIM) (2023) Vol. 17, Iss. 07, pp. 148-166
Open Access | Times Cited: 10

Time Matters in VR: Students Benefit from Longer VR Class Duration, but Certain Outcomes Decline After 45 Minutes, with Large Individual Variance
Rabindra Ratan, Q. H. Lin, Chaeyun Lim, et al.
Computers & Education (2025), pp. 105328-105328
Closed Access

VAction: A Lightweight and Integrated VR Training System for Authentic Film-Shooting Experience
Shaocong Wang, Che Qu, Minjing Yu, et al.
(2025), pp. 1-16
Closed Access

Integrating Virtual Reality Head-Mounted Displays into Higher Education Classrooms on a Large Scale
Ville Mäkelä, Cayley MacArthur, Jieun Lee, et al.
(2025), pp. 1-16
Closed Access

Designing VR Simulation System for Clinical Communication Training with LLMs-Based Embodied Conversational Agents
Xiuqi Zhu, Heidi Cheerman, Minxin Cheng, et al.
(2025), pp. 1-9
Closed Access

Systematic Literature Review of Using Virtual Reality as a Social Platform in HCI Community
Xiaoying Wei, Xiaofu Jin, Ge Lin, et al.
Proceedings of the ACM on Human-Computer Interaction (2025) Vol. 9, Iss. 2, pp. 1-36
Closed Access

Interactive Application as a Teaching Aid in Mechanical Engineering
Peter Weis, Lukáš Smetanka, Slavomír Hrček, et al.
Computers (2024) Vol. 13, Iss. 7, pp. 170-170
Open Access | Times Cited: 3

CardioGenesis4D: Interactive Morphological Transitions of Embryonic Heart Development in a Virtual Learning Environment
Danny Schott, Matthias Kunz, Tom Wunderling, et al.
IEEE Transactions on Visualization and Computer Graphics (2023) Vol. 29, Iss. 5, pp. 2615-2625
Open Access | Times Cited: 7

Understanding Online Education in Metaverse: Systems and User Experience Perspectives
Ruizhi Cheng, Erdem Murat, Lap-Fai Yu, et al.
(2024), pp. 598-608
Closed Access | Times Cited: 2

Visual Noise Cancellation: Exploring Visual Discomfort and Opportunities for Vision Augmentations
Junlei Hong, Tobias Langlotz, Jonathan Sutton, et al.
ACM Transactions on Computer-Human Interaction (2023) Vol. 31, Iss. 2, pp. 1-26
Closed Access | Times Cited: 6

Cohabitant: The Design, Implementation, and Evaluation of a Virtual Reality Application for Interfaith Learning and Empathy Building
Mohammad Rashidujjaman Rifat, Reem Ayad, Ashratuz Zavin Asha, et al.
(2024), pp. 1-19
Open Access | Times Cited: 2

How Will Ai-Generative Content Empower Virtual Reality Classrooms? Implementations and Investigations
Yuanwei Zhu, Yakun Huang, Ping Lu, et al.
(2024)
Closed Access | Times Cited: 1

Conceptualizing Collaborative Team Learning in XR for Medical Education and Training
Chris Hartman, Inki Kim, Jeeheon Ryu
Lecture notes in computer science (2024), pp. 44-63
Closed Access | Times Cited: 1

Faculty Perceptions on Using Virtual Reality: Strengths, Weaknesses and Recommendations
Arpit Bawa, Papia Bawa
SN Computer Science (2023) Vol. 4, Iss. 5
Closed Access | Times Cited: 2

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