OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Illuminating diverse neural cellular automata for level generation
Sam Earle, Justin Snider, Matthew C. Fontaine, et al.
Proceedings of the Genetic and Evolutionary Computation Conference (2022), pp. 68-76
Open Access | Times Cited: 24

Showing 24 citing articles:

Art and Animation: Procedural Content Generation for Sprite Sheet Creation
Pedro M. Fernandes, Carlos Martinho, Rui Prada
Communications in computer and information science (2025), pp. 215-227
Closed Access

DreamCraft: Text-Guided Generation of Functional 3D Environments in Minecraft
Sam Earle, Filippos Kokkinos, Yuhe Nie, et al.
(2024), pp. 1-15
Open Access | Times Cited: 3

Learning Controllable 3D Level Generators
Zehua Jiang, Sam Earle, Michael Cerny Green, et al.
(2022), pp. 1-9
Open Access | Times Cited: 16

pyribs: A Bare-Bones Python Library for Quality Diversity Optimization
Bryon Tjanaka, Matthew C. Fontaine, David H. Lee, et al.
Proceedings of the Genetic and Evolutionary Computation Conference (2023)
Open Access | Times Cited: 8

The Five-Dollar Model: Generating Game Maps and Sprites from Sentence Embeddings
Timothy Merino, Roman Negri, Dipika Rajesh, et al.
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (2023) Vol. 19, Iss. 1, pp. 107-115
Open Access | Times Cited: 6

Mutation Models: Learning to Generate Levels by Imitating Evolution
Ahmed Khalifa, Julian Togelius, Michael Cerny Green
(2022)
Open Access | Times Cited: 9

Path of Destruction: Learning an Iterative Level Generator Using a Small Dataset
Matthew Siper, Ahmed Khalifa, Julian Togelius
2021 IEEE Symposium Series on Computational Intelligence (SSCI) (2022)
Open Access | Times Cited: 8

A Survey of Artificial Life and Nature-inspired Techniques in Computer Graphics and Visualization
Bushra Ferdousi, Tim Mc Graw
International Journal of Image Graphics and Signal Processing (2024) Vol. 16, Iss. 1, pp. 1-13
Open Access | Times Cited: 1

Leveraging More of Biology in Evolutionary Reinforcement Learning
Bruno Gašperov, Marko Đurasević, Domagoj Jakobović
Lecture notes in computer science (2024), pp. 91-114
Closed Access | Times Cited: 1

A single neural cellular automaton for body-brain co-evolution
Sidney Pontes-Filho, Kathryn Walker, Elias Najarro, et al.
Proceedings of the Genetic and Evolutionary Computation Conference Companion (2022), pp. 148-151
Open Access | Times Cited: 6

Gestalt Principles Governed Fitness Function for Genetic Pythagorean Neutrosophic WASPAS Game Scene Generation
Aurimas Petrovas, Romualdas Baušys, Edmundas Kazimieras Zavadskas
International Journal of Computers Communications & Control (2023) Vol. 18, Iss. 4
Open Access | Times Cited: 3

Don't Bet on Luck Alone: Enhancing Behavioral Reproducibility of Quality-Diversity Solutions in Uncertain Domains
Luca Grillotti, Manon Flageat, Bryan Lim, et al.
Proceedings of the Genetic and Evolutionary Computation Conference (2023), pp. 156-164
Open Access | Times Cited: 2

Start small: Training controllable game level generators without training data by learning at multiple sizes
Yahia Zakaria, Magda B. Fayek, Mayada Hadhoud
Alexandria Engineering Journal (2023) Vol. 72, pp. 479-494
Open Access | Times Cited: 2

Baba is Y'all 2.0: Design and Investigation of a Collaborative Mixed-Initiative System
M Charity, Isha Dave, Ahmed Khalifa, et al.
IEEE Transactions on Games (2022) Vol. 16, Iss. 1, pp. 75-89
Open Access | Times Cited: 4

Hierarchically Composing Level Generators for the Creation of Complex Structures
Michael Beukman, Manuel Fokam, Marcel Kruger, et al.
IEEE Transactions on Games (2023) Vol. 16, Iss. 2, pp. 459-469
Open Access | Times Cited: 2

Covariance Matrix Adaptation MAP-Annealing: Theory and Experiments
Shihan Zhao, Bryon Tjanaka, Matthew C. Fontaine, et al.
ACM Transactions on Evolutionary Learning and Optimization (2024) Vol. 5, Iss. 1, pp. 1-53
Open Access

Arbitrarily Scalable Environment Generators via Neural Cellular Automata (Extended Abstract)
Yulun Zhang, Matthew C. Fontaine, Varun Bhatt, et al.
Proceedings of the International Symposium on Combinatorial Search (2024) Vol. 17, pp. 307-308
Open Access

Localized Data Representation with NCA-Based Autoencoders
Niklas Ihm, John Kalkhof, Anirban Mukhopadhyay
Lecture notes in computer science (2024), pp. 375-390
Closed Access

Evolutionary Machine Learning and Games
Julian Togelius, Ahmed Khalifa, Sam Earle, et al.
Genetic and evolutionary computation (2023), pp. 715-737
Closed Access | Times Cited: 1

Transitional Pattern Producing Networks for Faster Evolution of Soft Robots
Mulugeta Haile, Gregory Barber, Tzi-Kang Chen
(2022)
Closed Access

Transitional Pattern Producing Networks for Faster Evolution of Soft Robots
Mulugeta Haile, Gregory Barber, Tzi-Kang Chen
(2022)
Closed Access

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