OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Born to Run, Programmed to Play: Mapping the Extended Reality Exergames Landscape
Sukran Karaosmanoglu, Sebastian Cmentowski, Lennart E. Nacke, et al.
(2024), pp. 1-28
Open Access | Times Cited: 16

Showing 16 citing articles:

Personalized smart immersive XR environments: a systematic literature review
Nan Huang, Prashant Goswami, Veronica Sundstedt, et al.
The Visual Computer (2025)
Open Access

Purposeful XR: Affordances, Challenges, and Speculations for an Ethical Future
Elizabeth Childs, Samir Ghosh, Sebastian Cmentowski, et al.
(2025), pp. 1-6
Closed Access

From Locked Rooms to Open Minds: Escape Room Best Practices to Enhance Reflection in Extended Reality Learning Environments
Erica Kleinman, Rana Jahani, Eileen McGivney, et al.
(2025), pp. 1-16
Closed Access

AlphaPIG: The Nicest Way to Prolong Interactive Gestures in Extended Reality
Yi Li, Florian Fischer, Tim Dwyer, et al.
(2025), pp. 1-14
Closed Access

Snap, Sweat, and Sketch: Designing Home Exercise Experiences for Augmented Reality Head-mounted Displays
Michelle Adiwangsa, Penny Sweetser, Anne Ozdowska
(2025), pp. 1-20
Closed Access

From Solo to Social: Exploring the Dynamics of Player Cooperation in a Co-located Cooperative Exergame
D. Wang, Sebastian Cmentowski, Reza Hadi Mogavi, et al.
(2025), pp. 1-16
Closed Access

Augmented future: tracing the trajectory of location-based augmented reality gaming for the next ten years
Samuli Laato, Heinrich Söbke, Manuel F. Baer
i-com (2024) Vol. 23, Iss. 2, pp. 189-203
Open Access | Times Cited: 1

The Jade Gateway to Exergaming: How Socio-Cultural Factors Shape Exergaming Among East Asian Older Adults
Reza Hadi Mogavi, Juhyung Son, S. C. Yang, et al.
Proceedings of the ACM on Human-Computer Interaction (2024) Vol. 8, Iss. CHI PLAY, pp. 1-34
Open Access | Times Cited: 1

FitFest: Designing a Narrative-driven Exergame to Engage Active Seniors in Physical Activity
E.R.F.S. de Freitas, Hildegardo Noronha, Cíntia França, et al.
(2024), pp. 301-305
Closed Access

Flame and Fortune: The Connection Between Toxic Behavior and In-game Purchasing in Multiplayer Online Games
Bastian Kordyaka, Nicole A. Beres, Rachel Kowert, et al.
(2024), pp. 145-150
Closed Access

Gamification of walking in nature: A field experiment with Pokémon GO Routes
Samuli Laato, Sampsa Rauti, Bastian Kordyaka, et al.
Proceedings of the ACM on Human-Computer Interaction (2024) Vol. 8, Iss. CHI PLAY, pp. 1-25
Open Access

Move, React, Repeat! The Role of Continuous Cues in Immersive Exergames
Sukran Karaosmanoglu, Moritz Wegner, Sebastian Cmentowski, et al.
Proceedings of the ACM on Human-Computer Interaction (2024) Vol. 8, Iss. CHI PLAY, pp. 1-23
Open Access

Are stress and engagement in toxicity associated with sleep quality? A study with League of Legends players
Bastian Kordyaka, Samuli Laato, Sebastian Weber, et al.
Proceedings of the ACM on Human-Computer Interaction (2024) Vol. 8, Iss. CHI PLAY, pp. 1-17
Open Access

From Novelty to Clinical Practice: Exploring VR Exergames with Physical Therapists
Maria Chiu, Elina Tochilnikova, Casper Harteveld
Proceedings of the ACM on Human-Computer Interaction (2024) Vol. 8, Iss. CHI PLAY, pp. 1-29
Open Access

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