OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Comparative Effectiveness of Simulation versus Serious Game for Training Nursing Students in Cardiopulmonary Resuscitation: A Randomized Control Trial
Zahra Farsi, Mahdieh Yazdani, Samantha Butler, et al.
International Journal of Computer Games Technology (2021) Vol. 2021, pp. 1-12
Open Access | Times Cited: 30

Showing 1-25 of 30 citing articles:

The effectiveness of simulation-based learning (SBL) on students’ knowledge and skills in nursing programs: a systematic review
Ali Alharbi, Arina Nurfianti, Rosemary Mullen, et al.
BMC Medical Education (2024) Vol. 24, Iss. 1
Open Access | Times Cited: 15

Outcomes of scenario-based simulation courses in nursing education: A systematic review and meta-analysis
Ita Daryanti Saragih, Dame Elysabeth Tuty Arna Uly Tarihoran, Wei‐Ting Lin, et al.
Nurse Education Today (2024) Vol. 136, pp. 106145-106145
Closed Access | Times Cited: 13

Effects of a Serious Smartphone Game on Nursing Students' Theoretical Knowledge and Practical Skills in Adult Basic Life Support: Randomized Wait List–Controlled Trial
Nino Fijačko, Ruth Masterson Creber, Špela Metličar, et al.
JMIR Serious Games (2024) Vol. 12, pp. e56037-e56037
Open Access | Times Cited: 10

Virtual reality simulation for high-risk neonatal emergency nursing training: a mixed-methods study on nurse competency and outcomes
Abeer Nuwayfi Alruwaili, Afrah Madyan Alshammari, Ali Alhaiti, et al.
BMC Nursing (2025) Vol. 24, Iss. 1
Open Access | Times Cited: 1

The Use of Social Media Platforms in Adult Basic Life Support Research: A Scoping Review
Nino Fijačko, Sebastian Schnaubelt, Giuseppe Stirparo, et al.
Resuscitation Plus (2025), pp. 100953-100953
Open Access | Times Cited: 1

Digital serious games in developing nursing clinical competence: A systematic review and meta-analysis
Dhivya P Thangavelu, Apphia Jia Qi Tan, Robyn Cant, et al.
Nurse Education Today (2022) Vol. 113, pp. 105357-105357
Closed Access | Times Cited: 35

The effect of serious game and problem-based learning on nursing students' knowledge and clinical decision-making skill regarding the application of transfusion medicine in pediatric nursing
Ali Razaghpoor, Zahra Taheri‐Ezbarami, Fateme Jafaraghaee, et al.
Journal of Pediatric Nursing (2024) Vol. 76, pp. e1-e8
Closed Access | Times Cited: 7

Comparison of the effects of burn assessment mission game with feedback lecture on nursing students’ knowledge and skills in the burn patients’ assessment: a randomized clinical trial
Amirreza Nasirzade, Kolsoum Deldar, Razieh Froutan, et al.
BMC Medical Informatics and Decision Making (2024) Vol. 24, Iss. 1
Open Access | Times Cited: 4

The effectiveness of serious games in nursing education: A meta-analysis of randomized controlled studies
Burcu Demircan, Yasemin Kıyak, Hatice Kaya
Nurse Education Today (2024) Vol. 142, pp. 106330-106330
Closed Access | Times Cited: 3

The effectiveness of serious games on undergraduate nursing students' knowledge and skills: A systematic review and meta-analysis
Liang Wang, Qin Zhao, Lei Dong, et al.
Nurse Education in Practice (2024) Vol. 80, pp. 104102-104102
Closed Access | Times Cited: 3

Comparative study on the impact of ‘Infographic versus video feedback’ on enhancing students’ clinical skills in basic life support
Kheizaran Miri, Ali Yaghoubi, Sadaf Kholousi, et al.
BMC Medical Education (2024) Vol. 24, Iss. 1
Open Access | Times Cited: 2

Comparison of the effectiveness of a serious game and pre-recorded lecture in diagnosis and treatment planning of oral lesions for dental students
Waranun Buajeeb, P. A. Reynolds, Hatailux Boontub, et al.
Scientific Reports (2024) Vol. 14, Iss. 1
Open Access | Times Cited: 2

Research Trends on Digital Games and Gamification in Nursing Education
Sevinç MEŞE, Can Meşe
Journal of Computer and Education Research (2022) Vol. 10, Iss. 20, pp. 734-750
Open Access | Times Cited: 11

Comparative effectiveness of demonstration using hybrid simulation versus task-trainer for training nursing students in using pulse-oximeter and suction: A randomized control trial
Alireza Arabpur, Zahra Farsi, Samantha Butler, et al.
Nurse Education Today (2021) Vol. 110, pp. 105204-105204
Closed Access | Times Cited: 11

Digital Educational Tools for Undergraduate Nursing Education: A Review of Serious Games, Gamified Applications and Non-Gamified Virtual Reality Simulations/Tools for Nursing Students
Vasiliki‐Eirini Chatzea, Ilias Logothetis, Michail Kalogiannakis, et al.
Information (2024) Vol. 15, Iss. 7, pp. 410-410
Open Access | Times Cited: 1

Comparison of Mannequin-Based Simulation Training Method with Virtual Training Method on Nursing Students’ Learning Cardiopulmonary Resuscitation: A Controlled Randomized Parallel Trial
Mohammad Abbasi, Yousef Asadoola, Hossein Ebrahimi, et al.
Iranian Journal of Nursing and Midwifery Research (2024) Vol. 29, Iss. 4, pp. 438-445
Open Access | Times Cited: 1

Effect of Standardized Patient Simulation with BCG Vaccination on Nursing Students' Skills, Knowledge and Satisfaction, and Self-Confidence: A Randomized Controlled Study
Eda Ünal, Aysel Özdemir, Mediha Burcu Sılaydın Aydın, et al.
Nurse Education in Practice (2024) Vol. 81, pp. 104159-104159
Closed Access

Effectiveness of high-fidelity clinical simulation in cardiopulmonary resuscitation training: A systematic review and meta-analysis of controlled trials
Laura Herrero-Izquierdo, Rebeca Abajas‐Bustillo, Carmen Ortego, et al.
Clinical Simulation in Nursing (2024) Vol. 98, pp. 101665-101665
Open Access

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