
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Fulfilling the Basic Psychological Needs of Esports Fans: A Self-Determination Theory Approach
Tyreal Yizhou Qian, Jerred Junqi Wang, James Jianhui Zhang, et al.
Communication & Sport (2020) Vol. 10, Iss. 2, pp. 216-240
Closed Access | Times Cited: 56
Tyreal Yizhou Qian, Jerred Junqi Wang, James Jianhui Zhang, et al.
Communication & Sport (2020) Vol. 10, Iss. 2, pp. 216-240
Closed Access | Times Cited: 56
Showing 1-25 of 56 citing articles:
Gamification for value creation and viewer engagement in gamified livestreaming services: The moderating role of gender in esports
Tyreal Yizhou Qian, Robbie Matz, Lei Luo, et al.
Journal of Business Research (2022) Vol. 145, pp. 482-494
Closed Access | Times Cited: 58
Tyreal Yizhou Qian, Robbie Matz, Lei Luo, et al.
Journal of Business Research (2022) Vol. 145, pp. 482-494
Closed Access | Times Cited: 58
The commercial impact of live streaming: A systematic literature review and future research agenda
Yujun Xu, Sommer Kapitan, Megan Phillips
International Journal of Consumer Studies (2023) Vol. 47, Iss. 6, pp. 2495-2527
Closed Access | Times Cited: 27
Yujun Xu, Sommer Kapitan, Megan Phillips
International Journal of Consumer Studies (2023) Vol. 47, Iss. 6, pp. 2495-2527
Closed Access | Times Cited: 27
Virtual interactions and sports viewing on social live streaming platforms: The role of co-creation experiences, platform involvement, and follow status
Tyreal Yizhou Qian, Chad Seifried
Journal of Business Research (2023) Vol. 162, pp. 113884-113884
Closed Access | Times Cited: 25
Tyreal Yizhou Qian, Chad Seifried
Journal of Business Research (2023) Vol. 162, pp. 113884-113884
Closed Access | Times Cited: 25
Strategic CSR‐brand fit and customers’ brand passion: Theoretical extension and analysis
Faheem Gul Gilal, Justin Paul, Naeem Gul Gilal, et al.
Psychology and Marketing (2021) Vol. 38, Iss. 5, pp. 759-773
Closed Access | Times Cited: 46
Faheem Gul Gilal, Justin Paul, Naeem Gul Gilal, et al.
Psychology and Marketing (2021) Vol. 38, Iss. 5, pp. 759-773
Closed Access | Times Cited: 46
The Basic Needs in Games Scale (BANGS): A new tool for investigating positive and negative video game experiences
Nick Ballou, Alena Denisova, Richard M. Ryan, et al.
International Journal of Human-Computer Studies (2024) Vol. 188, pp. 103289-103289
Open Access | Times Cited: 6
Nick Ballou, Alena Denisova, Richard M. Ryan, et al.
International Journal of Human-Computer Studies (2024) Vol. 188, pp. 103289-103289
Open Access | Times Cited: 6
Watching sports on Twitch? A study of factors influencing continuance intentions to watch Thursday Night Football co-streaming
Tyreal Yizhou Qian
Sport Management Review (2021) Vol. 25, Iss. 1, pp. 59-80
Closed Access | Times Cited: 39
Tyreal Yizhou Qian
Sport Management Review (2021) Vol. 25, Iss. 1, pp. 59-80
Closed Access | Times Cited: 39
Knowledge Mapping and Sustainable Development of eSports Research: A Bibliometric and Visualized Analysis
Weisheng Chiu, Thomas Fan, Sang-Back Nam, et al.
Sustainability (2021) Vol. 13, Iss. 18, pp. 10354-10354
Open Access | Times Cited: 36
Weisheng Chiu, Thomas Fan, Sang-Back Nam, et al.
Sustainability (2021) Vol. 13, Iss. 18, pp. 10354-10354
Open Access | Times Cited: 36
A systematic review on spectator behavior in esports: why do people watch?
Julia Rietz, Kirstin Hallmann
International Journal of Sports Marketing and Sponsorship (2022) Vol. 24, Iss. 1, pp. 38-55
Closed Access | Times Cited: 23
Julia Rietz, Kirstin Hallmann
International Journal of Sports Marketing and Sponsorship (2022) Vol. 24, Iss. 1, pp. 38-55
Closed Access | Times Cited: 23
Gamification for consumer loyalty: An exploration of unobserved heterogeneity in gamified esports social live streaming
Tyreal Yizhou Qian, Bo Yu, Robbie Matz, et al.
Telematics and Informatics (2023) Vol. 85, pp. 102062-102062
Open Access | Times Cited: 13
Tyreal Yizhou Qian, Bo Yu, Robbie Matz, et al.
Telematics and Informatics (2023) Vol. 85, pp. 102062-102062
Open Access | Times Cited: 13
Exploring the connection between playing video games and watching video game streaming: Relationships with potential problematic uses
L. Javier Cabeza‐Ramírez, Sandra María Sánchez Cañizares, Fernando J. Fuentes García, et al.
Computers in Human Behavior (2021) Vol. 128, pp. 107130-107130
Open Access | Times Cited: 31
L. Javier Cabeza‐Ramírez, Sandra María Sánchez Cañizares, Fernando J. Fuentes García, et al.
Computers in Human Behavior (2021) Vol. 128, pp. 107130-107130
Open Access | Times Cited: 31
Examination of Esports Fans’ Live Streaming Experiences Using an Extended Expectation-Confirmation Model: A Case Study of the King Pro League
Yue Meng-Lewis, Gavin Lewis, Lin Zhi, et al.
International Journal of Human-Computer Interaction (2022) Vol. 40, Iss. 5, pp. 1282-1297
Closed Access | Times Cited: 20
Yue Meng-Lewis, Gavin Lewis, Lin Zhi, et al.
International Journal of Human-Computer Interaction (2022) Vol. 40, Iss. 5, pp. 1282-1297
Closed Access | Times Cited: 20
Same Game, Many Cultures: A Multicultural Reflection on a Trainee’s Intervention Work With a Professional Esports Team
Anjali Agrawal, Sahen Gupta, Laura Swettenham
Case Studies in Sport and Exercise Psychology (2024) Vol. 8, Iss. S1, pp. S1-45
Closed Access | Times Cited: 4
Anjali Agrawal, Sahen Gupta, Laura Swettenham
Case Studies in Sport and Exercise Psychology (2024) Vol. 8, Iss. S1, pp. S1-45
Closed Access | Times Cited: 4
The impact of social exclusion on experiential sports consumption: the chain mediating roles of loneliness and the need for social connection
Chenya Li, Weihua Qu
Frontiers in Psychology (2025) Vol. 16
Open Access
Chenya Li, Weihua Qu
Frontiers in Psychology (2025) Vol. 16
Open Access
Esports Interaction and Influencer Impact: Insights from the League of Legends World Championship
Mokhtar Elareshi, Wasim Ahmed, Ronnie Das, et al.
Studies in systems, decision and control (2025), pp. 291-300
Closed Access
Mokhtar Elareshi, Wasim Ahmed, Ronnie Das, et al.
Studies in systems, decision and control (2025), pp. 291-300
Closed Access
The social factors and functions of media use
Sara M. Grady, Ron Tamborini, Allison Eden, et al.
Journal of Communication (2022) Vol. 72, Iss. 5, pp. 523-539
Closed Access | Times Cited: 17
Sara M. Grady, Ron Tamborini, Allison Eden, et al.
Journal of Communication (2022) Vol. 72, Iss. 5, pp. 523-539
Closed Access | Times Cited: 17
Sports fandom in the metaverse: marketing implications and research agenda
Raeesah Chohan, Ellen Schmidt‐Devlin
Marketing Letters (2023) Vol. 35, Iss. 1, pp. 1-14
Open Access | Times Cited: 10
Raeesah Chohan, Ellen Schmidt‐Devlin
Marketing Letters (2023) Vol. 35, Iss. 1, pp. 1-14
Open Access | Times Cited: 10
The influence of sponsorship effectiveness on consumer perceptions and purchasing behavior in esports
Yu-Feng Wu, Yu-Tai Wu, Bo-Ching Chen
International Journal of Sports Marketing and Sponsorship (2025)
Closed Access
Yu-Feng Wu, Yu-Tai Wu, Bo-Ching Chen
International Journal of Sports Marketing and Sponsorship (2025)
Closed Access
Esport Social Capital: An Avenue to Develop Social Connection and Subjective Wellbeing
Carleigh Yeomans, Adam Karg, Ryan Storr, et al.
Leisure Sciences (2025), pp. 1-20
Open Access
Carleigh Yeomans, Adam Karg, Ryan Storr, et al.
Leisure Sciences (2025), pp. 1-20
Open Access
Unpacking the Player: A review of consumption behaviours beyond gameplay in esports
Nashniq Shah Majiri, Mohd Kamal Othman, Norehan Zulkiply
Entertainment Computing (2025), pp. 100966-100966
Closed Access
Nashniq Shah Majiri, Mohd Kamal Othman, Norehan Zulkiply
Entertainment Computing (2025), pp. 100966-100966
Closed Access
Toward a better understanding of core and peripheral market demand for women’s spectator sports: An importance-performance map analysis approach based on gender
Tyreal Yizhou Qian, Robbie Matz, Lei Luo, et al.
Sport Management Review (2022) Vol. 26, Iss. 1, pp. 114-134
Closed Access | Times Cited: 15
Tyreal Yizhou Qian, Robbie Matz, Lei Luo, et al.
Sport Management Review (2022) Vol. 26, Iss. 1, pp. 114-134
Closed Access | Times Cited: 15
‘I Just Wanted to Get It Over and Done With’: A Grounded Theory of Psychological Need Frustration in Video Games
Nick Ballou, Sebastian Deterding
Proceedings of the ACM on Human-Computer Interaction (2023) Vol. 7, Iss. CHI PLAY, pp. 217-236
Open Access | Times Cited: 8
Nick Ballou, Sebastian Deterding
Proceedings of the ACM on Human-Computer Interaction (2023) Vol. 7, Iss. CHI PLAY, pp. 217-236
Open Access | Times Cited: 8
Esports Games in Elementary School: A Systematic Literature Review
Hamidulloh Ibda, Muhammad Fadloli Al Hakim, Khamim Saifuddin, et al.
JOIV International Journal on Informatics Visualization (2023) Vol. 7, Iss. 2, pp. 319-319
Open Access | Times Cited: 7
Hamidulloh Ibda, Muhammad Fadloli Al Hakim, Khamim Saifuddin, et al.
JOIV International Journal on Informatics Visualization (2023) Vol. 7, Iss. 2, pp. 319-319
Open Access | Times Cited: 7
Consumer-company identification: a review and empirical contribution
Christopher White, Ting Yu
Management Research Review (2024) Vol. 47, Iss. 9, pp. 1289-1306
Closed Access | Times Cited: 2
Christopher White, Ting Yu
Management Research Review (2024) Vol. 47, Iss. 9, pp. 1289-1306
Closed Access | Times Cited: 2
Assessing the psychological pathways of esports events spectators: an application of service quality and its antecedents and consequences
Xiuqi Zhu, Do Young Pyun, Argyro Elisavet Manoli
European Sport Management Quarterly (2024), pp. 1-21
Open Access | Times Cited: 2
Xiuqi Zhu, Do Young Pyun, Argyro Elisavet Manoli
European Sport Management Quarterly (2024), pp. 1-21
Open Access | Times Cited: 2
The synergy of immersion and basic psychological needs satisfaction: Exploring gamification's impact on student engagement and learning outcomes
Bang Nguyen‐Viet, Bac Nguyen-Viet
Acta Psychologica (2024) Vol. 252, pp. 104660-104660
Closed Access | Times Cited: 2
Bang Nguyen‐Viet, Bac Nguyen-Viet
Acta Psychologica (2024) Vol. 252, pp. 104660-104660
Closed Access | Times Cited: 2