
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Effects of pre-training using serious game technology on CPR performance – an exploratory quasi-experimental transfer study
Johan Creutzfeldt, Leif Hedman, Li Felländer‐Tsai
Scandinavian Journal of Trauma Resuscitation and Emergency Medicine (2012) Vol. 20, Iss. 1, pp. 79-79
Open Access | Times Cited: 61
Johan Creutzfeldt, Leif Hedman, Li Felländer‐Tsai
Scandinavian Journal of Trauma Resuscitation and Emergency Medicine (2012) Vol. 20, Iss. 1, pp. 79-79
Open Access | Times Cited: 61
Showing 1-25 of 61 citing articles:
An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games
Elizabeth Boyle, Thomas Hainey, Thomas Connolly, et al.
Computers & Education (2015) Vol. 94, pp. 178-192
Closed Access | Times Cited: 980
Elizabeth Boyle, Thomas Hainey, Thomas Connolly, et al.
Computers & Education (2015) Vol. 94, pp. 178-192
Closed Access | Times Cited: 980
A systematic review of serious games in medical education: quality of evidence and pedagogical strategy
Iouri Gorbanev, Sandra Agudelo-Londoño, Rafael A. González, et al.
Medical Education Online (2018) Vol. 23, Iss. 1, pp. 1438718-1438718
Open Access | Times Cited: 330
Iouri Gorbanev, Sandra Agudelo-Londoño, Rafael A. González, et al.
Medical Education Online (2018) Vol. 23, Iss. 1, pp. 1438718-1438718
Open Access | Times Cited: 330
Resuscitation Education Science: Educational Strategies to Improve Outcomes From Cardiac Arrest: A Scientific Statement From the American Heart Association
Adam Cheng, Vinay Nadkarni, Mary Beth Mancini, et al.
Circulation (2018) Vol. 138, Iss. 6
Open Access | Times Cited: 313
Adam Cheng, Vinay Nadkarni, Mary Beth Mancini, et al.
Circulation (2018) Vol. 138, Iss. 6
Open Access | Times Cited: 313
A Systematic Review of Serious Games in Training Health Care Professionals
R. Wang, Samuel DeMaria, Andrew Goldberg, et al.
Simulation in Healthcare The Journal of the Society for Simulation in Healthcare (2015) Vol. 11, Iss. 1, pp. 41-51
Closed Access | Times Cited: 276
R. Wang, Samuel DeMaria, Andrew Goldberg, et al.
Simulation in Healthcare The Journal of the Society for Simulation in Healthcare (2015) Vol. 11, Iss. 1, pp. 41-51
Closed Access | Times Cited: 276
Virtual Reality in Medical Students’ Education: Scoping Review
Haowen Jiang, Sunitha Vimalesvaran, Jeremy King Wang, et al.
JMIR Medical Education (2021) Vol. 8, Iss. 1, pp. e34860-e34860
Open Access | Times Cited: 140
Haowen Jiang, Sunitha Vimalesvaran, Jeremy King Wang, et al.
JMIR Medical Education (2021) Vol. 8, Iss. 1, pp. e34860-e34860
Open Access | Times Cited: 140
Designing and evaluating the effectiveness of a serious game for safe administration of blood transfusion: A randomized controlled trial
Apphia Jia Qi Tan, Cindy Ching Siang Lee, Yongxing Patrick Lin, et al.
Nurse Education Today (2017) Vol. 55, pp. 38-44
Closed Access | Times Cited: 132
Apphia Jia Qi Tan, Cindy Ching Siang Lee, Yongxing Patrick Lin, et al.
Nurse Education Today (2017) Vol. 55, pp. 38-44
Closed Access | Times Cited: 132
Using a serious game to complement CPR instruction in a nurse faculty
Imma Boada, Antonio Rodríguez, Juan Manuel García González, et al.
Computer Methods and Programs in Biomedicine (2015) Vol. 122, Iss. 2, pp. 282-291
Closed Access | Times Cited: 119
Imma Boada, Antonio Rodríguez, Juan Manuel García González, et al.
Computer Methods and Programs in Biomedicine (2015) Vol. 122, Iss. 2, pp. 282-291
Closed Access | Times Cited: 119
Serious Gaming in Medical Education
Aleksandra E. Olszewski, Traci A. Wolbrink
Simulation in Healthcare The Journal of the Society for Simulation in Healthcare (2016) Vol. 12, Iss. 4, pp. 240-253
Closed Access | Times Cited: 94
Aleksandra E. Olszewski, Traci A. Wolbrink
Simulation in Healthcare The Journal of the Society for Simulation in Healthcare (2016) Vol. 12, Iss. 4, pp. 240-253
Closed Access | Times Cited: 94
Viewpoint: Virtual and Augmented Reality in Basic and Advanced Life Support Training
Serena Ricci, Andrea Calandrino, Giacomo Borgonovo, et al.
JMIR Serious Games (2022) Vol. 10, Iss. 1, pp. e28595-e28595
Open Access | Times Cited: 48
Serena Ricci, Andrea Calandrino, Giacomo Borgonovo, et al.
JMIR Serious Games (2022) Vol. 10, Iss. 1, pp. e28595-e28595
Open Access | Times Cited: 48
The school Lifesavers study—A randomised controlled trial comparing the impact of Lifesaver only, face-to-face training only, and Lifesaver with face-to-face training on CPR knowledge, skills and attitudes in UK school children
Joyce Yeung, Ivor Ković, Marija Vidačić, et al.
Resuscitation (2017) Vol. 120, pp. 138-145
Open Access | Times Cited: 64
Joyce Yeung, Ivor Ković, Marija Vidačić, et al.
Resuscitation (2017) Vol. 120, pp. 138-145
Open Access | Times Cited: 64
Serious game versus online course for pretraining medical students before a simulation-based mastery learning course on cardiopulmonary resuscitation
David Drummond, Paul Delval, Sonia Abdenouri, et al.
European Journal of Anaesthesiology (2017) Vol. 34, Iss. 12, pp. 836-844
Closed Access | Times Cited: 62
David Drummond, Paul Delval, Sonia Abdenouri, et al.
European Journal of Anaesthesiology (2017) Vol. 34, Iss. 12, pp. 836-844
Closed Access | Times Cited: 62
Serious games for the job training of persons with developmental disabilities
Jungmin Kwon, Youngsun Lee
Computers & Education (2016) Vol. 95, pp. 328-339
Closed Access | Times Cited: 54
Jungmin Kwon, Youngsun Lee
Computers & Education (2016) Vol. 95, pp. 328-339
Closed Access | Times Cited: 54
Cardiopulmonary resuscitation training for high school students using an immersive 360‐degree virtual reality environment
Esther Z. Barsom, Ruben D. Duijm, Linda Peute, et al.
British Journal of Educational Technology (2020) Vol. 51, Iss. 6, pp. 2050-2062
Closed Access | Times Cited: 42
Esther Z. Barsom, Ruben D. Duijm, Linda Peute, et al.
British Journal of Educational Technology (2020) Vol. 51, Iss. 6, pp. 2050-2062
Closed Access | Times Cited: 42
Gamification in E-Learning and Sustainability: A Theoretical Framework
Renata Pereira Oliveira, Cristina Gomes de Souza, Augusto da Cunha Reis, et al.
Sustainability (2021) Vol. 13, Iss. 21, pp. 11945-11945
Open Access | Times Cited: 36
Renata Pereira Oliveira, Cristina Gomes de Souza, Augusto da Cunha Reis, et al.
Sustainability (2021) Vol. 13, Iss. 21, pp. 11945-11945
Open Access | Times Cited: 36
A review of simulation-enhanced, team-based cardiopulmonary resuscitation training for undergraduate students
Arif Onan, Nurettin Şimşek, Melih Elçin, et al.
Nurse Education in Practice (2017) Vol. 27, pp. 134-143
Closed Access | Times Cited: 41
Arif Onan, Nurettin Şimşek, Melih Elçin, et al.
Nurse Education in Practice (2017) Vol. 27, pp. 134-143
Closed Access | Times Cited: 41
Comparative evaluation of video-based on-line course versus serious game for training medical students in cardiopulmonary resuscitation: A randomised trial
David Sena, Daniela Dias Fabricio, Vinícius Duval da Silva, et al.
PLoS ONE (2019) Vol. 14, Iss. 4, pp. e0214722-e0214722
Open Access | Times Cited: 38
David Sena, Daniela Dias Fabricio, Vinícius Duval da Silva, et al.
PLoS ONE (2019) Vol. 14, Iss. 4, pp. e0214722-e0214722
Open Access | Times Cited: 38
Comparative Effectiveness of Simulation versus Serious Game for Training Nursing Students in Cardiopulmonary Resuscitation: A Randomized Control Trial
Zahra Farsi, Mahdieh Yazdani, Samantha Butler, et al.
International Journal of Computer Games Technology (2021) Vol. 2021, pp. 1-12
Open Access | Times Cited: 30
Zahra Farsi, Mahdieh Yazdani, Samantha Butler, et al.
International Journal of Computer Games Technology (2021) Vol. 2021, pp. 1-12
Open Access | Times Cited: 30
The effect of game‐based learning on basic life support skills training for undergraduate dental students
Funda Akaltan, Canan Önder, Çağıl Vural, et al.
Journal of Dental Education (2023) Vol. 87, Iss. 10, pp. 1458-1468
Open Access | Times Cited: 12
Funda Akaltan, Canan Önder, Çağıl Vural, et al.
Journal of Dental Education (2023) Vol. 87, Iss. 10, pp. 1458-1468
Open Access | Times Cited: 12
Comparison of the effects of burn assessment mission game with feedback lecture on nursing students’ knowledge and skills in the burn patients’ assessment: a randomized clinical trial
Amirreza Nasirzade, Kolsoum Deldar, Razieh Froutan, et al.
BMC Medical Informatics and Decision Making (2024) Vol. 24, Iss. 1
Open Access | Times Cited: 4
Amirreza Nasirzade, Kolsoum Deldar, Razieh Froutan, et al.
BMC Medical Informatics and Decision Making (2024) Vol. 24, Iss. 1
Open Access | Times Cited: 4
Play and Learn with Patients—Designing and Evaluating a Serious Game to Enhance Nurses' Inhaler Teaching Techniques: A Randomized Controlled Trial
Elissa Jia Min Chee, Lathy Prabhakaran, Lay Ping Neo, et al.
Games for Health Journal (2019) Vol. 8, Iss. 3, pp. 187-194
Open Access | Times Cited: 30
Elissa Jia Min Chee, Lathy Prabhakaran, Lay Ping Neo, et al.
Games for Health Journal (2019) Vol. 8, Iss. 3, pp. 187-194
Open Access | Times Cited: 30
Long-term effect of intelligent virtual reality first-aid training on cardiopulmonary resuscitation skill proficiency
Nai Zhang, Yujuan Liu, Chuang Yang, et al.
Prehospital Emergency Care (2025), pp. 1-7
Closed Access
Nai Zhang, Yujuan Liu, Chuang Yang, et al.
Prehospital Emergency Care (2025), pp. 1-7
Closed Access
Virtual Reality System for Inspection and Training: A case study in Wheel-Loader Operations
Luiz Felipe Muniz Rocha Borges, Arthur Spinassé Miranda, João Vitor Ladislau Ferreira, et al.
Journal on Interactive Systems (2025) Vol. 16, Iss. 1, pp. 288-301
Open Access
Luiz Felipe Muniz Rocha Borges, Arthur Spinassé Miranda, João Vitor Ladislau Ferreira, et al.
Journal on Interactive Systems (2025) Vol. 16, Iss. 1, pp. 288-301
Open Access
The effectiveness of serious games on undergraduate nursing students' knowledge and skills: A systematic review and meta-analysis
Liang Wang, Qin Zhao, Lei Dong, et al.
Nurse Education in Practice (2024) Vol. 80, pp. 104102-104102
Closed Access | Times Cited: 3
Liang Wang, Qin Zhao, Lei Dong, et al.
Nurse Education in Practice (2024) Vol. 80, pp. 104102-104102
Closed Access | Times Cited: 3
The cranial nerve skywalk: A 3D tutorial of cranial nerves in a virtual platform
April Richardson‐Hatcher, Matthew Hazzard, German O Ramirez-Yañez
Anatomical Sciences Education (2014) Vol. 7, Iss. 6, pp. 469-478
Closed Access | Times Cited: 26
April Richardson‐Hatcher, Matthew Hazzard, German O Ramirez-Yañez
Anatomical Sciences Education (2014) Vol. 7, Iss. 6, pp. 469-478
Closed Access | Times Cited: 26
The effect of a national web course “Help-Brain-Heart” as a supplemental learning tool before CPR training: a cluster randomised trial
Anette Nord, Leif Svensson, Andreas Claesson, et al.
Scandinavian Journal of Trauma Resuscitation and Emergency Medicine (2017) Vol. 25, Iss. 1
Open Access | Times Cited: 23
Anette Nord, Leif Svensson, Andreas Claesson, et al.
Scandinavian Journal of Trauma Resuscitation and Emergency Medicine (2017) Vol. 25, Iss. 1
Open Access | Times Cited: 23