OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Perceptions and factors affecting the adoption of digital games for engineering education: a mixed-method research
Chioma Udeozor, Fernando Russo Abegão, Jarka Glassey
International Journal of Educational Technology in Higher Education (2023) Vol. 20, Iss. 1
Open Access | Times Cited: 27

Showing 1-25 of 27 citing articles:

University students’ intentions to learn artificial intelligence: the roles of supportive environments and expectancy–value beliefs
Faming Wang, Ronnel B. King, Ching Sing Chai, et al.
International Journal of Educational Technology in Higher Education (2023) Vol. 20, Iss. 1
Open Access | Times Cited: 42

The Unified Theory of Acceptance and Use of Technology (UTAUT) in Higher Education: A Systematic Review
Liangyong Xue, Abdullah Mat Rashid, Sha Ouyang
SAGE Open (2024) Vol. 14, Iss. 1
Open Access | Times Cited: 32

Model of AI acceptance in higher education: arguing teaching staff and students perspectives
Manar Hazaimeh, Abdullah M. Al-Ansi
International Journal of Information and Learning Technology (2024) Vol. 41, Iss. 4, pp. 371-393
Closed Access | Times Cited: 8

AI Chatbot Adoption in Academia: Task Fit, Usefulness and Collegial Ties
Vishal Soodan, Avinash Kaur Rana, Anurag Jain, et al.
Journal of Information Technology Education Innovations in Practice (2024) Vol. 23, pp. 001-001
Open Access | Times Cited: 4

LogicHouse-v1: a digital game-based learning tool for enhanced teaching of digital electronics in higher education institutions
J. Oluwafunminiyi Ajayi, Emmanuel Adetiba, Ayodele H. Ifijeh, et al.
Cogent Engineering (2024) Vol. 11, Iss. 1
Open Access | Times Cited: 3

Friends in Pixels as Motivation to Contribute to Community Innovation Initiatives
Ana Orelj, Magnús Þór Torfason, Marcel Bogers, et al.
Creativity and Innovation Management (2025)
Closed Access

UTAUT-2 predictors and satisfaction: implications for mobile-learning adoption among university students
María García de Blanes Sebastián, José Ramón Sarmiento Guede, Alberto Azuara Grande, et al.
Education and Information Technologies (2024)
Closed Access | Times Cited: 3

Perceptions and reflections about a non-digital game-based learning activity for economic theory
Niris Cortés, José Bakit, Valeria Burgos-Fuster, et al.
Learning and Instruction (2024) Vol. 94, pp. 102007-102007
Closed Access | Times Cited: 3

Assessing Older Adults’ Perspectives on Digital Game-Related Strategies to Foster Active and Healthy Ageing
Francisco Regalado, Cláudia Pedro Ortet, Liliana Vale Costa, et al.
Media and Communication (2023) Vol. 11, Iss. 3, pp. 88-100
Open Access | Times Cited: 7

Benefits and impact of emergency training in a VR environment
Sofia Garcia Fracaro, Yusra Tehreem, Ryo Toyoda, et al.
Education for Chemical Engineers (2024) Vol. 48, pp. 63-72
Closed Access | Times Cited: 2

An Investigation of Factors Influencing Attitudes Towards Online and Offline Games with the Moderator Effects of Gender in Iran
Davoud Monfared, Toktam Namayandeh Joorabchi
Media Watch (2024) Vol. 15, Iss. 2, pp. 183-216
Closed Access | Times Cited: 1

Current Trends in the Global Information Technology Market in Engineering Education
A. G. Glebova
(2024) Vol. 3, pp. 1-6
Closed Access | Times Cited: 1

Analisis Penerimaan dan Kesuksesan Aplikasi M-health pada Lansia menggunakan Model UTAUT dan Delone & McLean
Utami Merdekawati, Dinar Mutiara Kusumo Nugraheni, Oky Dwi Nurhayati
JURNAL SISTEM INFORMASI BISNIS (2024) Vol. 14, Iss. 3, pp. 267-276
Open Access | Times Cited: 1

Improving Digital Communication among Engineering Students in Online Learning
Choon Lai Chiang, Ching Lik Hii, Siew Shee Lim, et al.
(2024) Vol. 1, Iss. 1, pp. 25-35
Closed Access | Times Cited: 1

The perceptions of tertiary level EFL teachers and students to the tool mediation learning experience in reading skills: A case for cloud computing environment
Sisay Ayalew Tsegaw, Abiy Yigzaw Filate, Mulugeta Teka Kahsay
Journal for Educators Teachers and Trainers (2023) Vol. 14, Iss. 1
Open Access | Times Cited: 2

The Role of Metaverse Technology in Education: A Framework for Implementation and Future Research
P Sineka., Karthikeyan Jothikumar, V. Nivetha, et al.
(2024), pp. 1-6
Closed Access

Research on virtual reality-based assessment framework and application path in medical education
Yue Wang, Yan Li, Chen Chen, et al.
PLoS ONE (2024) Vol. 19, Iss. 11, pp. e0310782-e0310782
Open Access

First German experience using augmented reality for neuroanatomy education in undergraduate medical students: a feasibility and questionnaire-based study
Yining Zhao, Yavor Bozhkov, Xiaolei Chen, et al.
Educational Technology Research and Development (2024)
Closed Access

Business Simulation Games and Entrepreneurial Education
Fazlyn Petersen
Emerald Publishing Limited eBooks (2023), pp. 177-198
Closed Access | Times Cited: 1

An Integrated Instrument for Measuring Science, Technology, Engineering, and Mathematics: Digital Educational Game Acceptance and Player Experience
Husna Hafiza R. Azami, Roslina Ibrahim, Suraya Masrom, et al.
International Journal of Advanced Computer Science and Applications (2023) Vol. 14, Iss. 8
Open Access

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