
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Game-based learning environments affect frontal brain activity
Silvia Erika Kober, Guilherme Wood, Kristian Kiili, et al.
PLoS ONE (2020) Vol. 15, Iss. 11, pp. e0242573-e0242573
Open Access | Times Cited: 27
Silvia Erika Kober, Guilherme Wood, Kristian Kiili, et al.
PLoS ONE (2020) Vol. 15, Iss. 11, pp. e0242573-e0242573
Open Access | Times Cited: 27
Showing 1-25 of 27 citing articles:
Digital Language Learning (DLL): Insights from Behavior, Cognition, and the Brain
Ping Li, Yu‐Ju Lan
Bilingualism Language and Cognition (2021) Vol. 25, Iss. 3, pp. 361-378
Open Access | Times Cited: 87
Ping Li, Yu‐Ju Lan
Bilingualism Language and Cognition (2021) Vol. 25, Iss. 3, pp. 361-378
Open Access | Times Cited: 87
Flow Experience and Situational Interest in Game-Based Learning: Cousins or Identical Twins
Kristian Kiili, Antero Lindstedt, Antti Koskinen, et al.
International Journal of Serious Games (2021) Vol. 8, Iss. 3, pp. 93-114
Open Access | Times Cited: 34
Kristian Kiili, Antero Lindstedt, Antti Koskinen, et al.
International Journal of Serious Games (2021) Vol. 8, Iss. 3, pp. 93-114
Open Access | Times Cited: 34
Emotional responses to performance feedback in an educational game during cooperation and competition with a robot: Evidence from fNIRS
Xin Lei, Pei‐Luen Patrick Rau
Computers in Human Behavior (2022) Vol. 138, pp. 107496-107496
Closed Access | Times Cited: 18
Xin Lei, Pei‐Luen Patrick Rau
Computers in Human Behavior (2022) Vol. 138, pp. 107496-107496
Closed Access | Times Cited: 18
Effectiveness of a game-based mobile application in educating nursing students on flushing and locking venous catheters with pre-filled saline syringes: A randomized controlled trial
Ruting Gu, Jingyuan Wang, Yan Zhang, et al.
Nurse Education in Practice (2021) Vol. 58, pp. 103260-103260
Closed Access | Times Cited: 23
Ruting Gu, Jingyuan Wang, Yan Zhang, et al.
Nurse Education in Practice (2021) Vol. 58, pp. 103260-103260
Closed Access | Times Cited: 23
‘The Game of the Sea’: An Interdisciplinary Educational Board Game on the Marine Environment and Ocean Awareness for Primary and Secondary Students
Elena Arboleya, Laura Miralles
Education Sciences (2022) Vol. 12, Iss. 1, pp. 57-57
Open Access | Times Cited: 14
Elena Arboleya, Laura Miralles
Education Sciences (2022) Vol. 12, Iss. 1, pp. 57-57
Open Access | Times Cited: 14
The Influence of Online Game Behaviors on the Emotional State and Executive Function of College Students in China
Wei Zhao, Tao Wei, Ruidong Zhou, et al.
Frontiers in Psychiatry (2021) Vol. 12
Open Access | Times Cited: 12
Wei Zhao, Tao Wei, Ruidong Zhou, et al.
Frontiers in Psychiatry (2021) Vol. 12
Open Access | Times Cited: 12
Winners and losers in brain computer interface competitive gaming: directional connectivity analysis
Finda Putri, Ioana Susnoschi Luca, Jorge Abdullah Garcia Pedro, et al.
Journal of Neural Engineering (2022) Vol. 19, Iss. 4, pp. 046037-046037
Open Access | Times Cited: 9
Finda Putri, Ioana Susnoschi Luca, Jorge Abdullah Garcia Pedro, et al.
Journal of Neural Engineering (2022) Vol. 19, Iss. 4, pp. 046037-046037
Open Access | Times Cited: 9
Gaming enhances learning-induced plastic changes in the brain
Katja Junttila, Anna-Riikka Smolander, Reima Karhila, et al.
Brain and Language (2022) Vol. 230, pp. 105124-105124
Open Access | Times Cited: 7
Katja Junttila, Anna-Riikka Smolander, Reima Karhila, et al.
Brain and Language (2022) Vol. 230, pp. 105124-105124
Open Access | Times Cited: 7
Effectiveness of a Game-Based Mobile Application in Educating Nursing Students on Venous Blood Specimen Collection: A Randomized Controlled Trial
Yalin Tang, Ruting Gu, Yafei Zhao, et al.
Games for Health Journal (2022) Vol. 12, Iss. 1, pp. 63-72
Closed Access | Times Cited: 7
Yalin Tang, Ruting Gu, Yafei Zhao, et al.
Games for Health Journal (2022) Vol. 12, Iss. 1, pp. 63-72
Closed Access | Times Cited: 7
“Pharmacotrophy”: a playful tournament for game- and team-based learning in pharmacology education - assessing its impact on students’ performance
Clément Delage, Maeva Palayer, Dominique Lerouet, et al.
BMC Medical Education (2024) Vol. 24, Iss. 1
Open Access | Times Cited: 1
Clément Delage, Maeva Palayer, Dominique Lerouet, et al.
BMC Medical Education (2024) Vol. 24, Iss. 1
Open Access | Times Cited: 1
Does Game-Based Learning Promote Academic Engagement Among Millennial Oral and Maxillofacial Surgery Residents?
Megha Kanabar, Gwendolyn Reeve
Journal of Oral and Maxillofacial Surgery (2024) Vol. 82, Iss. 9, pp. 1176-1182
Closed Access | Times Cited: 1
Megha Kanabar, Gwendolyn Reeve
Journal of Oral and Maxillofacial Surgery (2024) Vol. 82, Iss. 9, pp. 1176-1182
Closed Access | Times Cited: 1
A Randomized Clinical Trial to Evaluate Feasibility, Tolerability, and Preliminary Target Engagement for a Novel Executive Working Memory Training in Adolescents with ADHD
Abigail Sullivan, Jacey Anderson, Morgan Beatty, et al.
Behaviour Research and Therapy (2024) Vol. 181, pp. 104615-104615
Closed Access | Times Cited: 1
Abigail Sullivan, Jacey Anderson, Morgan Beatty, et al.
Behaviour Research and Therapy (2024) Vol. 181, pp. 104615-104615
Closed Access | Times Cited: 1
Engaging learners with games–Insights from functional near-infrared spectroscopy
Melina De Nicolò, Thomas Kanatschnig, Manuel Hons, et al.
PLoS ONE (2023) Vol. 18, Iss. 6, pp. e0286450-e0286450
Open Access | Times Cited: 3
Melina De Nicolò, Thomas Kanatschnig, Manuel Hons, et al.
PLoS ONE (2023) Vol. 18, Iss. 6, pp. e0286450-e0286450
Open Access | Times Cited: 3
The “Neurospeed” game: a fun tool to learn the neurological semiology
Sinéad Zeidan, Solenne Baltaze, Béatrice Garcin, et al.
BMC Medical Education (2022) Vol. 22, Iss. 1
Open Access | Times Cited: 5
Sinéad Zeidan, Solenne Baltaze, Béatrice Garcin, et al.
BMC Medical Education (2022) Vol. 22, Iss. 1
Open Access | Times Cited: 5
Performance Evaluation of Topological Infrastructure in Internet-of-Things-Enabled Serious Games
Shabir Ahmad, Faheem Khan, Taeg Keun Whangbo
Computers, materials & continua/Computers, materials & continua (Print) (2021) Vol. 71, Iss. 2, pp. 2653-2666
Open Access | Times Cited: 6
Shabir Ahmad, Faheem Khan, Taeg Keun Whangbo
Computers, materials & continua/Computers, materials & continua (Print) (2021) Vol. 71, Iss. 2, pp. 2653-2666
Open Access | Times Cited: 6
Digital Gamification: An Innovative Pedagogy for Anatomy and Physiology Course Among Digital Natives- Nursing Students
Heba Galal Mohamed, Medel Cabalsa, Vivian Magdi Samuel, et al.
Assiut Scientific Nursing Journal (2022) Vol. 10, Iss. 28, pp. 10-20
Open Access | Times Cited: 4
Heba Galal Mohamed, Medel Cabalsa, Vivian Magdi Samuel, et al.
Assiut Scientific Nursing Journal (2022) Vol. 10, Iss. 28, pp. 10-20
Open Access | Times Cited: 4
Assessing the reaction to and efficacy of the Screener drug discovery and development board game as a pedagogical tool in postgraduate courses
François Noël, Geraldo Xexéo, Marco A. Martins, et al.
Brazilian Journal of Medical and Biological Research (2024) Vol. 57
Open Access
François Noël, Geraldo Xexéo, Marco A. Martins, et al.
Brazilian Journal of Medical and Biological Research (2024) Vol. 57
Open Access
Cognitive Engagement for STEM+C Education: Investigating Serious Game Impact on Graph Structure Learning with fNIRS
Shayla Sharmin, Reza Koiler, Rifat Sadik, et al.
(2024), pp. 195-204
Open Access
Shayla Sharmin, Reza Koiler, Rifat Sadik, et al.
(2024), pp. 195-204
Open Access
Enhancing perioperative care through decontextualized simulation: A game-changer for non-technical skills training
P. Abraham, Nadège Dubois, Thomas Rimmelé, et al.
Journal of Clinical Anesthesia (2024) Vol. 94, pp. 111428-111428
Open Access
P. Abraham, Nadège Dubois, Thomas Rimmelé, et al.
Journal of Clinical Anesthesia (2024) Vol. 94, pp. 111428-111428
Open Access
Game-Based Performance Tasks for Assessing Representational Flexibility of Autistic Adolescents in a Virtual World
Jewoong Moon, Fengfeng Ke, Zlatko Sokolikj
Technology Knowledge and Learning (2024)
Closed Access
Jewoong Moon, Fengfeng Ke, Zlatko Sokolikj
Technology Knowledge and Learning (2024)
Closed Access
RFG: An Interactive Fiction Game to Stimulate Software Requirements Learning
Chessman K. F. Corrêa, Geraldo Xexéo
(2024), pp. 173-179
Closed Access
Chessman K. F. Corrêa, Geraldo Xexéo
(2024), pp. 173-179
Closed Access
The Potential of Functional Near-Infrared Spectroscopy (fNIRS) for Motion-Intensive Game Paradigms
Thomas Kanatschnig, Guilherme Wood, Silvia Erika Kober
Lecture notes in computer science (2021), pp. 91-100
Closed Access | Times Cited: 3
Thomas Kanatschnig, Guilherme Wood, Silvia Erika Kober
Lecture notes in computer science (2021), pp. 91-100
Closed Access | Times Cited: 3
Viruscape: A Microscopic Adventure Game to Guide Conceptual Learning of SARS-CoV-2 Mechanisms
Tiange Wang, I-Yang Huang
(2021), pp. 209-215
Closed Access | Times Cited: 2
Tiange Wang, I-Yang Huang
(2021), pp. 209-215
Closed Access | Times Cited: 2
Neural Correlates of Cognitive Load While Playing an Emergency Simulation Game: A Functional Near-Infrared Spectroscopy (fNIRS) Study
Natalia Sevcenko, Betti Schopp, Thomas Dresler, et al.
IEEE Transactions on Games (2022) Vol. 14, Iss. 4, pp. 696-705
Open Access | Times Cited: 1
Natalia Sevcenko, Betti Schopp, Thomas Dresler, et al.
IEEE Transactions on Games (2022) Vol. 14, Iss. 4, pp. 696-705
Open Access | Times Cited: 1
The Relationship Between Motivation, Academic Achievement, and Engagement in Mathematics Using Digital Game-Based Learning
Amy Rose Morgan
(2022)
Open Access | Times Cited: 1
Amy Rose Morgan
(2022)
Open Access | Times Cited: 1