
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Flow Experience and Situational Interest in Game-Based Learning: Cousins or Identical Twins
Kristian Kiili, Antero Lindstedt, Antti Koskinen, et al.
International Journal of Serious Games (2021) Vol. 8, Iss. 3, pp. 93-114
Open Access | Times Cited: 34
Kristian Kiili, Antero Lindstedt, Antti Koskinen, et al.
International Journal of Serious Games (2021) Vol. 8, Iss. 3, pp. 93-114
Open Access | Times Cited: 34
Showing 1-25 of 34 citing articles:
Game-based learning enhances business decision-making learning for on-the-job MBA students: A case study of dynamic systems-thinking course
Yu-I Lee, Tai‐Kuei Yu
The International Journal of Management Education (2025) Vol. 23, Iss. 2, pp. 101140-101140
Closed Access | Times Cited: 2
Yu-I Lee, Tai‐Kuei Yu
The International Journal of Management Education (2025) Vol. 23, Iss. 2, pp. 101140-101140
Closed Access | Times Cited: 2
Game over? Investigating students’ working memory, situational interest, and behavioral patterns as predictors of dropout in an educational game
Michaela Arztmann, Jessica Lizeth Domínguez Alfaro, Lisette Hornstra, et al.
International Journal of Child-Computer Interaction (2025) Vol. 43, pp. 100721-100721
Open Access | Times Cited: 1
Michaela Arztmann, Jessica Lizeth Domínguez Alfaro, Lisette Hornstra, et al.
International Journal of Child-Computer Interaction (2025) Vol. 43, pp. 100721-100721
Open Access | Times Cited: 1
Role-playing monument exploration: an online educational game with a role-playing mechanism and multi-dimensional scaffolding for monument tours
Shuwei Liu, Hung-Yu Chan, Huei‐Tse Hou
Educational Technology Research and Development (2025)
Open Access | Times Cited: 1
Shuwei Liu, Hung-Yu Chan, Huei‐Tse Hou
Educational Technology Research and Development (2025)
Open Access | Times Cited: 1
The strength and direction of the difficulty adaptation affect situational interest in game-based learning
Antti Koskinen, Jake McMullen, Minna Hannula‐Sormunen, et al.
Computers & Education (2022) Vol. 194, pp. 104694-104694
Open Access | Times Cited: 31
Antti Koskinen, Jake McMullen, Minna Hannula‐Sormunen, et al.
Computers & Education (2022) Vol. 194, pp. 104694-104694
Open Access | Times Cited: 31
Do you play in class? Board games to promote cognitive and educational development in primary school: A cluster randomized controlled trial
Núria Vita‐Barrull, Verónica Estrada‐Plana, Jaume March‐Llanes, et al.
Learning and Instruction (2024) Vol. 93, pp. 101946-101946
Open Access | Times Cited: 7
Núria Vita‐Barrull, Verónica Estrada‐Plana, Jaume March‐Llanes, et al.
Learning and Instruction (2024) Vol. 93, pp. 101946-101946
Open Access | Times Cited: 7
An EEG study on college students’ attention levels in a blended computer science class
Hengtao Tang, Miao Dai, Xu Du, et al.
Innovations in Education and Teaching International (2023) Vol. 61, Iss. 4, pp. 789-801
Closed Access | Times Cited: 10
Hengtao Tang, Miao Dai, Xu Du, et al.
Innovations in Education and Teaching International (2023) Vol. 61, Iss. 4, pp. 789-801
Closed Access | Times Cited: 10
Does multiplication always make bigger? Exploring individual differences in NanoRoboMath game play
Tomi Kärki, Hilma Halme, Minna Hannula‐Sormunen, et al.
Learning and Individual Differences (2025) Vol. 119, pp. 102643-102643
Open Access
Tomi Kärki, Hilma Halme, Minna Hannula‐Sormunen, et al.
Learning and Individual Differences (2025) Vol. 119, pp. 102643-102643
Open Access
Flow Experience in Gameful Approaches: A Systematic Literature Review, Scientometric Analysis, and Research Agenda
Wilk Oliveira dos Santos, Juho Hamari
International Journal of Human-Computer Interaction (2025), pp. 1-27
Open Access
Wilk Oliveira dos Santos, Juho Hamari
International Journal of Human-Computer Interaction (2025), pp. 1-27
Open Access
Unlocking Gameplay Insights with Epistemic (Ordered) Network Analysis: Understanding the Potential of Video Games to Foster Authentic Scientific Practices in STEM Education
Andres Felipe Zambrano, Amanda Barany, Jaclyn Ocumpaugh, et al.
Journal of Science Education and Technology (2025)
Open Access
Andres Felipe Zambrano, Amanda Barany, Jaclyn Ocumpaugh, et al.
Journal of Science Education and Technology (2025)
Open Access
Empirical Study of Adaptive Serious Games in Enhancing Learning Outcome
Devottam Gaurav, Yash Kaushik, Santhoshi Supraja, et al.
International Journal of Serious Games (2022) Vol. 9, Iss. 2, pp. 27-42
Open Access | Times Cited: 15
Devottam Gaurav, Yash Kaushik, Santhoshi Supraja, et al.
International Journal of Serious Games (2022) Vol. 9, Iss. 2, pp. 27-42
Open Access | Times Cited: 15
Effects of game-based learning supports on students’ math performance and perceived game flow
Yanjun Pan, Fengfeng Ke
Educational Technology Research and Development (2023) Vol. 71, Iss. 2, pp. 459-479
Closed Access | Times Cited: 9
Yanjun Pan, Fengfeng Ke
Educational Technology Research and Development (2023) Vol. 71, Iss. 2, pp. 459-479
Closed Access | Times Cited: 9
In‐game performance: The role of students' socio‐economic status, self‐efficacy and situational interest in an augmented reality game
Michaela Arztmann, Jessica Lizeth Domínguez Alfaro, Lisette Hornstra, et al.
British Journal of Educational Technology (2023) Vol. 55, Iss. 2, pp. 484-498
Open Access | Times Cited: 9
Michaela Arztmann, Jessica Lizeth Domínguez Alfaro, Lisette Hornstra, et al.
British Journal of Educational Technology (2023) Vol. 55, Iss. 2, pp. 484-498
Open Access | Times Cited: 9
Demystifying the Relations of Motivation and Emotions in Game-Based Learning
Kristian Kiili, Juho Siuko, Elizabeth B. Cloude, et al.
International Journal of Serious Games (2023) Vol. 10, Iss. 4, pp. 93-112
Open Access | Times Cited: 8
Kristian Kiili, Juho Siuko, Elizabeth B. Cloude, et al.
International Journal of Serious Games (2023) Vol. 10, Iss. 4, pp. 93-112
Open Access | Times Cited: 8
School garden and instructional interventions foster children's interest in nature
Chuwei Kong, Jin Chen
People and Nature (2024) Vol. 6, Iss. 2, pp. 712-732
Open Access | Times Cited: 2
Chuwei Kong, Jin Chen
People and Nature (2024) Vol. 6, Iss. 2, pp. 712-732
Open Access | Times Cited: 2
Fun Pattern Based Learning Approach for Social Studies Learning during the Covid-19 Pandemic
Tetep Tetep, Alni Dahlena
AL-ISHLAH Jurnal Pendidikan (2021) Vol. 13, Iss. 3, pp. 1571-1580
Open Access | Times Cited: 15
Tetep Tetep, Alni Dahlena
AL-ISHLAH Jurnal Pendidikan (2021) Vol. 13, Iss. 3, pp. 1571-1580
Open Access | Times Cited: 15
Adopsi Gamifikasi Pada Mobile Learning Menggunakan Extended Technology Acceptance Model (TAM)
Febriane Devi Rahmawati, Edwin Pramana, Hartarto Junaedi
Teknika (2024) Vol. 13, Iss. 2, pp. 244-253
Open Access | Times Cited: 2
Febriane Devi Rahmawati, Edwin Pramana, Hartarto Junaedi
Teknika (2024) Vol. 13, Iss. 2, pp. 244-253
Open Access | Times Cited: 2
A game-based approach to promoting adaptive rational number knowledge
Jake McMullen, Antti Koskinen, Tomi Kärki, et al.
Mathematical Thinking and Learning (2023) Vol. 26, Iss. 4, pp. 411-427
Open Access | Times Cited: 4
Jake McMullen, Antti Koskinen, Tomi Kärki, et al.
Mathematical Thinking and Learning (2023) Vol. 26, Iss. 4, pp. 411-427
Open Access | Times Cited: 4
Youth development travel programs: Facilitating engagement, deep experience, and “sparks” through self-relevance and stories
Gary D. Ellis, Alexandra Skrocki, Dottie Goebel, et al.
Journal of Leisure Research (2024) Vol. 55, Iss. 5, pp. 621-641
Closed Access | Times Cited: 1
Gary D. Ellis, Alexandra Skrocki, Dottie Goebel, et al.
Journal of Leisure Research (2024) Vol. 55, Iss. 5, pp. 621-641
Closed Access | Times Cited: 1
Mining players’ experience in computer games: Immersion affects flow but not presence
Simone Colombo, Patrik Hansson, Markus B. T. Nyström
Computers in Human Behavior Reports (2023) Vol. 12, pp. 100334-100334
Open Access | Times Cited: 3
Simone Colombo, Patrik Hansson, Markus B. T. Nyström
Computers in Human Behavior Reports (2023) Vol. 12, pp. 100334-100334
Open Access | Times Cited: 3
Characteristics of distance education interventions and related outcomes in primary school children during COVID-19 pandemic: A systematic review
Hathairat Kosiyaporn, Mathudara Phaiyarom, Sonvanee Uansri, et al.
PLoS ONE (2023) Vol. 18, Iss. 10, pp. e0286674-e0286674
Open Access | Times Cited: 3
Hathairat Kosiyaporn, Mathudara Phaiyarom, Sonvanee Uansri, et al.
PLoS ONE (2023) Vol. 18, Iss. 10, pp. e0286674-e0286674
Open Access | Times Cited: 3
Mathematical game performance as an indicator of deliberate practice
Jake McMullen, Phuong Bui, Boglárka Brezovszky, et al.
International Journal of Serious Games (2023) Vol. 10, Iss. 4, pp. 113-130
Open Access | Times Cited: 3
Jake McMullen, Phuong Bui, Boglárka Brezovszky, et al.
International Journal of Serious Games (2023) Vol. 10, Iss. 4, pp. 113-130
Open Access | Times Cited: 3
Motivation and Emotions in a Health Literacy Game: Insights from Co-occurrence Network Analysis
Kristian Kiili, Juho Siuko, Elizabeth B. Cloude, et al.
Lecture notes in computer science (2022), pp. 149-159
Open Access | Times Cited: 3
Kristian Kiili, Juho Siuko, Elizabeth B. Cloude, et al.
Lecture notes in computer science (2022), pp. 149-159
Open Access | Times Cited: 3
Paromi web games on science learning: A systematic perspective of content design
Sudi Dul Aji, Arnelia Dwi Yasa, Ollivia Setia Dewi
AIP conference proceedings (2023) Vol. 2646, pp. 060008-060008
Closed Access | Times Cited: 1
Sudi Dul Aji, Arnelia Dwi Yasa, Ollivia Setia Dewi
AIP conference proceedings (2023) Vol. 2646, pp. 060008-060008
Closed Access | Times Cited: 1
Applying the Gollin effect to design VR for stargazing, and exploring the correlates between participants’ VR self-efficacy, interest, frustration, flow experience and learning outcomes
Kai‐Hsin Tai, Jon‐Chao Hong
Education and Information Technologies (2024)
Closed Access
Kai‐Hsin Tai, Jon‐Chao Hong
Education and Information Technologies (2024)
Closed Access
Are We in the Zone? Exploring the Features and Method of Detecting Simultaneous Flow Experiences Based on EEG Signals
Baiqiao Zhang, Xiangxian Li, Yunfan Zhou, et al.
Proceedings of the ACM on Interactive Mobile Wearable and Ubiquitous Technologies (2024) Vol. 8, Iss. 4, pp. 1-42
Open Access
Baiqiao Zhang, Xiangxian Li, Yunfan Zhou, et al.
Proceedings of the ACM on Interactive Mobile Wearable and Ubiquitous Technologies (2024) Vol. 8, Iss. 4, pp. 1-42
Open Access