
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Taking “Fun and Games” Seriously: Proposing the Hedonic-Motivation System Adoption Model (HMSAM)
Paul Benjamin Lowry, James Gaskin, Nathan W. Twyman, et al.
Journal of the Association for Information Systems (2013) Vol. 14, Iss. 11, pp. 617-671
Closed Access | Times Cited: 382
Paul Benjamin Lowry, James Gaskin, Nathan W. Twyman, et al.
Journal of the Association for Information Systems (2013) Vol. 14, Iss. 11, pp. 617-671
Closed Access | Times Cited: 382
Showing 1-25 of 382 citing articles:
Exploring Consumer Behavior in Virtual Reality Tourism Using an Extended Stimulus-Organism-Response Model
Myung Ja Kim, Choong‐Ki Lee, Timothy Jung
Journal of Travel Research (2018) Vol. 59, Iss. 1, pp. 69-89
Open Access | Times Cited: 901
Myung Ja Kim, Choong‐Ki Lee, Timothy Jung
Journal of Travel Research (2018) Vol. 59, Iss. 1, pp. 69-89
Open Access | Times Cited: 901
Understanding anthropomorphism in service provision: a meta-analysis of physical robots, chatbots, and other AI
Markus Blut, Cheng Wang, Nancy V. Wünderlich, et al.
Journal of the Academy of Marketing Science (2021) Vol. 49, Iss. 4, pp. 632-658
Open Access | Times Cited: 671
Markus Blut, Cheng Wang, Nancy V. Wünderlich, et al.
Journal of the Academy of Marketing Science (2021) Vol. 49, Iss. 4, pp. 632-658
Open Access | Times Cited: 671
Toward Meaningful Engagement: A Framework for Design and Research of Gamified Information Systems
Liu De, Radhika Santhanam, Jane Webster
MIS Quarterly (2017) Vol. 41, Iss. 4, pp. 1011-1034
Closed Access | Times Cited: 437
Liu De, Radhika Santhanam, Jane Webster
MIS Quarterly (2017) Vol. 41, Iss. 4, pp. 1011-1034
Closed Access | Times Cited: 437
A hedonic motivation model in virtual reality tourism: Comparing visitors and non-visitors
Myung Ja Kim, C. Michael Hall
International Journal of Information Management (2019) Vol. 46, pp. 236-249
Closed Access | Times Cited: 404
Myung Ja Kim, C. Michael Hall
International Journal of Information Management (2019) Vol. 46, pp. 236-249
Closed Access | Times Cited: 404
Predicting safety behavior in the construction industry: Development and test of an integrative model
Brian H.W. Guo, Tak Wing Yiu, Vicente A. González
Safety Science (2015) Vol. 84, pp. 1-11
Closed Access | Times Cited: 326
Brian H.W. Guo, Tak Wing Yiu, Vicente A. González
Safety Science (2015) Vol. 84, pp. 1-11
Closed Access | Times Cited: 326
Why do people play games? A meta-analysis
Juho Hamari, Lauri Keronen
International Journal of Information Management (2017) Vol. 37, Iss. 3, pp. 125-141
Open Access | Times Cited: 300
Juho Hamari, Lauri Keronen
International Journal of Information Management (2017) Vol. 37, Iss. 3, pp. 125-141
Open Access | Times Cited: 300
Gameful Experience in Gamification: Construction and Validation of a Gameful Experience Scale [GAMEX]
René Eppmann, Magdalena Bekk, Kristina Klein
Journal of Interactive Marketing (2018) Vol. 43, Iss. 1, pp. 98-115
Closed Access | Times Cited: 280
René Eppmann, Magdalena Bekk, Kristina Klein
Journal of Interactive Marketing (2018) Vol. 43, Iss. 1, pp. 98-115
Closed Access | Times Cited: 280
Gamification in the Workplace: The Central Role of the Aesthetic Experience
Ayoung Suh, Christy M.K. Cheung, Manju Ahuja, et al.
Journal of Management Information Systems (2017) Vol. 34, Iss. 1, pp. 268-305
Closed Access | Times Cited: 269
Ayoung Suh, Christy M.K. Cheung, Manju Ahuja, et al.
Journal of Management Information Systems (2017) Vol. 34, Iss. 1, pp. 268-305
Closed Access | Times Cited: 269
Explaining the adoption of social networks sites for sharing user-generated content: A revision of the UTAUT2
Angel Crespo, Héctor San Martín, María del Mar García de los Salmones
Computers in Human Behavior (2017) Vol. 71, pp. 209-217
Open Access | Times Cited: 243
Angel Crespo, Héctor San Martín, María del Mar García de los Salmones
Computers in Human Behavior (2017) Vol. 71, pp. 209-217
Open Access | Times Cited: 243
Can gamification help to improve education? Findings from a longitudinal study
Lisa-Maria Putz, Florian Hofbauer, Horst Treiblmaier
Computers in Human Behavior (2020) Vol. 110, pp. 106392-106392
Closed Access | Times Cited: 232
Lisa-Maria Putz, Florian Hofbauer, Horst Treiblmaier
Computers in Human Behavior (2020) Vol. 110, pp. 106392-106392
Closed Access | Times Cited: 232
Virtually enhancing the real world with holograms: An exploration of expected gratifications of using augmented reality smart glasses
Philipp A. Rauschnabel
Psychology and Marketing (2018) Vol. 35, Iss. 8, pp. 557-572
Open Access | Times Cited: 215
Philipp A. Rauschnabel
Psychology and Marketing (2018) Vol. 35, Iss. 8, pp. 557-572
Open Access | Times Cited: 215
The effects of perceived enjoyment and perceived risks on trust formation and intentions to use online payment systems: New perspectives from an Arab country
Kamel Rouibah, Paul Benjamin Lowry, Yujong Hwang
Electronic Commerce Research and Applications (2016) Vol. 19, pp. 33-43
Closed Access | Times Cited: 209
Kamel Rouibah, Paul Benjamin Lowry, Yujong Hwang
Electronic Commerce Research and Applications (2016) Vol. 19, pp. 33-43
Closed Access | Times Cited: 209
Google Classroom for mobile learning in higher education: Modelling the initial perceptions of students
Jeya Amantha Kumar, Brandford Bervell
Education and Information Technologies (2019) Vol. 24, Iss. 2, pp. 1793-1817
Closed Access | Times Cited: 189
Jeya Amantha Kumar, Brandford Bervell
Education and Information Technologies (2019) Vol. 24, Iss. 2, pp. 1793-1817
Closed Access | Times Cited: 189
The relationship between emotional intelligence, frontline employee adaptability, job satisfaction and job performance
Michael Sony, Nandakumar Mekoth
Journal of Retailing and Consumer Services (2016) Vol. 30, pp. 20-32
Closed Access | Times Cited: 187
Michael Sony, Nandakumar Mekoth
Journal of Retailing and Consumer Services (2016) Vol. 30, pp. 20-32
Closed Access | Times Cited: 187
Integrating TTF and UTAUT2 theories to investigate the adoption of augmented reality technology in education: Perspective from a developing country
Khaled M. S. Faqih, Mohammed-Issa Riad Mousa Jaradat
Technology in Society (2021) Vol. 67, pp. 101787-101787
Closed Access | Times Cited: 178
Khaled M. S. Faqih, Mohammed-Issa Riad Mousa Jaradat
Technology in Society (2021) Vol. 67, pp. 101787-101787
Closed Access | Times Cited: 178
The Three Pillars of Virtual Reality? Investigating the Roles of Immersion, Presence, and Interactivity
Joschka Mütterlein
Proceedings of the ... Annual Hawaii International Conference on System Sciences/Proceedings of the Annual Hawaii International Conference on System Sciences (2018)
Open Access | Times Cited: 175
Joschka Mütterlein
Proceedings of the ... Annual Hawaii International Conference on System Sciences/Proceedings of the Annual Hawaii International Conference on System Sciences (2018)
Open Access | Times Cited: 175
What motivates customers to shop in smart shops? The impacts of smart technology and technology readiness
Yu‐Wei Chang, Jiahe Chen
Journal of Retailing and Consumer Services (2020) Vol. 58, pp. 102325-102325
Closed Access | Times Cited: 174
Yu‐Wei Chang, Jiahe Chen
Journal of Retailing and Consumer Services (2020) Vol. 58, pp. 102325-102325
Closed Access | Times Cited: 174
Using Design-Science Based Gamification to Improve Organizational Security Training and Compliance
Mario Silić, Paul Benjamin Lowry
Journal of Management Information Systems (2020) Vol. 37, Iss. 1, pp. 129-161
Closed Access | Times Cited: 161
Mario Silić, Paul Benjamin Lowry
Journal of Management Information Systems (2020) Vol. 37, Iss. 1, pp. 129-161
Closed Access | Times Cited: 161
"Why pay premium in freemium services?" A study on perceived value, continued use and purchase intentions in free-to-play games
Juho Hamari, Nicolai Hanner, Jonna Koivisto
International Journal of Information Management (2019) Vol. 51, pp. 102040-102040
Open Access | Times Cited: 156
Juho Hamari, Nicolai Hanner, Jonna Koivisto
International Journal of Information Management (2019) Vol. 51, pp. 102040-102040
Open Access | Times Cited: 156
Public and private value creation using artificial intelligence: An empirical study of AI voice robot users in Chinese public sector
Changlin Wang, Thompson S.H. Teo, Marijn Janssen
International Journal of Information Management (2021) Vol. 61, pp. 102401-102401
Closed Access | Times Cited: 111
Changlin Wang, Thompson S.H. Teo, Marijn Janssen
International Journal of Information Management (2021) Vol. 61, pp. 102401-102401
Closed Access | Times Cited: 111
The acceptance and usage of smart connected objects according to adoption stages: an enhanced technology acceptance model integrating the diffusion of innovation, uses and gratification and privacy calculus theories
Élodie Attié, Lars Meyer‐Waarden
Technological Forecasting and Social Change (2022) Vol. 176, pp. 121485-121485
Closed Access | Times Cited: 92
Élodie Attié, Lars Meyer‐Waarden
Technological Forecasting and Social Change (2022) Vol. 176, pp. 121485-121485
Closed Access | Times Cited: 92
Can people experience romantic love for artificial intelligence? An empirical study of intelligent assistants
Xia Song, Bo Xu, Zhenzhen Zhao
Information & Management (2022) Vol. 59, Iss. 2, pp. 103595-103595
Closed Access | Times Cited: 86
Xia Song, Bo Xu, Zhenzhen Zhao
Information & Management (2022) Vol. 59, Iss. 2, pp. 103595-103595
Closed Access | Times Cited: 86
Assessing the factors influencing the adoption of over-the-top streaming platforms: A literature review from 2007 to 2021
Tausif Mulla
Telematics and Informatics (2022) Vol. 69, pp. 101797-101797
Closed Access | Times Cited: 76
Tausif Mulla
Telematics and Informatics (2022) Vol. 69, pp. 101797-101797
Closed Access | Times Cited: 76
An extended hedonic motivation adoption model of TikTok in higher education
Xinjie Deng, Zhonggen Yu
Education and Information Technologies (2023) Vol. 28, Iss. 10, pp. 13595-13617
Open Access | Times Cited: 43
Xinjie Deng, Zhonggen Yu
Education and Information Technologies (2023) Vol. 28, Iss. 10, pp. 13595-13617
Open Access | Times Cited: 43
ChatGPT as a CALL tool in language education: A study of hedonic motivation adoption models in English learning environments
Kunyang Qu, Xuande Wu
Education and Information Technologies (2024) Vol. 29, Iss. 15, pp. 19471-19503
Open Access | Times Cited: 27
Kunyang Qu, Xuande Wu
Education and Information Technologies (2024) Vol. 29, Iss. 15, pp. 19471-19503
Open Access | Times Cited: 27