OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

The Effects of Gamification on Computerized Cognitive Training: Systematic Review and Meta-Analysis
Julie F Vermeir, Melanie J. White, Daniel Johnson, et al.
JMIR Serious Games (2020) Vol. 8, Iss. 3, pp. e18644-e18644
Open Access | Times Cited: 123

Showing 1-25 of 123 citing articles:

The Effects of mHealth-Based Gamification Interventions on Participation in Physical Activity: Systematic Review
Linqi Xu, Hongyu Shi, Meidi Shen, et al.
JMIR mhealth and uhealth (2022) Vol. 10, Iss. 2, pp. e27794-e27794
Open Access | Times Cited: 90

Application of Gamification Tools for Identification of Neurocognitive and Social Function in Distance Learning Education
Hera Antonopoulou, Constantinos Halkiopoulos, Evgenia Gkintoni, et al.
International Journal of Learning Teaching and Educational Research (2022) Vol. 21, Iss. 5, pp. 367-400
Open Access | Times Cited: 81

Individual differences in computational psychiatry: A review of current challenges
Povilas Karvelis, Martin P. Paulus, Andreea O. Diaconescu
Neuroscience & Biobehavioral Reviews (2023) Vol. 148, pp. 105137-105137
Open Access | Times Cited: 49

Effectiveness of serious games in nurse education: A systematic review
Ari Min, Haeyoung Min, Sujeong Kim
Nurse Education Today (2021) Vol. 108, pp. 105178-105178
Closed Access | Times Cited: 103

A Gamification Framework for Cognitive Assessment and Cognitive Training: Qualitative Study
Ali Khaleghi, Zahra Aghaei, Mohammad Amin Mahdavi
JMIR Serious Games (2021) Vol. 9, Iss. 2, pp. e21900-e21900
Open Access | Times Cited: 60

Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING)
Simon Warsinsky, Manuel Schmidt-Kraepelin, Sascha Rank, et al.
Journal of Medical Internet Research (2021) Vol. 23, Iss. 9, pp. e30390-e30390
Open Access | Times Cited: 48

Gamification of an n-back working memory task – Is it worth the effort? An EEG and eye-tracking study
Christian Scharinger, Laura Prislan, Katharina Bernecker, et al.
Biological Psychology (2023) Vol. 179, pp. 108545-108545
Open Access | Times Cited: 17

Virtual Reality–Based Neurorehabilitation Support Tool for People With Cognitive Impairments Resulting From an Acquired Brain Injury: Usability and Feasibility Study
Alba Prats-Bisbe, Jaume López-Carballo, Alberto García‐Molina, et al.
JMIR Neurotechnology (2024) Vol. 3, pp. e50538-e50538
Open Access | Times Cited: 7

A Smartphone-Gamified Virtual Reality Exposure Therapy Augmented With Biofeedback for Ailurophobia: Development and Evaluation Study
Ali Khaleghi, Abbas Narimani, Zahra Aghaei, et al.
JMIR Serious Games (2024) Vol. 12, pp. e34535-e34535
Open Access | Times Cited: 6

Gamification and older adults: opportunities for gamification to support health promotion initiatives for older adults in the context of COVID-19
Becky K White, Annegret Martin, James White
The Lancet Regional Health - Western Pacific (2022) Vol. 35, pp. 100528-100528
Open Access | Times Cited: 23

Systematic literature review on gamified professional training among employees
Jazihan Mahat, Norlidah Alias, Farrah Dina Yusop
Interactive Learning Environments (2022) Vol. 31, Iss. 10, pp. 6747-6767
Closed Access | Times Cited: 21

Effective engagement in computerized cognitive training for older adults
Anna Luiza Guimarães, Feng Lin, Rogério Panizzutti, et al.
Ageing Research Reviews (2025), pp. 102650-102650
Closed Access

Levelling up the Study of Animal Gameplay
Fay E. Clark
Neuroscience & Biobehavioral Reviews (2025) Vol. 169, pp. 106016-106016
Open Access

The Impact of Video Games on the Emotional State of Gamers: Review of Modern Research
Н.М. Лаптева
Journal of Modern Foreign Psychology (2025) Vol. 13, Iss. 4, pp. 120-130
Open Access

Interface Design of Quranic Application using Design Science Research Methodology: A Comparison of Gamification and Non-Gamification Design
Asidik Al Jafar, Margareta Hardiyanti, Rachmadita Andre Swari
IJORER International Journal of Recent Educational Research (2025) Vol. 6, Iss. 1, pp. 94-115
Open Access

Encouraging the voluntary mobilization of mental resources by manipulating task design: An explorative study (Preprint)
Lina-Estelle Louis, Saïd Moussaoui, Sébastien Ravoux, et al.
JMIR Formative Research (2025) Vol. 9, pp. e63491-e63491
Open Access

Validation of an Adaptive Assessment of Executive Functions (ACE-X): Longitudinal and Cross-Sectional Analysis of Cognitive Task Performance (Preprint)
Kristine D. O’Laughlin, Britte Haugan Cheng, Joshua Volponi, et al.
Journal of Medical Internet Research (2025) Vol. 27, pp. e60041-e60041
Open Access

The Impact of Quest-Based Feedback and Point-Based Feedback on Users' Emotions and Engagement
C. Vancaemelbecke, Loïc Caroux, Céline Lemercier
Computers in Human Behavior (2025), pp. 108652-108652
Closed Access

Enhancing Self-Management Support Apps for Spinal Cord Injury: The Missing Role of Caregivers
Cheila Pessoa
JMIR mhealth and uhealth (2025) Vol. 13, pp. e72037-e72037
Open Access

Usefulness of Digital Game-Based Learning in Nursing and Occupational Therapy Degrees: A Comparative Study at the University of Burgos
María Consuelo Sáiz Manzanares, Caroline Françoise Martin, Laura Alonso Martínez, et al.
International Journal of Environmental Research and Public Health (2021) Vol. 18, Iss. 22, pp. 11757-11757
Open Access | Times Cited: 25

The effect of cognitive training on children with attention deficit and hyperactivity disorder: A meta-analysis
Xiaojie Zou, Feng Yu, Qiuling Huang, et al.
Applied Neuropsychology Child (2024), pp. 1-10
Closed Access | Times Cited: 3

Cognitive Systems for Education: Architectures, Innovations, and Comparative Analyses
Hanane Bahassi, Mohamed Azmi, Azeddine Khiat
Procedia Computer Science (2024) Vol. 238, pp. 436-443
Open Access | Times Cited: 3

The Impact of Game-Based Interventions on Adult Cognition: A Systematic Review
Franz Coelho, Daniel Gonçalves, Ana María Abreu
International Journal of Human-Computer Interaction (2025), pp. 1-36
Closed Access

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