OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

A Serious Game Designed to Promote Safe Behaviors Among Health Care Workers During the COVID-19 Pandemic: Development of “Escape COVID-19”
Mélanie Suppan, Gaud Catho, Tomás Robalo Nunes, et al.
JMIR Serious Games (2020) Vol. 8, Iss. 4, pp. e24986-e24986
Open Access | Times Cited: 76

Showing 1-25 of 76 citing articles:

Nosocomial transmission and outbreaks of coronavirus disease 2019: the need to protect both patients and healthcare workers
Mohamed Abbas, Tomás Robalo Nunes, Romain Martischang, et al.
Antimicrobial Resistance and Infection Control (2021) Vol. 10, Iss. 1
Open Access | Times Cited: 257

Developing critical thinking skills through gamification
Claudia V. Angelelli, Geisa Müller de Campos Ribeiro, Maico Roris Severino, et al.
Thinking Skills and Creativity (2023) Vol. 49, pp. 101354-101354
Open Access | Times Cited: 28

The effectiveness of serious games designed for infection prevention and promotion of safe behaviors of senior nursing students during the COVID-19 pandemic
Afra Çalık, Betül Çakmak, Sevgisun Kapucu, et al.
American Journal of Infection Control (2022) Vol. 50, Iss. 12, pp. 1360-1367
Open Access | Times Cited: 26

A Generic, Adaptive and Systemic Methodology for the Collaborative Design of Serious Games: Development of the co.LAB Framework (Preprint)
Dominique Jaccard, Laurent Suppan, Éric Sanchez, et al.
JMIR Serious Games (2021) Vol. 9, Iss. 3, pp. e28674-e28674
Open Access | Times Cited: 30

Development and evaluation of a virtual reality training for emergency treatment of shortness of breath based on frameworks for serious games.
Sarah Rickenbacher-Frey, Selina Adam, Aristomenis K. Exadaktylos, et al.
PubMed (2023) Vol. 40, Iss. 2, pp. Doc16-Doc16
Closed Access | Times Cited: 13

The Effect of Serious Games for Nursing Students in Clinical Decision-Making Process: A Pilot Randomized Controlled Trial
Afra Çalık, Sevgisun Kapucu
Games for Health Journal (2022) Vol. 11, Iss. 1, pp. 30-37
Closed Access | Times Cited: 19

Gamification-Based Teaching Methods for Pandemic and Outbreak Investigation Training Among Healthcare Professionals and Students: A Systematic Review
Yuvaraj Krishnamoorthy, Dhanajayan Govindan, Monica Karunakaran, et al.
Simulation & Gaming (2025)
Closed Access

Emerging simulation technologies in global craniofacial surgical training
Divya Mehrotra, A.F. Markus
Journal of Oral Biology and Craniofacial Research (2021) Vol. 11, Iss. 4, pp. 486-499
Open Access | Times Cited: 23

Impact of a Serious Game (Escape COVID-19) on the Intention to Change COVID-19 Control Practices Among Employees of Long-term Care Facilities: Web-Based Randomized Controlled Trial
Mélanie Suppan, Mohamed Abbas, Gaud Catho, et al.
Journal of Medical Internet Research (2021) Vol. 23, Iss. 3, pp. e27443-e27443
Open Access | Times Cited: 21

Games in Times of a Pandemic: Structured Overview of COVID-19 Serious Games
Tjaša Kermavnar, Valentijn Visch, Pieter Desmet
JMIR Serious Games (2023) Vol. 11, pp. e41766-e41766
Open Access | Times Cited: 9

Nationwide Deployment of a Serious Game Designed to Improve COVID-19 Infection Prevention Practices in Switzerland: Prospective Web-Based Study
Mélanie Suppan, Loric Stuby, Stephan Harbarth, et al.
JMIR Serious Games (2021) Vol. 9, Iss. 4, pp. e33003-e33003
Open Access | Times Cited: 15

COVID-Hero: Machine Learning Based COVID-19 Awareness Enhancement Mobile Game for Children
Md. Shahriare Satu, K. Shayekh Ebne Mizan, Syeda Anika Jerin, et al.
Communications in computer and information science (2021), pp. 321-335
Closed Access | Times Cited: 11

Serious Games: A new Approach to Foster Information and Practices About Covid-19?
Laura Montalbano, Luigi Gallo, Giuliana Ferrante, et al.
Frontiers in Robotics and AI (2022) Vol. 9
Open Access | Times Cited: 7

New Resident Training Strategy Based on Gamification Techniques: An Escape Room on Sepsis in Children
Carme Alejandre, Patricia Corniero, Gemma Claret Teruel, et al.
Children (2022) Vol. 9, Iss. 10, pp. 1503-1503
Open Access | Times Cited: 7

Exploring the Impact of Mobile Augmented Reality on COVID-19 Prevention Education in Primary Schools
Farah Afiqah Affendi, Syahrul Nizam Junaini
Journal of Advanced Research in Applied Sciences and Engineering Technology (2024) Vol. 39, Iss. 2, pp. 231-241
Open Access | Times Cited: 1

Pandemic resilience serious game: crafting an educational strategy board game
Peyman Naeemi, Ali Asgary, Mahbod Arabi, et al.
Journal of Public Health (2024)
Closed Access | Times Cited: 1

A Mobile Serious Game About Diabetes Self-Management: Design and Evaluation
Sara Ghodousi Moghadam, Zahra Mazloum Khorasani, Nahid Sharifzadeh, et al.
Heliyon (2024) Vol. 10, Iss. 18, pp. e37755-e37755
Open Access | Times Cited: 1

Serious Game Development for Public Health: Participatory Design Approach to COVID-19 Quarantine Policy Education
Myunghwan Kwak, Byeong Je Kim, Ji‐Bum Chung
JMIR Serious Games (2024) Vol. 12, pp. e54968-e54968
Open Access | Times Cited: 1

Effects of contextual interactive healthcare training on caregivers of patients with suspected COVID‐19 infection: Anxiety, learning achievements, perceived support and self‐efficacies during quarantine
Xiao‐Fan Lin, Zhong‐Mei Liang, Kan Kan Chan, et al.
Journal of Computer Assisted Learning (2022) Vol. 38, Iss. 3, pp. 731-742
Closed Access | Times Cited: 6

Use of a Serious Game to Teach Infectious Disease Management in Medical School: Effectiveness and Transfer to a Clinical Examination
Alexandra Aster, Simone Scheithauer, Angélina Middeke, et al.
Frontiers in Medicine (2022) Vol. 9
Open Access | Times Cited: 5

A web-based serious game about self-protection for COVID-19 prevention: Development and usability testing
Jun‐Ming Su, Yi‐Ching Yang, Tzu-Nin Weng, et al.
Comunicar (2021) Vol. 29, Iss. 69, pp. 91-111
Open Access | Times Cited: 7

Digital adaptation of teaching disaster and deployment medicine under COVID-19 conditions: a comparative evaluation over 5 years
SM Henze, Felix Fellmer, Silvan Wittenberg, et al.
BMC Medical Education (2022) Vol. 22, Iss. 1
Open Access | Times Cited: 5

serious games como estrategia eficiente para la comunicación científica en la pandemia de la Covid-19
María del Carmen Gertrudis Casado, María del Carmen Gálvez de la Cuesta, Juan Romero-Luis, et al.
Revista Latina de Comunicación Social (2022), Iss. 80, pp. 40-62
Open Access | Times Cited: 4

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