OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Recommendations for the Design and Implementation of Virtual Reality for Acquired Brain Injury Rehabilitation: Systematic Review
Sophie Brassel, Emma Power, Andrew Campbell, et al.
Journal of Medical Internet Research (2021) Vol. 23, Iss. 7, pp. e26344-e26344
Open Access | Times Cited: 53

Showing 1-25 of 53 citing articles:

Implementation of virtual reality in healthcare: a scoping review on the implementation process of virtual reality in various healthcare settings
Marileen Kouijzer, Hanneke Kip, Yvonne H. A. Bouman, et al.
Implementation Science Communications (2023) Vol. 4, Iss. 1
Open Access | Times Cited: 116

Exploring the efficacy of virtual reality-based rehabilitation in stroke: a narrative review of current evidence
Nicholas Aderinto, Gbolahan Olatunji, Muili Abdulbasit, et al.
Annals of Medicine (2023) Vol. 55, Iss. 2
Open Access | Times Cited: 48

Effects of Virtual Reality Rehabilitation Training on Cognitive Function and Activities of Daily Living of Patients With Poststroke Cognitive Impairment: A Systematic Review and Meta-Analysis
Xinming Chen, Fang Liu, Shaohong Lin, et al.
Archives of Physical Medicine and Rehabilitation (2022) Vol. 103, Iss. 7, pp. 1422-1435
Closed Access | Times Cited: 67

Impact of Virtual Reality Cognitive and Motor Exercises on Brain Health
Beata Sokołowska
International Journal of Environmental Research and Public Health (2023) Vol. 20, Iss. 5, pp. 4150-4150
Open Access | Times Cited: 37

A framework for equitable virtual rehabilitation in the metaverse era: challenges and opportunities
Mirella Veras, David Labbé, Joyla A. Furlano, et al.
Frontiers in Rehabilitation Sciences (2023) Vol. 4
Open Access | Times Cited: 28

Virtual reality games for cognitive rehabilitation of older adults: a review of adaptive games, domains and techniques
Diego E. Guzmán, Carlos Felipe Rengifo Rodas, Juan David Guzman, et al.
Virtual Reality (2024) Vol. 28, Iss. 2
Open Access | Times Cited: 10

PhantomAR: gamified mixed reality system for alleviating phantom limb pain in upper limb amputees—design, implementation, and clinical usability evaluation
Cosima Prahm, Korbinian Eckstein, Michael Bressler, et al.
Journal of NeuroEngineering and Rehabilitation (2025) Vol. 22, Iss. 1
Open Access | Times Cited: 1

Virtual Reality–Based Neurorehabilitation Support Tool for People With Cognitive Impairments Resulting From an Acquired Brain Injury: Usability and Feasibility Study
Alba Prats-Bisbe, Jaume López-Carballo, Alberto García‐Molina, et al.
JMIR Neurotechnology (2024) Vol. 3, pp. e50538-e50538
Open Access | Times Cited: 7

Improving Engagement of Stroke Survivors Using Desktop Virtual Reality-Based Serious Games for Upper Limb Rehabilitation: A Multiple Case Study
Robert Herne, Mohd Fairuz Shiratuddin, Shri Rai, et al.
IEEE Access (2022) Vol. 10, pp. 46354-46371
Open Access | Times Cited: 23

Interactions with virtual therapists during motor rehabilitation in immersive virtual environments: a systematic review
Stephanie Elena Crowe, Mamehgol Yousefi, Bahareh Shahri, et al.
Frontiers in Virtual Reality (2024) Vol. 5
Open Access | Times Cited: 5

The use of virtual reality in the rehabilitation of aphasia: a systematic review
Niamh Devane, Nicholas Behn, Jane Marshall, et al.
Disability and Rehabilitation (2022) Vol. 45, Iss. 23, pp. 3803-3822
Open Access | Times Cited: 20

The sentiment of a virtual rock concert
Mel Slater, Carlos Cabriera, Gizem Şenel, et al.
Virtual Reality (2022) Vol. 27, Iss. 2, pp. 651-675
Open Access | Times Cited: 19

Effectiveness of virtual reality interventions of the upper limb in children and young adults with cerebral palsy: A systematic review with meta-analysis
Simone Burin-Chu, Héloïse Baillet, Pascale Leconte, et al.
Clinical Rehabilitation (2023) Vol. 38, Iss. 1, pp. 15-33
Closed Access | Times Cited: 11

Virtual Reality-Based Exercise Rehabilitation in Cancer-Related Dysfunctions: Scoping Review (Preprint)
Zhenzhen Su, Liyan Zhang, Xuemin Lian, et al.
Journal of Medical Internet Research (2024) Vol. 26, pp. e49312-e49312
Open Access | Times Cited: 4

A review of the application of virtual and augmented reality in physical and occupational therapy
Agrawal Luckykumar Dwarkadas, Viswanath Talasila, Rama Krishna Challa, et al.
Software Practice and Experience (2024) Vol. 54, Iss. 8, pp. 1378-1407
Closed Access | Times Cited: 4

The use of virtual reality for activities of daily living rehabilitation after brain injury: A scoping review
Jasleen Grewal, Janice J. Eng, Brodie M. Sakakibara, et al.
Australian Occupational Therapy Journal (2024) Vol. 71, Iss. 5, pp. 868-893
Open Access | Times Cited: 4

CFI: a VR motor rehabilitation serious game design framework integrating rehabilitation function and game design principles with an upper limb case
Chengjie Zhang, Suiran Yu, Jiancheng Ji
Journal of NeuroEngineering and Rehabilitation (2024) Vol. 21, Iss. 1
Open Access | Times Cited: 4

Cognitive Assessment and Training in Extended Reality: Multimodal Systems, Clinical Utility, and Current Challenges
Palmira Victoria González-Erena, Sara Fernández‐Guinea, Panagiotis Kourtesis
Encyclopedia (2025) Vol. 5, Iss. 1, pp. 8-8
Open Access

Augmented reality exergames for upcoming cognitive-motor rehabilitation: Insights from the user experience of healthy children (Preprint)
Maxime Balloufaud, Arnaud Boujut, Romain Marie, et al.
JMIR Rehabilitation and Assistive Technologies (2025) Vol. 12, pp. e69205-e69205
Open Access

Enhancing digital healthcare through gamification: Cyberpsychology advancements in the Asia-Pacific
Chin Ike Tan, Brian Kee Mun Wong, Andrew Campbell
Elsevier eBooks (2025), pp. 99-119
Closed Access

Immersive Virtual Reality as Physical and Cognitive Therapy in Acquired Brain Injury: TEVI-DCA Program
Gustavo Rodríguez Fuentes, Pablo Campo-Prieto, José María Cancela Carral
Electronics (2025) Vol. 14, Iss. 6, pp. 1204-1204
Open Access

A virtual rehabilitation tool for cognitive rehabilitation after traumatic brain injury
Joanne L. Nunnerley, P. Murphy, Marcus King, et al.
Disability and Rehabilitation (2025), pp. 1-9
Open Access

Speech-Language Pathologists' Perspectives On Virtual Reality for Childhood Traumatic Brain Injury
Jessica Salley Riccardi, Paul D. S. Fink, J. Brown, et al.
American Journal of Speech-Language Pathology (2025), pp. 1-15
Closed Access

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