
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Effectiveness of Serious Games for Improving Executive Functions Among Older Adults With Cognitive Impairment: Systematic Review and Meta-analysis
Alaa Abd‐Alrazaq, Dari Alhuwail, Arfan Ahmed, et al.
JMIR Serious Games (2022) Vol. 10, Iss. 3, pp. e36123-e36123
Open Access | Times Cited: 32
Alaa Abd‐Alrazaq, Dari Alhuwail, Arfan Ahmed, et al.
JMIR Serious Games (2022) Vol. 10, Iss. 3, pp. e36123-e36123
Open Access | Times Cited: 32
Showing 1-25 of 32 citing articles:
Virtual reality games for cognitive rehabilitation of older adults: a review of adaptive games, domains and techniques
Diego E. Guzmán, Carlos Felipe Rengifo Rodas, Juan David Guzman, et al.
Virtual Reality (2024) Vol. 28, Iss. 2
Open Access | Times Cited: 10
Diego E. Guzmán, Carlos Felipe Rengifo Rodas, Juan David Guzman, et al.
Virtual Reality (2024) Vol. 28, Iss. 2
Open Access | Times Cited: 10
The Effectiveness of Serious Games in Improving Memory Among Older Adults With Cognitive Impairment: Systematic Review and Meta-analysis
Alaa Abd‐Alrazaq, Dari Alhuwail, Eiman Al-Jafar, et al.
JMIR Serious Games (2022) Vol. 10, Iss. 3, pp. e35202-e35202
Open Access | Times Cited: 23
Alaa Abd‐Alrazaq, Dari Alhuwail, Eiman Al-Jafar, et al.
JMIR Serious Games (2022) Vol. 10, Iss. 3, pp. e35202-e35202
Open Access | Times Cited: 23
Serious Games for Learning Among Older Adults With Cognitive Impairment: Systematic Review and Meta-analysis
Alaa Abd‐Alrazaq, Israa Abuelezz, Rawan AlSaad, et al.
Journal of Medical Internet Research (2023) Vol. 25, pp. e43607-e43607
Open Access | Times Cited: 15
Alaa Abd‐Alrazaq, Israa Abuelezz, Rawan AlSaad, et al.
Journal of Medical Internet Research (2023) Vol. 25, pp. e43607-e43607
Open Access | Times Cited: 15
Examining technology-assisted rehabilitation for older adults’ functional mobility: a network meta-analysis on efficacy and acceptability
Błażej Cieślik, Justyna Mazurek, Adam Wrzeciono, et al.
npj Digital Medicine (2023) Vol. 6, Iss. 1
Open Access | Times Cited: 15
Błażej Cieślik, Justyna Mazurek, Adam Wrzeciono, et al.
npj Digital Medicine (2023) Vol. 6, Iss. 1
Open Access | Times Cited: 15
Serious Games for Cognitive Rehabilitation in Older Adults: A Conceptual Framework
Diego E. Guzmán, Carlos Felipe Rengifo Rodas, Cecilia García
Multimodal Technologies and Interaction (2024) Vol. 8, Iss. 8, pp. 64-64
Open Access | Times Cited: 4
Diego E. Guzmán, Carlos Felipe Rengifo Rodas, Cecilia García
Multimodal Technologies and Interaction (2024) Vol. 8, Iss. 8, pp. 64-64
Open Access | Times Cited: 4
Artificial Intelligence–Driven Serious Games in Health Care: Scoping Review
Alaa Abd‐Alrazaq, Israa Abuelezz, Asma Hassan, et al.
JMIR Serious Games (2022) Vol. 10, Iss. 4, pp. e39840-e39840
Open Access | Times Cited: 19
Alaa Abd‐Alrazaq, Israa Abuelezz, Asma Hassan, et al.
JMIR Serious Games (2022) Vol. 10, Iss. 4, pp. e39840-e39840
Open Access | Times Cited: 19
Effects of Electronic Serious Games on Older Adults With Alzheimer’s Disease and Mild Cognitive Impairment: Systematic Review With Meta-Analysis of Randomized Controlled Trials
Xinyi Zuo, Yong Tang, yifang chen, et al.
JMIR Serious Games (2024) Vol. 12, pp. e55785-e55785
Open Access | Times Cited: 3
Xinyi Zuo, Yong Tang, yifang chen, et al.
JMIR Serious Games (2024) Vol. 12, pp. e55785-e55785
Open Access | Times Cited: 3
Exergaming for dementia and mild cognitive impairment
Alexandra Voinescu, Themis Papaioannou, Karin Petrini, et al.
Cochrane library (2024) Vol. 2024, Iss. 9
Closed Access | Times Cited: 3
Alexandra Voinescu, Themis Papaioannou, Karin Petrini, et al.
Cochrane library (2024) Vol. 2024, Iss. 9
Closed Access | Times Cited: 3
Gamified Interventions for Obesity and Overweight Prevention and Treatment: A Scoping Review
Samantha Pesce, Giulia Villa, Andrea Poliani, et al.
AJN American Journal of Nursing (2025) Vol. 125, Iss. 4, pp. 44-49
Closed Access
Samantha Pesce, Giulia Villa, Andrea Poliani, et al.
AJN American Journal of Nursing (2025) Vol. 125, Iss. 4, pp. 44-49
Closed Access
The Effectiveness of Serious Games on Cognitive Processing Speed Among Older Adults With Cognitive Impairment: Systematic Review and Meta-analysis
Alaa Abd‐Alrazaq, Arfan Ahmed, Haitham Alali, et al.
JMIR Serious Games (2022) Vol. 10, Iss. 3, pp. e36754-e36754
Open Access | Times Cited: 12
Alaa Abd‐Alrazaq, Arfan Ahmed, Haitham Alali, et al.
JMIR Serious Games (2022) Vol. 10, Iss. 3, pp. e36754-e36754
Open Access | Times Cited: 12
Leveraging mHealth and Virtual Reality to Improve Cognition for Alzheimer’s Patients: A Systematic Review
Clemens Scott Kruse, Keya Sen, Valery Armenta, et al.
Healthcare (2022) Vol. 10, Iss. 10, pp. 1845-1845
Open Access | Times Cited: 10
Clemens Scott Kruse, Keya Sen, Valery Armenta, et al.
Healthcare (2022) Vol. 10, Iss. 10, pp. 1845-1845
Open Access | Times Cited: 10
The Impact of Hormesis, Neuronal Stress Response, and Reproduction, upon Clinical Aging: A Narrative Review
Marios Kyriazis, Lama Swas, T. Orlova
Journal of Clinical Medicine (2023) Vol. 12, Iss. 16, pp. 5433-5433
Open Access | Times Cited: 6
Marios Kyriazis, Lama Swas, T. Orlova
Journal of Clinical Medicine (2023) Vol. 12, Iss. 16, pp. 5433-5433
Open Access | Times Cited: 6
Digital games for rehabilitation of speech disorders: A scoping review
Sadrieh Hajesmaeel‐Gohari, Saeideh Goharinejad, Elaheh Shafiei, et al.
Health Science Reports (2023) Vol. 6, Iss. 6
Open Access | Times Cited: 5
Sadrieh Hajesmaeel‐Gohari, Saeideh Goharinejad, Elaheh Shafiei, et al.
Health Science Reports (2023) Vol. 6, Iss. 6
Open Access | Times Cited: 5
Efficacy of virtual reality technology interventions for cognitive and mental outcomes in older people with cognitive disorders: An umbrella review comprising meta-analyses of randomized controlled trials
Jingxuan Yu, Jinlong Wu, Bowen Liu, et al.
Ageing Research Reviews (2023) Vol. 94, pp. 102179-102179
Closed Access | Times Cited: 5
Jingxuan Yu, Jinlong Wu, Bowen Liu, et al.
Ageing Research Reviews (2023) Vol. 94, pp. 102179-102179
Closed Access | Times Cited: 5
Evaluation of a Mobile Application for Cognitive Training in Healthy Adults
Παναγιώτα Γιαννοπούλου, Panagiotis Vlamos, Mary-Angela Papalaskari
International Journal of Interactive Mobile Technologies (iJIM) (2023) Vol. 17, Iss. 15, pp. 84-102
Open Access | Times Cited: 4
Παναγιώτα Γιαννοπούλου, Panagiotis Vlamos, Mary-Angela Papalaskari
International Journal of Interactive Mobile Technologies (iJIM) (2023) Vol. 17, Iss. 15, pp. 84-102
Open Access | Times Cited: 4
Efficacy of cognitive training on executive functions in healthy older adults: a systematic review with meta-analysis of randomized controlled trials
Raphael Lopes Olegário, Sarah Ribeiro Fernandes, Rui de Moraes Júnior
Psychology and Health (2023), pp. 1-28
Closed Access | Times Cited: 4
Raphael Lopes Olegário, Sarah Ribeiro Fernandes, Rui de Moraes Júnior
Psychology and Health (2023), pp. 1-28
Closed Access | Times Cited: 4
“A Difficulty Based Comparison of Novel Exergame Balance Training for Cognitive Functions in Adults with Mild Cognitive Impairment: A Randomized Trial"
Aruba Saeed, Imran Khan Niazi, Abdullah Alzahrani, et al.
Mental health and physical activity (2024), pp. 100637-100637
Closed Access | Times Cited: 1
Aruba Saeed, Imran Khan Niazi, Abdullah Alzahrani, et al.
Mental health and physical activity (2024), pp. 100637-100637
Closed Access | Times Cited: 1
The Impact of Hormesis, Neuronal Stress Response, and Reproduction, Upon Clinical Ageing: A Narrative Review
Marios Kyriazis, Lama Sawas, T. Yu. Orlova
(2023)
Open Access | Times Cited: 3
Marios Kyriazis, Lama Sawas, T. Yu. Orlova
(2023)
Open Access | Times Cited: 3
The performance of serious games for enhancing attention in cognitively impaired older adults
Alaa Abd‐Alrazaq, Israa Abuelezz, Eiman Al-Jafar, et al.
npj Digital Medicine (2023) Vol. 6, Iss. 1
Open Access | Times Cited: 3
Alaa Abd‐Alrazaq, Israa Abuelezz, Eiman Al-Jafar, et al.
npj Digital Medicine (2023) Vol. 6, Iss. 1
Open Access | Times Cited: 3
Effects of Commercial Exergames and Conventional Exercises on Improving Executive Functions in Children and Adolescents: Meta-Analysis of Randomized Controlled Trials
Jinlong Wu, Zhuang Xu, Haowei Liu, et al.
JMIR Serious Games (2023) Vol. 11, pp. e42697-e42697
Open Access | Times Cited: 3
Jinlong Wu, Zhuang Xu, Haowei Liu, et al.
JMIR Serious Games (2023) Vol. 11, pp. e42697-e42697
Open Access | Times Cited: 3
Brain Jogging: Cognitive Abilities of Beginner Tennis Players
Gumilar Mulya, Anggi Setia Lengkana, Resty Agustryani, et al.
International journal of human movement and sports sciences (2023) Vol. 11, Iss. 6, pp. 1327-1336
Open Access | Times Cited: 3
Gumilar Mulya, Anggi Setia Lengkana, Resty Agustryani, et al.
International journal of human movement and sports sciences (2023) Vol. 11, Iss. 6, pp. 1327-1336
Open Access | Times Cited: 3
Teamwork Training With a Multiplayer Game in Health Care: Content Analysis of the Teamwork Principles Applied
Lara M. van Peppen, Tjitske Faber, Vicki Erasmus, et al.
JMIR Serious Games (2022) Vol. 10, Iss. 4, pp. e38009-e38009
Open Access | Times Cited: 4
Lara M. van Peppen, Tjitske Faber, Vicki Erasmus, et al.
JMIR Serious Games (2022) Vol. 10, Iss. 4, pp. e38009-e38009
Open Access | Times Cited: 4
Lanzando la moneda. Desarrollo de una prueba informática para evaluar la flexibilidad cognitiva en las personas mayores
Matías García, Isabel Introzzi, Yésica Aydmune, et al.
Revista Española de Geriatría y Gerontología (2024) Vol. 59, Iss. 6, pp. 101514-101514
Closed Access
Matías García, Isabel Introzzi, Yésica Aydmune, et al.
Revista Española de Geriatría y Gerontología (2024) Vol. 59, Iss. 6, pp. 101514-101514
Closed Access
FABLE: A New Horizon in Digital Learning and Serious Game Design
Salvador Reyes de Cózar, Alba Merino-Cajaraville
Media and Communication (2024) Vol. 13
Open Access
Salvador Reyes de Cózar, Alba Merino-Cajaraville
Media and Communication (2024) Vol. 13
Open Access
Can the Clobber game become a classroom-based tool for screening students’ executive functions?
Telma Pará, Luı́s Alfredo Vidal de Carvalho, Paulo Mattos, et al.
Progress in brain research (2023), pp. 81-97
Closed Access | Times Cited: 1
Telma Pará, Luı́s Alfredo Vidal de Carvalho, Paulo Mattos, et al.
Progress in brain research (2023), pp. 81-97
Closed Access | Times Cited: 1