
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
The Effectiveness of Serious Games on Cognitive Processing Speed Among Older Adults With Cognitive Impairment: Systematic Review and Meta-analysis
Alaa Abd‐Alrazaq, Arfan Ahmed, Haitham Alali, et al.
JMIR Serious Games (2022) Vol. 10, Iss. 3, pp. e36754-e36754
Open Access | Times Cited: 12
Alaa Abd‐Alrazaq, Arfan Ahmed, Haitham Alali, et al.
JMIR Serious Games (2022) Vol. 10, Iss. 3, pp. e36754-e36754
Open Access | Times Cited: 12
Showing 12 citing articles:
The Effectiveness of Serious Games in Improving Memory Among Older Adults With Cognitive Impairment: Systematic Review and Meta-analysis
Alaa Abd‐Alrazaq, Dari Alhuwail, Eiman Al-Jafar, et al.
JMIR Serious Games (2022) Vol. 10, Iss. 3, pp. e35202-e35202
Open Access | Times Cited: 23
Alaa Abd‐Alrazaq, Dari Alhuwail, Eiman Al-Jafar, et al.
JMIR Serious Games (2022) Vol. 10, Iss. 3, pp. e35202-e35202
Open Access | Times Cited: 23
Serious Games for Learning Among Older Adults With Cognitive Impairment: Systematic Review and Meta-analysis
Alaa Abd‐Alrazaq, Israa Abuelezz, Rawan AlSaad, et al.
Journal of Medical Internet Research (2023) Vol. 25, pp. e43607-e43607
Open Access | Times Cited: 15
Alaa Abd‐Alrazaq, Israa Abuelezz, Rawan AlSaad, et al.
Journal of Medical Internet Research (2023) Vol. 25, pp. e43607-e43607
Open Access | Times Cited: 15
Serious Games for Cognitive Rehabilitation in Older Adults: A Conceptual Framework
Diego E. Guzmán, Carlos Felipe Rengifo Rodas, Cecilia García
Multimodal Technologies and Interaction (2024) Vol. 8, Iss. 8, pp. 64-64
Open Access | Times Cited: 4
Diego E. Guzmán, Carlos Felipe Rengifo Rodas, Cecilia García
Multimodal Technologies and Interaction (2024) Vol. 8, Iss. 8, pp. 64-64
Open Access | Times Cited: 4
Artificial Intelligence–Driven Serious Games in Health Care: Scoping Review
Alaa Abd‐Alrazaq, Israa Abuelezz, Asma Hassan, et al.
JMIR Serious Games (2022) Vol. 10, Iss. 4, pp. e39840-e39840
Open Access | Times Cited: 19
Alaa Abd‐Alrazaq, Israa Abuelezz, Asma Hassan, et al.
JMIR Serious Games (2022) Vol. 10, Iss. 4, pp. e39840-e39840
Open Access | Times Cited: 19
Exergaming for dementia and mild cognitive impairment
Alexandra Voinescu, Themis Papaioannou, Karin Petrini, et al.
Cochrane library (2024) Vol. 2024, Iss. 9
Closed Access | Times Cited: 3
Alexandra Voinescu, Themis Papaioannou, Karin Petrini, et al.
Cochrane library (2024) Vol. 2024, Iss. 9
Closed Access | Times Cited: 3
Brain Age Gap as a Predictive Biomarker: Linking Aging, Lifestyle, and Neuropsychiatric Health
Zhengxing Huang, Ruixia Zhang, Yi Fan, et al.
Research Square (Research Square) (2025)
Closed Access
Zhengxing Huang, Ruixia Zhang, Yi Fan, et al.
Research Square (Research Square) (2025)
Closed Access
Efficacy of virtual reality technology interventions for cognitive and mental outcomes in older people with cognitive disorders: An umbrella review comprising meta-analyses of randomized controlled trials
Jingxuan Yu, Jinlong Wu, Bowen Liu, et al.
Ageing Research Reviews (2023) Vol. 94, pp. 102179-102179
Closed Access | Times Cited: 5
Jingxuan Yu, Jinlong Wu, Bowen Liu, et al.
Ageing Research Reviews (2023) Vol. 94, pp. 102179-102179
Closed Access | Times Cited: 5
The effect of an educational video game on high school students’ motivation, self-efficacy and knowledge in a History course
Claudia Zapata, R. Navarro, Vanessa Vega
Educación (2024) Vol. 33, Iss. 64, pp. 179-201
Open Access | Times Cited: 1
Claudia Zapata, R. Navarro, Vanessa Vega
Educación (2024) Vol. 33, Iss. 64, pp. 179-201
Open Access | Times Cited: 1
The performance of serious games for enhancing attention in cognitively impaired older adults
Alaa Abd‐Alrazaq, Israa Abuelezz, Eiman Al-Jafar, et al.
npj Digital Medicine (2023) Vol. 6, Iss. 1
Open Access | Times Cited: 3
Alaa Abd‐Alrazaq, Israa Abuelezz, Eiman Al-Jafar, et al.
npj Digital Medicine (2023) Vol. 6, Iss. 1
Open Access | Times Cited: 3
Cognitive Information Processing Speed
B. Pereira
International Journal for Research in Applied Science and Engineering Technology (2023) Vol. 11, Iss. 5, pp. 1969-1978
Open Access
B. Pereira
International Journal for Research in Applied Science and Engineering Technology (2023) Vol. 11, Iss. 5, pp. 1969-1978
Open Access
Effects of a Gamified Agent-Based System for Personalized Elderly Care: Pilot Usability Study
Diogo Martinho, Vítor Crista, João Carneiro, et al.
JMIR Serious Games (2023) Vol. 11, pp. e48063-e48063
Open Access
Diogo Martinho, Vítor Crista, João Carneiro, et al.
JMIR Serious Games (2023) Vol. 11, pp. e48063-e48063
Open Access
Serious Games for Learning Among Older Adults With Cognitive Impairment: Systematic Review and Meta-analysis (Preprint)
Alaa Abd‐Alrazaq, Israa Abuelezz, Rawan AlSaad, et al.
(2022)
Open Access
Alaa Abd‐Alrazaq, Israa Abuelezz, Rawan AlSaad, et al.
(2022)
Open Access