
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Games in Times of a Pandemic: Structured Overview of COVID-19 Serious Games
Tjaša Kermavnar, Valentijn Visch, Pieter Desmet
JMIR Serious Games (2023) Vol. 11, pp. e41766-e41766
Open Access | Times Cited: 9
Tjaša Kermavnar, Valentijn Visch, Pieter Desmet
JMIR Serious Games (2023) Vol. 11, pp. e41766-e41766
Open Access | Times Cited: 9
Showing 9 citing articles:
Performance or Governance? Serious Game and Workshop as a Tool for Fostering Awareness of Responsible AI
Hirotaka Kaji, Jun Kuribayashi, Hiroyuki Ohtani, et al.
(2025), pp. 1-6
Closed Access
Hirotaka Kaji, Jun Kuribayashi, Hiroyuki Ohtani, et al.
(2025), pp. 1-6
Closed Access
The untapped potential of Games for Health in times of crises. A critical reflection
Kevin Dadaczynski, Daniel Tolks, Kamil J. Wrona, et al.
Frontiers in Public Health (2023) Vol. 11
Open Access | Times Cited: 6
Kevin Dadaczynski, Daniel Tolks, Kamil J. Wrona, et al.
Frontiers in Public Health (2023) Vol. 11
Open Access | Times Cited: 6
Gamification and Soft Skills Assessment in the Development of a Serious Game: Design and Feasibility Pilot Study
Luca Altomari, Natalia Altomari, Gianpaolo Iazzolino
JMIR Serious Games (2023) Vol. 11, pp. e45436-e45436
Open Access | Times Cited: 6
Luca Altomari, Natalia Altomari, Gianpaolo Iazzolino
JMIR Serious Games (2023) Vol. 11, pp. e45436-e45436
Open Access | Times Cited: 6
Evolution and Future of Serious Game Technology for Older Adults
Xin Huang, Nazlena Mohamad Ali, Shafrida Sahrani
Information (2024) Vol. 15, Iss. 7, pp. 385-385
Open Access | Times Cited: 1
Xin Huang, Nazlena Mohamad Ali, Shafrida Sahrani
Information (2024) Vol. 15, Iss. 7, pp. 385-385
Open Access | Times Cited: 1
Pandemic resilience serious game: crafting an educational strategy board game
Peyman Naeemi, Ali Asgary, Mahbod Arabi, et al.
Journal of Public Health (2024)
Closed Access | Times Cited: 1
Peyman Naeemi, Ali Asgary, Mahbod Arabi, et al.
Journal of Public Health (2024)
Closed Access | Times Cited: 1
An Impact-Centered Sustainable Positive Experience Design Model
Chunmao Wu, Xuan Wang
(2023)
Open Access | Times Cited: 2
Chunmao Wu, Xuan Wang
(2023)
Open Access | Times Cited: 2
InfecBlock: Investigating the Effects of a Tower-Defense Serious Game for Increasing Epidemic-Related Health Literacy
Xiaoqing Sun, Tianyi Li, Kexin Miao, et al.
International Journal of Human-Computer Interaction (2024), pp. 1-16
Open Access
Xiaoqing Sun, Tianyi Li, Kexin Miao, et al.
International Journal of Human-Computer Interaction (2024), pp. 1-16
Open Access
Lockdown! Learning public health of infectious diseases through gameplay
Evelyn C. Goh, Anna Szücs, Victor Weng Keong Loh, et al.
Journal of Microbiology and Biology Education (2023) Vol. 24, Iss. 3
Open Access
Evelyn C. Goh, Anna Szücs, Victor Weng Keong Loh, et al.
Journal of Microbiology and Biology Education (2023) Vol. 24, Iss. 3
Open Access
An Impact-Centered, Sustainable, Positive Experience Design Model
Chunmao Wu, Xuan Wang, Pei Li
Sustainability (2023) Vol. 15, Iss. 22, pp. 15829-15829
Open Access
Chunmao Wu, Xuan Wang, Pei Li
Sustainability (2023) Vol. 15, Iss. 22, pp. 15829-15829
Open Access