OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Examining Game-based Approaches in Human Resources Recruitment and Selection: A Literature Review and Research Agenda
Saman Bina, Jeffrey K. Mullins, Stacie Petter
Proceedings of the ... Annual Hawaii International Conference on System Sciences/Proceedings of the Annual Hawaii International Conference on System Sciences (2021)
Open Access | Times Cited: 9

Showing 9 citing articles:

Game-based assessment framework for virtual reality, augmented reality and digital game-based learning
Chioma Udeozor, Philippe Chan, Fernando Russo Abegão, et al.
International Journal of Educational Technology in Higher Education (2023) Vol. 20, Iss. 1
Open Access | Times Cited: 19

Intelligence at play: game-based assessment using a virtual-reality application
Alexander Simons, Isabell Wohlgenannt, Sarah Zelt, et al.
Virtual Reality (2023) Vol. 27, Iss. 3, pp. 1827-1843
Open Access | Times Cited: 9

Detection of arousal and valence from facial expressions and physiological responses evoked by different types of stressors
Juliette Bruin, Ivo V. Stuldreher, Paola Perone, et al.
Frontiers in Neuroergonomics (2024) Vol. 5
Open Access | Times Cited: 2

The Role of Gamification Research in Human Resource Management: A PRISMA Analysis and Future Research Direction
Sattwik Mohanty, Prabu B. Christopher
SAGE Open (2024) Vol. 14, Iss. 2
Open Access | Times Cited: 2

Developing and validating interoperable ontology-driven game-based assessments
Manuel J. Marchena Gómez, José A. Ruipérez‐Valiente, Félix J. García Clemente
Expert Systems with Applications (2024) Vol. 248, pp. 123370-123370
Open Access | Times Cited: 1

Can We Detect Non-playable Characters’ Personalities Using Machine And Deep Learning Approaches?
Jérôme Hernandez, Mathieu Muratet, Matthis Pierotti, et al.
European Conference on Games Based Learning (2022) Vol. 16, Iss. 1, pp. 271-279
Open Access | Times Cited: 4

Gamified Recruitment: A Way to Win the Talent of Tomorrow?
Hannah Martensen, Malte Martensen, Johannes Asanger
Managerial Economics (2023) Vol. 23, Iss. 1, pp. 49-49
Open Access | Times Cited: 1

Design Elements of Conflict: A Design Study of a Gamified Smartphone Application for Employee Onboarding
Adam Palmquist
Technology Knowledge and Learning (2023) Vol. 28, Iss. 3, pp. 1133-1173
Open Access | Times Cited: 1

A gamifikáció alkalmazás a toborzás és kiválasztás terü-letén
Anikó Molnár, Anetta Müller
Gradus (2024) Vol. 11, Iss. 1
Open Access

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