
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Interactive gamification-flip-book for developing students' outcomes
J. Priyanto Widodo, Marianus Subandowo, Lailatul Musyarofah, et al.
Advances in Mobile Learning Educational Research (2023) Vol. 3, Iss. 2, pp. 754-762
Open Access | Times Cited: 10
J. Priyanto Widodo, Marianus Subandowo, Lailatul Musyarofah, et al.
Advances in Mobile Learning Educational Research (2023) Vol. 3, Iss. 2, pp. 754-762
Open Access | Times Cited: 10
Showing 10 citing articles:
Exploring the impact of using Chat-GPT on student learning outcomes in technology learning: The comprehensive experiment
Muhammad Hakiki, Radinal Fadli, Agariadne Dwinggo Samala, et al.
Advances in Mobile Learning Educational Research (2023) Vol. 3, Iss. 2, pp. 859-872
Open Access | Times Cited: 23
Muhammad Hakiki, Radinal Fadli, Agariadne Dwinggo Samala, et al.
Advances in Mobile Learning Educational Research (2023) Vol. 3, Iss. 2, pp. 859-872
Open Access | Times Cited: 23
The influence of flipbook learning media, learning interest, and learning motivation on learning outcomes
Bunari Bunari, Johan Setiawan, Muhammad Anas Ma`arif, et al.
Journal of Education and Learning (EduLearn) (2024) Vol. 18, Iss. 2, pp. 313-321
Open Access | Times Cited: 10
Bunari Bunari, Johan Setiawan, Muhammad Anas Ma`arif, et al.
Journal of Education and Learning (EduLearn) (2024) Vol. 18, Iss. 2, pp. 313-321
Open Access | Times Cited: 10
Educational benefits of digital game-based learning: K-12 teachers' perspectives and attitudes
Γεώργιος Λαμπρόπουλος
Advances in Mobile Learning Educational Research (2023) Vol. 3, Iss. 2, pp. 805-817
Open Access | Times Cited: 19
Γεώργιος Λαμπρόπουλος
Advances in Mobile Learning Educational Research (2023) Vol. 3, Iss. 2, pp. 805-817
Open Access | Times Cited: 19
Empowering Slow Learners: Gamification’s Impact on Students’ Engagement and Academic Performance in an LMS for Undergraduate Students
Joko Slamet
International Journal of Information and Education Technology (2024) Vol. 14, Iss. 2, pp. 193-203
Open Access | Times Cited: 7
Joko Slamet
International Journal of Information and Education Technology (2024) Vol. 14, Iss. 2, pp. 193-203
Open Access | Times Cited: 7
Revolution in Engineering Education through Android-Based Learning Media for Mobile Learning: Practicality of Mobile Learning Media to Improve Electrical Measuring Skills in the Industrial Age 4.0
Fivia Eliza, Radinal Fadli, Muhammad Hakiki, et al.
International Journal of Interactive Mobile Technologies (iJIM) (2023) Vol. 17, Iss. 20, pp. 60-75
Open Access | Times Cited: 13
Fivia Eliza, Radinal Fadli, Muhammad Hakiki, et al.
International Journal of Interactive Mobile Technologies (iJIM) (2023) Vol. 17, Iss. 20, pp. 60-75
Open Access | Times Cited: 13
Exploring the Impact of Gamification on 21st-Century Skills: Insights from DOTA 2
Agariadne Dwinggo Samala, Ljubiša Bojić, Diego Vergara, et al.
International Journal of Interactive Mobile Technologies (iJIM) (2023) Vol. 17, Iss. 18, pp. 33-54
Open Access | Times Cited: 12
Agariadne Dwinggo Samala, Ljubiša Bojić, Diego Vergara, et al.
International Journal of Interactive Mobile Technologies (iJIM) (2023) Vol. 17, Iss. 18, pp. 33-54
Open Access | Times Cited: 12
Enhancing Practicality of Web-Based Mobile Learning in Operating System Course: A Developmental Study
Muhammad Hakiki, Herman Dwi Surjono, Wagiran Wagiran, et al.
International Journal of Interactive Mobile Technologies (iJIM) (2023) Vol. 17, Iss. 19, pp. 4-19
Open Access | Times Cited: 11
Muhammad Hakiki, Herman Dwi Surjono, Wagiran Wagiran, et al.
International Journal of Interactive Mobile Technologies (iJIM) (2023) Vol. 17, Iss. 19, pp. 4-19
Open Access | Times Cited: 11
Investigating the impact of mobile interaction gamification on 4C skills: Perspective from student at vocational higher education in Indonesia
Fadhli Ranuharja, Ángel Torres-Toukoumidis, Joseph Oluwaseyi, et al.
Advances in Mobile Learning Educational Research (2024) Vol. 4, Iss. 2, pp. 1082-1092
Closed Access | Times Cited: 4
Fadhli Ranuharja, Ángel Torres-Toukoumidis, Joseph Oluwaseyi, et al.
Advances in Mobile Learning Educational Research (2024) Vol. 4, Iss. 2, pp. 1082-1092
Closed Access | Times Cited: 4
Barriers to the Digital Game-Based learning at Secondary level In Punjab: Perceptions of Pre-Service Teachers
Shahbaz Hamid, Rabia Tabassum, Noor Muhammad
Research Journal for Societal Issues (2024) Vol. 6, Iss. 1, pp. 01-11
Open Access | Times Cited: 1
Shahbaz Hamid, Rabia Tabassum, Noor Muhammad
Research Journal for Societal Issues (2024) Vol. 6, Iss. 1, pp. 01-11
Open Access | Times Cited: 1
Development of mathematics learning media assisted by Prezi media on building space material Grade VI SD 1 Godegan Yogyakarta
Farid Nur Irfan, Trisniawati Trisniawati, Nelly Rhosyida
Advances in Mobile Learning Educational Research (2023) Vol. 3, Iss. 2, pp. 779-786
Open Access | Times Cited: 2
Farid Nur Irfan, Trisniawati Trisniawati, Nelly Rhosyida
Advances in Mobile Learning Educational Research (2023) Vol. 3, Iss. 2, pp. 779-786
Open Access | Times Cited: 2