
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Paid video game loot boxes are not gambling under Dutch gambling regulation? Shifting the goalpost in Electronic Arts v Kansspelautoriteit
Leon Y. Xiao, Pieterjan Declerck
(2022)
Open Access | Times Cited: 8
Leon Y. Xiao, Pieterjan Declerck
(2022)
Open Access | Times Cited: 8
Showing 8 citing articles:
Regulating Gambling-Like Video Game Loot Boxes: a Public Health Framework Comparing Industry Self-Regulation, Existing National Legal Approaches, and Other Potential Approaches
Leon Y. Xiao, Laura L. Henderson, Rune Kristian Lundedal Nielsen, et al.
Current Addiction Reports (2022) Vol. 9, Iss. 3, pp. 163-178
Open Access | Times Cited: 45
Leon Y. Xiao, Laura L. Henderson, Rune Kristian Lundedal Nielsen, et al.
Current Addiction Reports (2022) Vol. 9, Iss. 3, pp. 163-178
Open Access | Times Cited: 45
Beneath the label: unsatisfactory compliance with ESRB, PEGI and IARC industry self-regulation requiring loot box presence warning labels by video game companies
Leon Y. Xiao
Royal Society Open Science (2023) Vol. 10, Iss. 3
Open Access | Times Cited: 26
Leon Y. Xiao
Royal Society Open Science (2023) Vol. 10, Iss. 3
Open Access | Times Cited: 26
Breaking Ban: Belgium’s Ineffective Gambling Law Regulation of Video Game Loot Boxes
Leon Y. Xiao
(2022)
Open Access | Times Cited: 9
Leon Y. Xiao
(2022)
Open Access | Times Cited: 9
Beneath the label: unsatisfactory compliance with ESRB, PEGI, and IARC industry self-regulation requiring loot box presence warning labels by video game companies
Leon Y. Xiao
(2023)
Open Access | Times Cited: 5
Leon Y. Xiao
(2023)
Open Access | Times Cited: 5
Illegal video game loot boxes with transferable content on Steam: a longitudinal study on their presence and non-compliance with and non-enforcement of gambling law
Leon Y. Xiao, Laura L. Henderson
(2023)
Open Access | Times Cited: 1
Leon Y. Xiao, Laura L. Henderson
(2023)
Open Access | Times Cited: 1
Shopping Around for Loot Box Presence Warning Labels: Unsatisfactory Compliance on Epic, Nintendo, Sony, and Microsoft Platforms
Leon Y. Xiao
(2023)
Open Access | Times Cited: 1
Leon Y. Xiao
(2023)
Open Access | Times Cited: 1
Regulation of Video Gaming Loot Boxes: Lessons for South Africa from Abroad
E. van der Westhuizen, Marita Carnelley
Potchefstroom Electronic Law Journal/Potchefstroomse Elektroniese Regsblad (2023) Vol. 26
Open Access | Times Cited: 1
E. van der Westhuizen, Marita Carnelley
Potchefstroom Electronic Law Journal/Potchefstroomse Elektroniese Regsblad (2023) Vol. 26
Open Access | Times Cited: 1
Whether loot boxes are gambling is a red herring
Leon Y. Xiao, Laura L. Henderson, Tullia C. Fraser, et al.
(2023)
Closed Access
Leon Y. Xiao, Laura L. Henderson, Tullia C. Fraser, et al.
(2023)
Closed Access