
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
La política a la que jugamos. Cultura, videojuegos y ludoficción política en la plataforma steam
Salvador Gómez‐García, María del Mar Chicharro Merayo, Mireya Vicent-Ibáñez, et al.
INDEX COMUNICACIÓN (2022) Vol. 12, Iss. 2, pp. 277-303
Open Access | Times Cited: 6
Salvador Gómez‐García, María del Mar Chicharro Merayo, Mireya Vicent-Ibáñez, et al.
INDEX COMUNICACIÓN (2022) Vol. 12, Iss. 2, pp. 277-303
Open Access | Times Cited: 6
Showing 6 citing articles:
TikTok and Political Communication: The Latest Frontier of Politainment? A Case Study
Laura Cervi, Santiago Tejedor, Fernando García
Media and Communication (2023) Vol. 11, Iss. 2
Open Access | Times Cited: 41
Laura Cervi, Santiago Tejedor, Fernando García
Media and Communication (2023) Vol. 11, Iss. 2
Open Access | Times Cited: 41
The rise of war influencers: Creators, platforms, and the visibility of conflict zones
Tom Divon, Moa Eriksson Krutrök
Deleted Journal (2025) Vol. 2
Closed Access
Tom Divon, Moa Eriksson Krutrök
Deleted Journal (2025) Vol. 2
Closed Access
Digital Games as Persuasion Spaces for Political Marketing: Joe Biden’s Campaign in Fortnite
Jenniffer Soto de la Cruz, Teresa de la Hera, Sara Cortés Gómez, et al.
Media and Communication (2023) Vol. 11, Iss. 2
Open Access | Times Cited: 8
Jenniffer Soto de la Cruz, Teresa de la Hera, Sara Cortés Gómez, et al.
Media and Communication (2023) Vol. 11, Iss. 2
Open Access | Times Cited: 8
Jóvenes, videojuegos y ocio digital. Consumos, usos y significados
Mar Chicharro, Fátima Gil Gascón, Salvador Gómez‐García
Comunicación y Medios (2024) Vol. 33, Iss. 49, pp. 15-25
Open Access | Times Cited: 1
Mar Chicharro, Fátima Gil Gascón, Salvador Gómez‐García
Comunicación y Medios (2024) Vol. 33, Iss. 49, pp. 15-25
Open Access | Times Cited: 1
Contemporary Political Discourse in Digital Games: A Systematic Approach
Jenniffer Soto de la Cruz, Sara Cortés Gómez, Pilar Lacasa
Media and Communication (2024) Vol. 13
Open Access | Times Cited: 1
Jenniffer Soto de la Cruz, Sara Cortés Gómez, Pilar Lacasa
Media and Communication (2024) Vol. 13
Open Access | Times Cited: 1
Games as Political Actors in Digital Journalism
Salvador Gómez‐García, Teresa de la Hera
Media and Communication (2023) Vol. 11, Iss. 2
Open Access | Times Cited: 3
Salvador Gómez‐García, Teresa de la Hera
Media and Communication (2023) Vol. 11, Iss. 2
Open Access | Times Cited: 3
Ampliando voces en los estudios de fans: diálogos desde Iberoamérica
María-José Establés, Mar Guerrero-Pico, Johanna Montauban Bryce
Contratexto (2022), Iss. 038, pp. 13-19
Open Access
María-José Establés, Mar Guerrero-Pico, Johanna Montauban Bryce
Contratexto (2022), Iss. 038, pp. 13-19
Open Access