OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Beyond the Early Adopters: Escape Rooms in Science Education
Alice Veldkamp, Marie‐Christine P. J. Knippels, Wouter van Joolingen
Frontiers in Education (2021) Vol. 6
Open Access | Times Cited: 37

Showing 1-25 of 37 citing articles:

Out-of-the-Box Learning: Digital Escape Rooms as a Metaphor for Breaking Down Barriers in STEM Education
Tatjana Sidekerskienė, Robertas Damaševičius
Sustainability (2023) Vol. 15, Iss. 9, pp. 7393-7393
Open Access | Times Cited: 34

Designing Digital Escape Rooms with Generative AI in University Contexts: A Qualitative Study
Paula Rodríguez Rivera, José M. Rodríguez-Ferrer, Ana Manzano León
Multimodal Technologies and Interaction (2025) Vol. 9, Iss. 3, pp. 20-20
Open Access | Times Cited: 1

Using the Escape Room game-based approach in chemistry teaching
Aleksandra Naumoska, Hari Dimeski, Марина Стојановска
Journal of the Serbian Chemical Society (2023) Vol. 88, Iss. 5, pp. 563-575
Open Access | Times Cited: 17

Learning with a digital escape room game: before or after instruction?
Josef Buchner, Martina Rüter, Michael Kerres
Research and Practice in Technology Enhanced Learning (2022) Vol. 17, Iss. 1
Open Access | Times Cited: 25

You escaped! How did you learn during gameplay?
Alice Veldkamp, Johanna Rebecca Niese, Martijn Heuvelmans, et al.
British Journal of Educational Technology (2022) Vol. 53, Iss. 5, pp. 1430-1458
Open Access | Times Cited: 23

Perceptions of pre-service teachers while developing a virtual educational escape room (VEER) using online collaborative learning
Vered Yeflach-Wishkerman
International Journal of Educational Research (2024) Vol. 125, pp. 102348-102348
Closed Access | Times Cited: 5

Can pre-service teachers learn about fake news by playing an augmented reality escape game?
Josef Buchner, Elke Höfler
Contemporary Educational Technology (2024) Vol. 16, Iss. 2, pp. ep504-ep504
Open Access | Times Cited: 4

Promoting Intraprofessional Collaboration and Critical Thinking With Escape Rooms: An Example of a Clinical Skills Class
Chia-Wei Fan, Vicki Case
American Journal of Occupational Therapy (2025) Vol. 79, Iss. 3
Closed Access

Serious Games for Seismic Risk Education: The Case of the ENP-CP Project
A. Goretti, Gemma Musacchio
GeoHazards (2024) Vol. 5, Iss. 2, pp. 310-328
Open Access | Times Cited: 3

Innovative Learning Activities for Ethnically Diverse Students in Macedonian Science Education
Katerina Rusevska, Lambe Barandovski, Vladimir M. Petruševski, et al.
Center for Educational Policy Studies Journal (2024) Vol. 14, Iss. 1, pp. 55-77
Open Access | Times Cited: 2

Playing an Augmented Reality Escape Game Promotes Learning About Fake News
Josef Buchner
Technology Knowledge and Learning (2024)
Open Access | Times Cited: 2

Escape rooms technology as a way of teaching mathematics to secondary school students
Mansour Saleh Alabdulaziz
Education and Information Technologies (2023) Vol. 28, Iss. 10, pp. 13459-13484
Open Access | Times Cited: 5

Effekte eines Augmented Reality Escape Games auf das Lernen über Fake News
Josef Buchner
MedienPädagogik Zeitschrift für Theorie und Praxis der Medienbildung (2023) Vol. 51, pp. 65-86
Open Access | Times Cited: 4

A role game to learn about risk perception via downward counterfactual thinking.
Maria Vittoria Gargiulo, Gordon Woo, Raffaella Russo, et al.
International Journal of Disaster Risk Reduction (2024), pp. 105000-105000
Open Access | Times Cited: 1

Escape our Lab: creating an escape room game in the field of materials science and crystallography
Christian Schimpf, Jonas Lachmann, Marius Holger Wetzel, et al.
Journal of Applied Crystallography (2023) Vol. 56, Iss. 5, pp. 1544-1556
Open Access | Times Cited: 3

A Novel Framework for Developing Digital Platforms for Engineering Students
K. S. Sastry Musti, Harmony Musiyarira
Advances in educational technologies and instructional design book series (2023), pp. 115-138
Closed Access | Times Cited: 2

Escape experience Aeroseum: a classical mechanics escape room
Sebastian Kilde Löfgren, Merel Wevers, Jonathan Weidow, et al.
Physics Education (2024) Vol. 59, Iss. 4, pp. 045021-045021
Open Access

A Role Game to Learn About Risk Perception Via Downward Counterfactual Thinking
Maria Vittoria Gargiulo, Gordon Woo, Raffaella Russo, et al.
(2024)
Closed Access

Mit Educational Escape Games lernen – Willkommen im MINT-Escape Room 2.0
Julia Thurner-Irmler
Springer eBooks (2024), pp. 187-204
Closed Access

A didactic experience for educating the youngest generations about seismic risk using an escape room
Maria Vittoria Gargiulo, Ferdinando Napolitano, Ortensia Amoroso, et al.
Frontiers in Communication (2024) Vol. 9
Open Access

Case Study to Escape Room: The Design of a Parkinson’s Disease Based Escape Room
Stephen R. Slauson
Creative Education (2024) Vol. 15, Iss. 10, pp. 2099-2110
Open Access

An innovative gamification tool to enhance intercultural competence and self-efficacy among healthcare professionals caring for vulnerable migrants and refugees
Ruben Moreno-Comellas, Adrià Murias‐Closas, Stella Evangelidou, et al.
International Journal for Equity in Health (2024) Vol. 23, Iss. 1
Open Access

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