
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Psychosocial Impacts of Mobile Game on K12 Students and Trend Exploration for Future Educational Mobile Games
Yuanzhe Li, Zezheng Xu, Yu Hsiang Hao, et al.
Frontiers in Education (2022) Vol. 7
Open Access | Times Cited: 20
Yuanzhe Li, Zezheng Xu, Yu Hsiang Hao, et al.
Frontiers in Education (2022) Vol. 7
Open Access | Times Cited: 20
Showing 20 citing articles:
Determination of Factors Influencing the Behavioral Intention to Play “Mobile Legends: Bang-Bang” during the COVID-19 Pandemic: Integrating UTAUT2 and System Usability Scale for a Sustainable E-Sport Business
Ardvin Kester S. Ong, Yogi Tri Prasetyo, Kirstien Paola E. Robas, et al.
Sustainability (2023) Vol. 15, Iss. 4, pp. 3170-3170
Open Access | Times Cited: 15
Ardvin Kester S. Ong, Yogi Tri Prasetyo, Kirstien Paola E. Robas, et al.
Sustainability (2023) Vol. 15, Iss. 4, pp. 3170-3170
Open Access | Times Cited: 15
Beyond play: a comparative study of multi-sensory and traditional toys in child education
Yijun Fan, Daphne Khee Chong, Yuanzhe Li
Frontiers in Education (2024) Vol. 9
Open Access | Times Cited: 5
Yijun Fan, Daphne Khee Chong, Yuanzhe Li
Frontiers in Education (2024) Vol. 9
Open Access | Times Cited: 5
Torn Between Two Lovers: The Plight of Students Hooked on Mobile Games
Detchie Van Compania, Judith Rabacal
(2025) Vol. V33, Iss. 8, pp. 927-939
Open Access
Detchie Van Compania, Judith Rabacal
(2025) Vol. V33, Iss. 8, pp. 927-939
Open Access
Overviews of Internet of Things Applications in China’s Hospitality Industry
Mengyuan Chen, Zheng Jiang, Zezheng Xu, et al.
Processes (2022) Vol. 10, Iss. 7, pp. 1256-1256
Open Access | Times Cited: 18
Mengyuan Chen, Zheng Jiang, Zezheng Xu, et al.
Processes (2022) Vol. 10, Iss. 7, pp. 1256-1256
Open Access | Times Cited: 18
Learn biology using digital game-based learning: A systematic literature review
Risya Pramana Situmorang, Hadi Suwono, Munzil Munzil, et al.
Eurasia Journal of Mathematics Science and Technology Education (2024) Vol. 20, Iss. 6, pp. em2459-em2459
Open Access | Times Cited: 3
Risya Pramana Situmorang, Hadi Suwono, Munzil Munzil, et al.
Eurasia Journal of Mathematics Science and Technology Education (2024) Vol. 20, Iss. 6, pp. em2459-em2459
Open Access | Times Cited: 3
The effect of educational mobile games on learning performance: a meta-analysis and research synthesis
Ahmed Tlili, Michael Agyemang Adarkwah, Soheil Salha, et al.
Interactive Learning Environments (2024), pp. 1-23
Closed Access | Times Cited: 2
Ahmed Tlili, Michael Agyemang Adarkwah, Soheil Salha, et al.
Interactive Learning Environments (2024), pp. 1-23
Closed Access | Times Cited: 2
Development and validation of a scale for streaming dependence (SDS) of online games in a Peruvian population
Liset Z. Sairitupa-Sanchez, Alejandra Collantes-Vargas, Oriana Rivera‐Lozada, et al.
Frontiers in Psychology (2023) Vol. 14
Open Access | Times Cited: 4
Liset Z. Sairitupa-Sanchez, Alejandra Collantes-Vargas, Oriana Rivera‐Lozada, et al.
Frontiers in Psychology (2023) Vol. 14
Open Access | Times Cited: 4
Correlation among game addiction, achievement emotion, and learning motivation: A study of Indonesian youth in the context of e-learning system
Rona Nisa Sofia Amriza, Siti Jamiatul Husnaini, Aruga Yudish Firmansyah
Research and Practice in Technology Enhanced Learning (2023) Vol. 19, pp. 027-027
Open Access | Times Cited: 4
Rona Nisa Sofia Amriza, Siti Jamiatul Husnaini, Aruga Yudish Firmansyah
Research and Practice in Technology Enhanced Learning (2023) Vol. 19, pp. 027-027
Open Access | Times Cited: 4
Physics Learning Media Based on Mobile Learning on the Android Platform to Increase Student’s HOTS
Dian Rif'atul A'yun, İnsih Wilujeng
Jurnal Penelitian Pendidikan IPA (2024) Vol. 10, Iss. 8, pp. 4470-4479
Open Access | Times Cited: 1
Dian Rif'atul A'yun, İnsih Wilujeng
Jurnal Penelitian Pendidikan IPA (2024) Vol. 10, Iss. 8, pp. 4470-4479
Open Access | Times Cited: 1
Appnome analysis reveals small or no associations between social media app-specific usage and adolescent well-being
Yuning Liu, Laura Marciano
Scientific Reports (2024) Vol. 14, Iss. 1
Open Access | Times Cited: 1
Yuning Liu, Laura Marciano
Scientific Reports (2024) Vol. 14, Iss. 1
Open Access | Times Cited: 1
Priming creativity: Doing math reduces creativity and happiness whereas playing short online games enhance them
Jennifer Haase, Paul H. P. Hanel
Frontiers in Education (2022) Vol. 7
Open Access | Times Cited: 5
Jennifer Haase, Paul H. P. Hanel
Frontiers in Education (2022) Vol. 7
Open Access | Times Cited: 5
Integrating Game-Based Learning and Mobile Learning in Early Childhood Education
Blandina Manditereza
Advances in early childhood and K-12 education (2024), pp. 240-260
Closed Access
Blandina Manditereza
Advances in early childhood and K-12 education (2024), pp. 240-260
Closed Access
"PASS YOUR LIMIT": Development of game based learning as an effort to enhance vocational school students motivation in learning of limit
Kristina Widjajanti, Moechammad Sarosa, Vuvut Selviana, et al.
AIP conference proceedings (2024) Vol. 3235, pp. 030008-030008
Closed Access
Kristina Widjajanti, Moechammad Sarosa, Vuvut Selviana, et al.
AIP conference proceedings (2024) Vol. 3235, pp. 030008-030008
Closed Access
Parental Phubbing Behavior and Adolescents’ Online Gaming Time: The Mediating Role of Electronic Health Literacy
Jinnan Liu, Tao Xie, Ying Mao
Behavioral Sciences (2024) Vol. 14, Iss. 10, pp. 925-925
Open Access
Jinnan Liu, Tao Xie, Ying Mao
Behavioral Sciences (2024) Vol. 14, Iss. 10, pp. 925-925
Open Access
Mobile Gamers versus Non-gamer students’ endurance levels via Beep and 3-minute step test
Joseph Lobo, Bryan Dale Bernardo
Pedagogy of Physical Culture and Sports (2023) Vol. 27, Iss. 1, pp. 54-62
Open Access | Times Cited: 1
Joseph Lobo, Bryan Dale Bernardo
Pedagogy of Physical Culture and Sports (2023) Vol. 27, Iss. 1, pp. 54-62
Open Access | Times Cited: 1
Increase Interest in Learning Mathematics for 5th Grade Students Using Android Game-Based Learning Media
Wulan Ningdyah Anggraini
International Journal of Elementary Education (2023) Vol. 7, Iss. 4, pp. 637-645
Open Access | Times Cited: 1
Wulan Ningdyah Anggraini
International Journal of Elementary Education (2023) Vol. 7, Iss. 4, pp. 637-645
Open Access | Times Cited: 1
Critical Review of Innovative Greenhouse Gas (GHG) Reduction Strategic Development of Air China Limited
Haoyi Yang, Zezheng Xu, Mingyan Gu, et al.
BCP Business & Management (2022) Vol. 21, pp. 260-267
Open Access | Times Cited: 1
Haoyi Yang, Zezheng Xu, Mingyan Gu, et al.
BCP Business & Management (2022) Vol. 21, pp. 260-267
Open Access | Times Cited: 1
Enhancing college English teaching models through the application of cognitive psychology: a focus on listening processes
Tianjiao Gui, Chenmeng Wu
Frontiers in Education (2023) Vol. 8
Open Access
Tianjiao Gui, Chenmeng Wu
Frontiers in Education (2023) Vol. 8
Open Access
A mechanistic overview of gaming and mental health: towards bridging the gap between research and practice
Soumya Prakash Biswal
(2023) Vol. 1, Iss. 1
Open Access
Soumya Prakash Biswal
(2023) Vol. 1, Iss. 1
Open Access
Analysis of Business Issues and Ethical Compliance of Uber’s Branding Strategy
Xiong Ye, Jiarui Jiao, Jiali Wang, et al.
BCP Business & Management (2022) Vol. 21, pp. 57-62
Open Access
Xiong Ye, Jiarui Jiao, Jiali Wang, et al.
BCP Business & Management (2022) Vol. 21, pp. 57-62
Open Access