OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Multi-Exergames to Set Targets and Supplement the Intensified Conventional Balance Training in Patients With Stroke: A Randomized Pilot Trial
Imre Cikajlo, Marko Rudolf, Renato Mainetti, et al.
Frontiers in Psychology (2020) Vol. 11
Open Access | Times Cited: 26

Showing 1-25 of 26 citing articles:

Design of Virtual Reality Exergames for Upper Limb Stroke Rehabilitation Following Iterative Design Methods: Usability Study
Julián Felipe Villada Castillo, Maria F. Montoya, John Muñoz, et al.
JMIR Serious Games (2024) Vol. 12, pp. e48900-e48900
Open Access | Times Cited: 18

Recent trends in telerehabilitation of stroke patients: A narrative review
Vitaly A. Nikolaev, A. A. Nikolaev
Neurorehabilitation (2022) Vol. 51, Iss. 1, pp. 1-22
Open Access | Times Cited: 41

Applying Game-Based Approaches for Physical Rehabilitation of Poststroke Patients: A Systematic Review
Soheila Saeedi, Marjan Ghazisaeedi, Sorayya Rezayi
Journal of Healthcare Engineering (2021) Vol. 2021, pp. 1-27
Open Access | Times Cited: 30

Wii Fit-Based Biofeedback Rehabilitation Among Post-Stroke Patients: A Systematic Review and Meta-Analysis of Randomized Controlled Trial
Seyedeh Maryam Ghazavi Dozin, Nasser Mohammad Rahimi, Reza Aminzadeh
Biological Research For Nursing (2023) Vol. 26, Iss. 1, pp. 5-20
Closed Access | Times Cited: 11

Contextually aware mental health chatbots: Pairwise learning in NLP and LSTM for enhanced conversational support
Bharat Tripathi, Divyansh Kumar, V. Sharma
AIP conference proceedings (2025) Vol. 3224, pp. 020034-020034
Closed Access

Game-based visual feedback-guided dynamic balance training versus conventional training in patients with hemiplegia: a pilot randomized controlled trial
Yan Xu, Jiadong Ni, Yajing Yang, et al.
Journal of Rehabilitation Medicine (2025) Vol. 57, pp. jrm41277-jrm41277
Open Access

The Landscape of Virtual Reality Use in Mobility Rehabilitation from 2010–2023: A Scoping Review
Danielle T. Felsberg, Reza Pousti, Charlend K. Howard, et al.
Technologies (2025) Vol. 13, Iss. 5, pp. 167-167
Open Access

Developing machine learning models for personalized game-based stroke rehabilitation therapy in virtual reality
Ahmed A. Alsheikhy, Tawfeeq Shawly, Yahia Said, et al.
Alexandria Engineering Journal (2025) Vol. 121, pp. 358-369
Closed Access

The WeReha Project for an Innovative Home-Based Exercise Training in Chronic Stroke Patients: A Clinical Study
Rosa Grazia Bellomo, Teresa Paolucci, Aristide Saggino, et al.
Journal of Central Nervous System Disease (2020) Vol. 12, pp. 117957352097986-117957352097986
Open Access | Times Cited: 18

Telerehabilitation of Post-Stroke Patients with Motor Function Disorders: A Review
Vitaly A. Nikolaev, Olga G. Safonicheva, A. A. Nikolaev
Advances in Gerontology (2022) Vol. 12, Iss. 3, pp. 339-346
Open Access | Times Cited: 9

Exergaming and education: a relational model for games selection and evaluation
Dhk Chow, Ka Fai Mann
Frontiers in Psychology (2023) Vol. 14
Open Access | Times Cited: 4

Impact of whole-body vibration training on ankle joint proprioception and balance in stroke patients: a prospective cohort study
Peng Xu, Jianxia Song, Wenxiang Fan, et al.
BMC Musculoskeletal Disorders (2024) Vol. 25, Iss. 1
Open Access | Times Cited: 1

Biomechanical Assessment of Post-Stroke Patients’ Upper Limb before and after Rehabilitation Therapy Based on FES and VR
Daniela Montoya, Patricio Barría, Carlos A. Cifuentes, et al.
Sensors (2022) Vol. 22, Iss. 7, pp. 2693-2693
Open Access | Times Cited: 7

The Immediate Effects of Different Types of Augmented Feedback on Fast Walking Speed Performance and Intrinsic Motivation After Stroke
Saleh M. Alhirsan, Carmen Capo‐Lugo, Christopher P. Hurt, et al.
Archives of Rehabilitation Research and Clinical Translation (2023) Vol. 5, Iss. 2, pp. 100265-100265
Open Access | Times Cited: 2

Data-Driven Classification of Human Movements in Virtual Reality–Based Serious Games: Preclinical Rehabilitation Study in Citizen Science
Roni Barak Ventura, Kora Stewart Hughes, Oded Nov, et al.
JMIR Serious Games (2021) Vol. 10, Iss. 1, pp. e27597-e27597
Open Access | Times Cited: 4

Effect of Exergame on Post-stroke Management: A Literature Review
Panggih Priyo Wicaksono, Umi Budi Rahayu, Rinna Ainul Maghfiroh
Advances in health sciences research/Advances in Health Sciences Research (2023), pp. 490-504
Closed Access

Gamified Motor Learning Through High-Fidelity Sensor Technology
Paris Mavromoustakos Blom, Vasileios Mylonas, Thomas Nikodelis, et al.
(2023), pp. 1-7
Open Access

The Use of Embedded Context-Sensitive Attractors for Clinical Walking Test Guidance in Virtual Reality
Charlotte Croucher, Wendy Powell, Matt Dicks, et al.
Frontiers in Virtual Reality (2021) Vol. 2
Open Access

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