
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Customizing Your Demons: Anxiety Reduction via Anthropomorphizing and Destroying an “Anxiety Avatar”
Daniel Pimentel, Sri Kalyanaraman
Frontiers in Psychology (2020) Vol. 11
Open Access | Times Cited: 19
Daniel Pimentel, Sri Kalyanaraman
Frontiers in Psychology (2020) Vol. 11
Open Access | Times Cited: 19
Showing 19 citing articles:
Extended reality for mental health: Current trends and future challenges
Patricia Pons, Samuel Navas Medrano, José L. Soler-Domínguez
Frontiers in Computer Science (2022) Vol. 4
Open Access | Times Cited: 31
Patricia Pons, Samuel Navas Medrano, José L. Soler-Domínguez
Frontiers in Computer Science (2022) Vol. 4
Open Access | Times Cited: 31
Examining how gamers connect with their avatars to assess their anxiety: A novel artificial intelligence approach
Kaiden Hein, Connor Conkey-Morrison, Tyrone L. Burleigh, et al.
Acta Psychologica (2024) Vol. 246, pp. 104298-104298
Open Access | Times Cited: 5
Kaiden Hein, Connor Conkey-Morrison, Tyrone L. Burleigh, et al.
Acta Psychologica (2024) Vol. 246, pp. 104298-104298
Open Access | Times Cited: 5
“You can’t be deadnamed in a video game”: Transgender and gender diverse adolescents’ use of video game avatar creation for gender-affirmation and exploration
John L. McKenna, Yu-Chi Wang, Coleen R. Williams, et al.
Journal of LGBT Youth (2022) Vol. 21, Iss. 1, pp. 29-49
Closed Access | Times Cited: 19
John L. McKenna, Yu-Chi Wang, Coleen R. Williams, et al.
Journal of LGBT Youth (2022) Vol. 21, Iss. 1, pp. 29-49
Closed Access | Times Cited: 19
Anthropomorphization of AI: Opportunities and Risks
Ameet Deshpande, Tanmay Rajpurohit, Karthik Narasimhan, et al.
(2023)
Open Access | Times Cited: 13
Ameet Deshpande, Tanmay Rajpurohit, Karthik Narasimhan, et al.
(2023)
Open Access | Times Cited: 13
Meeting Needs: How Social Interaction Anxiety, Zoom Fatigue, Relatedness, and Demographics Predict Virtual Meeting Feature Preferences
Chaeyun Lim, Alex Leith, Rabindra Ratan, et al.
Computers in Human Behavior Reports (2025), pp. 100673-100673
Open Access
Chaeyun Lim, Alex Leith, Rabindra Ratan, et al.
Computers in Human Behavior Reports (2025), pp. 100673-100673
Open Access
Expression-in-action and Expression-on-action: A Systematic Review of Mediums for Expression in Mental Health
Tian Xu, Sid Cook, Bryan Semaan, et al.
(2025), pp. 1-20
Closed Access
Tian Xu, Sid Cook, Bryan Semaan, et al.
(2025), pp. 1-20
Closed Access
Responsible design and assessment of a SARS-CoV virtual reality rehabilitation programme: guidance ethics in context
Merlijn Smits, Geke Ludden, Peter‐Paul Verbeek, et al.
Journal of Responsible Innovation (2022) Vol. 9, Iss. 3, pp. 344-370
Open Access | Times Cited: 14
Merlijn Smits, Geke Ludden, Peter‐Paul Verbeek, et al.
Journal of Responsible Innovation (2022) Vol. 9, Iss. 3, pp. 344-370
Open Access | Times Cited: 14
How Avatar Customization Affects Fear in a Game-based Digital Exposure Task for Social Anxiety
Martin Dechant, Max V. Birk, Youssef Shiban, et al.
Proceedings of the ACM on Human-Computer Interaction (2021) Vol. 5, Iss. CHI PLAY, pp. 1-27
Open Access | Times Cited: 17
Martin Dechant, Max V. Birk, Youssef Shiban, et al.
Proceedings of the ACM on Human-Computer Interaction (2021) Vol. 5, Iss. CHI PLAY, pp. 1-27
Open Access | Times Cited: 17
Virtual climate scientist: A VR learning experience about paleoclimatology for underrepresented students
Daniel Pimentel, Sri Kalyanaraman
Interactive Learning Environments (2021) Vol. 31, Iss. 7, pp. 4426-4439
Closed Access | Times Cited: 12
Daniel Pimentel, Sri Kalyanaraman
Interactive Learning Environments (2021) Vol. 31, Iss. 7, pp. 4426-4439
Closed Access | Times Cited: 12
The Effect of Self-Discrepancy on Online Behavior: A Literature Review
Chuan Hu, Rui Cao, Jiao Huang, et al.
Frontiers in Psychology (2022) Vol. 13
Open Access | Times Cited: 9
Chuan Hu, Rui Cao, Jiao Huang, et al.
Frontiers in Psychology (2022) Vol. 13
Open Access | Times Cited: 9
Playing a Flawless Character? Exploring Differences Between Experts and Novices in Tabletop Role-Playing Games and Potential Benefits for Well-Being
Susanne Poeller, Martin Dechant, Regan L. Mandryk
(2023), pp. 1-7
Open Access | Times Cited: 4
Susanne Poeller, Martin Dechant, Regan L. Mandryk
(2023), pp. 1-7
Open Access | Times Cited: 4
“Don’t Look at Me!”: The Role of Avatars’ Presentation Style and Gaze Direction in Social Chatbot Design
Jingyi Yuan, Xixian Peng, Yichen Henry Liu, et al.
Computers in Human Behavior (2024) Vol. 164, pp. 108501-108501
Closed Access | Times Cited: 1
Jingyi Yuan, Xixian Peng, Yichen Henry Liu, et al.
Computers in Human Behavior (2024) Vol. 164, pp. 108501-108501
Closed Access | Times Cited: 1
Learning with Yourself: a Tangible Twin Robot System to Promote STEM Education
Jiasi Gao, Jiangtao Gong, Guyue Zhou, et al.
2021 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS) (2022), pp. 4981-4988
Closed Access | Times Cited: 6
Jiasi Gao, Jiangtao Gong, Guyue Zhou, et al.
2021 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS) (2022), pp. 4981-4988
Closed Access | Times Cited: 6
Identification with Game Characters: Theoretical Explanations, Predictors, and Psychological Outcomes
Özlem İSKENDER
Psikiyatride Guncel Yaklasimlar - Current Approaches in Psychiatry (2023) Vol. 15, Iss. 2, pp. 203-219
Open Access | Times Cited: 3
Özlem İSKENDER
Psikiyatride Guncel Yaklasimlar - Current Approaches in Psychiatry (2023) Vol. 15, Iss. 2, pp. 203-219
Open Access | Times Cited: 3
Effect of External Characteristics of a Virtual Human Being During the Use of a Computer-Assisted Therapy Tool
Navid Ashrafi, Vanessa Neuhaus, Francesco Vona, et al.
Lecture notes in computer science (2024), pp. 3-21
Closed Access
Navid Ashrafi, Vanessa Neuhaus, Francesco Vona, et al.
Lecture notes in computer science (2024), pp. 3-21
Closed Access
User-Avatar discrepancy scale: a comparative measurement of self and avatar views
Taylor Brown, Lukas Blinka, Kara Dadswell, et al.
Behaviour and Information Technology (2024), pp. 1-18
Open Access
Taylor Brown, Lukas Blinka, Kara Dadswell, et al.
Behaviour and Information Technology (2024), pp. 1-18
Open Access
Improving social anxiety in lesbian, gay, bisexual, transgender, questioning, intersex and asexual individuals through avatar customization and communication
Kenji Yokotani, Masanori Takano, Nobuhito Abe, et al.
Asian Journal Of Social Psychology (2024)
Closed Access
Kenji Yokotani, Masanori Takano, Nobuhito Abe, et al.
Asian Journal Of Social Psychology (2024)
Closed Access
The Impact of Virtual Streamer Anthropomorphism on Consumer Purchase Intention: Cognitive Trust as a Mediator
Chunyu Li, Fei Huang
Behavioral Sciences (2024) Vol. 14, Iss. 12, pp. 1228-1228
Open Access
Chunyu Li, Fei Huang
Behavioral Sciences (2024) Vol. 14, Iss. 12, pp. 1228-1228
Open Access
Digitization of Mental Health Services
Lagnajita Chatterjee, Rumela Sengupta
Advances in healthcare information systems and administration book series (2022), pp. 206-235
Closed Access | Times Cited: 1
Lagnajita Chatterjee, Rumela Sengupta
Advances in healthcare information systems and administration book series (2022), pp. 206-235
Closed Access | Times Cited: 1