OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Improving Serious Games to Tackle Childhood Obesity
Maroua Belghali, Yauhen Statsenko, Abdulsalam Al-Za’abi
Frontiers in Psychology (2021) Vol. 12
Open Access | Times Cited: 12

Showing 12 citing articles:

Design And Development of Cost-Effective Exergames For Activity Incrementation
Ata Jahangir Moshayedi, Sithembiso Khaya Sambo, Amin Kolahdooz
2022 2nd International Conference on Consumer Electronics and Computer Engineering (ICCECE) (2022), pp. 133-137
Closed Access | Times Cited: 17

Time to act on childhood obesity: the use of technology
Debora Porri, Letteria Anna Morabito, Paola Cavallaro, et al.
Frontiers in Pediatrics (2024) Vol. 12
Open Access | Times Cited: 3

Gifted education in United Arab Emirates: Analyses from a learning-resource perspective
Sadiq Abdulwahed Ahmed Ismail, Mariam Ali Alghawi, Khalifa Ali Alsuwaidi
Cogent Education (2022) Vol. 9, Iss. 1
Open Access | Times Cited: 13

Analyzing the Sociodemographic Factors Impacting the Use of Virtual Reality for Controlling Obesity
Mona Alduailij, Wadee Alhalabi, Mai Alduaili, et al.
International Journal on Semantic Web and Information Systems (2022) Vol. 18, Iss. 1, pp. 1-38
Open Access | Times Cited: 7

Exploring Common Game Elements in Serious Game Interventions for Health and Obesity Awareness in Children: A Systematic Review
Noor Izdhora Mohd Bazid, Suzana Ahmad, Norizan Mat Diah, et al.
International Journal of Emerging Technologies in Learning (iJET) (2024) Vol. 19, Iss. 04, pp. 17-32
Open Access | Times Cited: 1

Designing and Developing an Educational-Therapeutic Game for Improving Healthy Lifestyle in Children and Adolescents
Fatemeh Azizi-Soleiman, Motahar Heidari‐Beni, Zeinab Hemati, et al.
International Journal of Computer Games Technology (2023) Vol. 2023, pp. 1-7
Open Access | Times Cited: 2

Development, usability, formative assessment, and story immersion of Nutrigame, a mHealth nutrition education app
CARINA DE SOUSA SANTOS, Bruna Caroline Chaves Garcia, Ludiany Aparecida Moreira de Souza, et al.
Journal on Interactive Systems (2023) Vol. 14, Iss. 1, pp. 470-480
Open Access | Times Cited: 2

The Optimal Cut-Off Point of Physical Activity for the Prevention of Childhood Overweight and Obesity
Shuxian Wu, Yu Huang, Lei Wang, et al.
Children (2024) Vol. 11, Iss. 5, pp. 569-569
Open Access

Fostering Healthy Food Habits Through Video Games
Sara Cabascango, Ismael Andrango, Graciela Guerrero
EAI/Springer Innovations in Communication and Computing (2023), pp. 185-202
Closed Access

The Relationship Between the Use of Digital Devices and Sleep Quality, Physical Activity and Eating Behavior in Preschool Children
Daria Bukhalenkova, Аleksander Veraksa, Tatiana Chichinina
Journal of Modern Foreign Psychology (2022) Vol. 11, Iss. 2, pp. 68-80
Open Access

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