
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Feasibility and Enjoyment of Exercise Video Games in Older Adults
Sara A. Freed, Briana N. Sprague, Abigail Stephan, et al.
Frontiers in Public Health (2021) Vol. 9
Open Access | Times Cited: 27
Sara A. Freed, Briana N. Sprague, Abigail Stephan, et al.
Frontiers in Public Health (2021) Vol. 9
Open Access | Times Cited: 27
Showing 1-25 of 27 citing articles:
The impact of Exergames on emotional experience: a systematic review
Lucas Murrins Marques, Pedro Makoto Uchida, Sara Pinto Barbosa
Frontiers in Public Health (2023) Vol. 11
Open Access | Times Cited: 23
Lucas Murrins Marques, Pedro Makoto Uchida, Sara Pinto Barbosa
Frontiers in Public Health (2023) Vol. 11
Open Access | Times Cited: 23
Experiences of older adults participating in dance exergames: A systematic review and meta-synthesis
Si Qi Yoong, Xi Vivien Wu, Ying Jiang
International Journal of Nursing Studies (2024) Vol. 152, pp. 104696-104696
Open Access | Times Cited: 9
Si Qi Yoong, Xi Vivien Wu, Ying Jiang
International Journal of Nursing Studies (2024) Vol. 152, pp. 104696-104696
Open Access | Times Cited: 9
Effects of active exergames on physical performance in older people: an overview of systematic reviews and meta-analysis
Jordan Hernández-Martínez, Francisco Ramos-Espinoza, Cristopher Muñoz-Vásquez, et al.
Frontiers in Public Health (2024) Vol. 12
Open Access | Times Cited: 9
Jordan Hernández-Martínez, Francisco Ramos-Espinoza, Cristopher Muñoz-Vásquez, et al.
Frontiers in Public Health (2024) Vol. 12
Open Access | Times Cited: 9
Immersive Virtual Reality Exergames to Promote the Well-being of Community-Dwelling Older Adults: Protocol for a Mixed Methods Pilot Study
Samira Mehrabi, John Muñoz, Aysha Basharat, et al.
JMIR Research Protocols (2022) Vol. 11, Iss. 6, pp. e32955-e32955
Open Access | Times Cited: 25
Samira Mehrabi, John Muñoz, Aysha Basharat, et al.
JMIR Research Protocols (2022) Vol. 11, Iss. 6, pp. e32955-e32955
Open Access | Times Cited: 25
Home-Based Physical Activity as a Healthy Aging Booster before and during COVID-19 Outbreak
Marianna De Maio, Cecilia Bratta, Alice Iannaccone, et al.
International Journal of Environmental Research and Public Health (2022) Vol. 19, Iss. 7, pp. 4317-4317
Open Access | Times Cited: 23
Marianna De Maio, Cecilia Bratta, Alice Iannaccone, et al.
International Journal of Environmental Research and Public Health (2022) Vol. 19, Iss. 7, pp. 4317-4317
Open Access | Times Cited: 23
The effects of a new immersive multidomain training on cognitive, dual-task and physical functions in older adults
Néva Béraud-Peigné, Pauline Maillot, Alexandra Perrot
GeroScience (2023) Vol. 46, Iss. 2, pp. 1825-1841
Open Access | Times Cited: 14
Néva Béraud-Peigné, Pauline Maillot, Alexandra Perrot
GeroScience (2023) Vol. 46, Iss. 2, pp. 1825-1841
Open Access | Times Cited: 14
Exergaming to Increase Physical Activity in Older Adults: Feasibility and Practical Implications
Patrik Rytterström, Anna Strömberg, Tiny Jaarsma, et al.
Current Heart Failure Reports (2024) Vol. 21, Iss. 4, pp. 439-459
Open Access | Times Cited: 4
Patrik Rytterström, Anna Strömberg, Tiny Jaarsma, et al.
Current Heart Failure Reports (2024) Vol. 21, Iss. 4, pp. 439-459
Open Access | Times Cited: 4
Rehabilitation Program for Elderly to Improve Physical and Cognitive Activities Using Nintendo Switch: A Feasibility Study in Care Settings.
Andreia Lima, Maria Teresa Moreira, Maria Salomé Martins Ferreira, et al.
Archives of Gerontology and Geriatrics Plus (2025), pp. 100121-100121
Open Access
Andreia Lima, Maria Teresa Moreira, Maria Salomé Martins Ferreira, et al.
Archives of Gerontology and Geriatrics Plus (2025), pp. 100121-100121
Open Access
Gamified Exercise in Virtual Reality: A Novel Intervention for Enhancing Mental Health and Reducing Suicidal Ideation in Older Adults
Yunqiu Dong, Hossein Faridniya, Zinat Ebrahimi, et al.
Healthcare (2025) Vol. 13, Iss. 8, pp. 859-859
Open Access
Yunqiu Dong, Hossein Faridniya, Zinat Ebrahimi, et al.
Healthcare (2025) Vol. 13, Iss. 8, pp. 859-859
Open Access
Does Using Technological Devices Motivate Older Adults to Engage in Physical Activities? A Systematic Review and Meta-analysis
Andrea Chirico, James Dawe, Fabio Alivernini, et al.
Topoi (2025)
Open Access
Andrea Chirico, James Dawe, Fabio Alivernini, et al.
Topoi (2025)
Open Access
Exploring lifelong literacy learning in digital gameplay among midlife-to-older adults
Yanan Shen, Habibah Ab Jalil
Educational Gerontology (2025), pp. 1-19
Closed Access
Yanan Shen, Habibah Ab Jalil
Educational Gerontology (2025), pp. 1-19
Closed Access
The User Experience of an Immersive and Interactive Wall Exergame in Older Adults
Néva Béraud-Peigné, Pauline Maillot, Alexandra Perrot
Games for Health Journal (2022) Vol. 12, Iss. 3, pp. 220-227
Closed Access | Times Cited: 11
Néva Béraud-Peigné, Pauline Maillot, Alexandra Perrot
Games for Health Journal (2022) Vol. 12, Iss. 3, pp. 220-227
Closed Access | Times Cited: 11
Older Adults and Three-Dimensional Exergaming: Motivators and Barriers to Participation and Retention
Breanna Crane, Brittany Drazich, Janiece L. Taylor, et al.
Games for Health Journal (2023) Vol. 12, Iss. 2, pp. 150-157
Open Access | Times Cited: 6
Breanna Crane, Brittany Drazich, Janiece L. Taylor, et al.
Games for Health Journal (2023) Vol. 12, Iss. 2, pp. 150-157
Open Access | Times Cited: 6
Use of serious games with older adults: systematic literature review
Bárbara-Mariana Gutiérrez-Pérez, Antonio Víctor Martín‐García, Alicia Murciano-Hueso, et al.
Humanities and Social Sciences Communications (2023) Vol. 10, Iss. 1
Open Access | Times Cited: 5
Bárbara-Mariana Gutiérrez-Pérez, Antonio Víctor Martín‐García, Alicia Murciano-Hueso, et al.
Humanities and Social Sciences Communications (2023) Vol. 10, Iss. 1
Open Access | Times Cited: 5
The Jade Gateway to Exergaming: How Socio-Cultural Factors Shape Exergaming Among East Asian Older Adults
Reza Hadi Mogavi, Juhyung Son, S. C. Yang, et al.
Proceedings of the ACM on Human-Computer Interaction (2024) Vol. 8, Iss. CHI PLAY, pp. 1-34
Open Access | Times Cited: 1
Reza Hadi Mogavi, Juhyung Son, S. C. Yang, et al.
Proceedings of the ACM on Human-Computer Interaction (2024) Vol. 8, Iss. CHI PLAY, pp. 1-34
Open Access | Times Cited: 1
Older Adults’ Perceptions of Cognitive, Physical, and Exergame Training: A Mixed Methods Investigation of a Four-Armed Randomized Controlled Pilot Trial
Abigail Stephan, Ava McVey, Tate Steele, et al.
Games for Health Journal (2024)
Closed Access | Times Cited: 1
Abigail Stephan, Ava McVey, Tate Steele, et al.
Games for Health Journal (2024)
Closed Access | Times Cited: 1
Effects of active video games on mental health among college students: a systematic review
Yue Zhao, Soh Kim Geok, Hazizi Abu Saad, et al.
BMC Public Health (2024) Vol. 24, Iss. 1
Open Access | Times Cited: 1
Yue Zhao, Soh Kim Geok, Hazizi Abu Saad, et al.
BMC Public Health (2024) Vol. 24, Iss. 1
Open Access | Times Cited: 1
Promoting healthy aging through exergames among older adults: single-player vs. multi-player modes
Runting Zhong, Xinhui Yang, Yi Wan
Educational Gerontology (2024) Vol. 50, Iss. 8, pp. 718-735
Closed Access
Runting Zhong, Xinhui Yang, Yi Wan
Educational Gerontology (2024) Vol. 50, Iss. 8, pp. 718-735
Closed Access
Exergames as Synchronous Collaborative Remote Training in Older Adults with Hypertension: A Mixed Methods Pilot Study
Susan Vorwerg, Luis Perotti, Rebecca Dahms, et al.
Lecture notes in computer science (2024), pp. 112-131
Closed Access
Susan Vorwerg, Luis Perotti, Rebecca Dahms, et al.
Lecture notes in computer science (2024), pp. 112-131
Closed Access
Somatosensory game intervention experience among prefrail older adults in the community: A qualitative study
Xiao Wang, Wanying Xu, Jianying Fu, et al.
Public Health Nursing (2024) Vol. 41, Iss. 5, pp. 1106-1113
Closed Access
Xiao Wang, Wanying Xu, Jianying Fu, et al.
Public Health Nursing (2024) Vol. 41, Iss. 5, pp. 1106-1113
Closed Access
Natural Course and Predictors of Sustained Exergaming in Young Adults
Erin K. O’Loughlin, Catherine M. Sabiston, Teodora Riglea, et al.
Games for Health Journal (2024)
Closed Access
Erin K. O’Loughlin, Catherine M. Sabiston, Teodora Riglea, et al.
Games for Health Journal (2024)
Closed Access
Using Voice-activated Technologies to Enhance Well-being of Older Adults in Long-term Care Homes
Alisa Grigorovich, Ashley-Ann Marcotte, Romeo Colobong, et al.
Innovation in Aging (2024) Vol. 8, Iss. 12
Open Access
Alisa Grigorovich, Ashley-Ann Marcotte, Romeo Colobong, et al.
Innovation in Aging (2024) Vol. 8, Iss. 12
Open Access
The “FitBrain” program: implementing exergaming & dual-task exercise programs in outpatient clinical settings
Ryan M. Glatt, Corwin Patis, Karen J. Miller, et al.
Frontiers in Sports and Active Living (2024) Vol. 6
Open Access
Ryan M. Glatt, Corwin Patis, Karen J. Miller, et al.
Frontiers in Sports and Active Living (2024) Vol. 6
Open Access
A training program for researchers in population neuroimaging: Early experiences
Caterina Rosano
Frontiers in Neuroimaging (2022) Vol. 1
Open Access | Times Cited: 1
Caterina Rosano
Frontiers in Neuroimaging (2022) Vol. 1
Open Access | Times Cited: 1
Development and evaluation of two brief digital health promotion game booths utilizing augmented reality and motion detection to promote well-being at a gerontechnology summit in Hong Kong
Shirley Man-Man Sit, Agnes Yuen Kwan Lai, Tai-on Kwok, et al.
Frontiers in Public Health (2022) Vol. 10
Open Access | Times Cited: 1
Shirley Man-Man Sit, Agnes Yuen Kwan Lai, Tai-on Kwok, et al.
Frontiers in Public Health (2022) Vol. 10
Open Access | Times Cited: 1