OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

The impact of Exergames on emotional experience: a systematic review
Lucas Murrins Marques, Pedro Makoto Uchida, Sara Pinto Barbosa
Frontiers in Public Health (2023) Vol. 11
Open Access | Times Cited: 23

Showing 23 citing articles:

The Effects of Exergaming on the Depressive Symptoms of People With Dementia: A Systematic Review and Meta‐Analysis
Daphne Sze Ki Cheung, Hau Yi Jodie Tse, Duo Wai‐Chi Wong, et al.
Journal of Clinical Nursing (2025)
Open Access | Times Cited: 1

Escaping through virtual gaming—what is the association with emotional, social, and mental health? A systematic review
Lucas Murrins Marques, Pedro Makoto Uchida, Felipe O. Aguiar, et al.
Frontiers in Psychiatry (2023) Vol. 14
Open Access | Times Cited: 14

Decoding user experience in exergames: A systematic scoping review of assessment methods
Fabrízzio Martin Pelle Perez, Ericles Andrei Bellei, Janaína Ribeiro do Nascimento, et al.
MethodsX (2025) Vol. 14, pp. 103054-103054
Closed Access

The use of technologies and digital solutions in increasing physical activity of children, adolescents, and young people
Оksana Shynkaruk, A. I. Andrieiev, Inna Khrypko, et al.
Scientific Journal of National Pedagogical Dragomanov University Series 15 Scientific and pedagogical problems of physical culture (physical culture and sports) (2025), Iss. 1(186), pp. 166-172
Open Access

Playing for a Healthy Life: Integrating Mobile Exergames in Physical Education
Pablo Sotoca Orgaz, Marta Arévalo Baeza, José A. Navia
Behavioral Sciences (2025) Vol. 15, Iss. 2, pp. 229-229
Open Access

Effectiveness of Exergames on Functional Physical Performance in Older Adults with Knee/Hip Osteoarthritis: A Randomized Controlled Trial
Claudio Carvajal-Parodi, Cristhian Mendoza, Cristián Álvarez, et al.
Journal of Clinical Medicine (2025) Vol. 14, Iss. 9, pp. 2968-2968
Open Access

Non-Immersive Virtual Reality-Based Therapy Applied in Cardiac Rehabilitation: A Systematic Review with Meta-Analysis
Ana Belén Peinado-Rubia, Alberto Verdejo-Herrero, Esteban Obrero‐Gaitán, et al.
Sensors (2024) Vol. 24, Iss. 3, pp. 903-903
Open Access | Times Cited: 3

The Effects of Exergames on Physical Fitness, Body Composition and Enjoyment in Children: A Six-Month Intervention Study
Santo Marsigliante, Giulia My, Gianmarco Mazzotta, et al.
Children (2024) Vol. 11, Iss. 10, pp. 1172-1172
Open Access | Times Cited: 3

Effectiveness of virtual reality-based therapy in pulmonary rehabilitation of chronic obstructive pulmonary disease. A systematic review with meta-analysis
Esteban Obrero‐Gaitán, Celim Yem Chau-Cubero, Rafael Lomas‐Vega, et al.
Heart & Lung (2024) Vol. 65, pp. 1-10
Open Access | Times Cited: 2

Early rehabilitation using virtual reality-based therapy can enhance hip function and self-perception of improvement following total hip arthroplasty: A systematic review and meta-analysis
Manuel García-Sánchez, Esteban Obrero‐Gaitán, Marina Piñar-Lara, et al.
Geriatric Nursing (2024) Vol. 60, pp. 593-601
Open Access | Times Cited: 2

Social Exergames in Health and Wellness: A Systematic Review of Trends, Effectiveness, Challenges, and Directions for Future Research
Gerry Chan, Bilikis Banire, Sussan Anukem, et al.
International Journal of Human-Computer Interaction (2024), pp. 1-32
Closed Access | Times Cited: 1

Emotion-Driven Music and IoT Devices for Collaborative Exer-Games
Pedro Álvarez, J. García de Quirós, Javier Fabra
Applied Sciences (2024) Vol. 14, Iss. 22, pp. 10251-10251
Open Access | Times Cited: 1

Effects of active video games on mental health among college students: a systematic review
Yue Zhao, Soh Kim Geok, Hazizi Abu Saad, et al.
BMC Public Health (2024) Vol. 24, Iss. 1
Open Access | Times Cited: 1

The method of automated filling of the database with descriptions of human physical exercises
Albert S. Volkov, Oleksandr Blazhko
Herald of Advanced Information Technology (2024) Vol. 7, Iss. 2, pp. 117-130
Open Access

FitFest: Designing a Narrative-driven Exergame to Engage Active Seniors in Physical Activity
E.R.F.S. de Freitas, Hildegardo Noronha, Cíntia França, et al.
(2024), pp. 301-305
Closed Access

Virtual Reality High-Intensity Interval Training is a Viable Alternative to Traditional Exercise (Preprint)
Pietro Merola, Marcos Barros Cardoso, Gabriel Barreto, et al.
JMIR Serious Games (2024) Vol. 13, pp. e63461-e63461
Open Access

Exploring Gamification and Serious Games for Mental Health: A Narrative Review
A. M., Shirley Esther Pricilla, P. Aishwarya P. Aishwarya, et al.
Cureus (2024)
Open Access

ПІДТРИМКА ПРИНЦИПІВ МЕНТАЛЬНОГО ЗДОРОВ’Я ЧЕРЕЗ ВИКОРИСТАННЯ КОМП’ЮТЕРНИХ ІГОР EXERGAME-ТИПУ
Людмила Вовкочин, Олександр Блажко
Перспективи та інновації науки (2024), Iss. 12(46)
Closed Access

Mapping Hotspots and Global Research Trends in Exergaming Between 1997-2024: Bibliometric Analysis (Preprint)
Abdullah Kayhan, Elif Köse, Burcu Kayhan, et al.
Interactive Journal of Medical Research (2024)
Open Access

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