OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

How Can Gamified Applications Drive Engagement and Brand Attitude? The Case of Nike Run Club Application
IVO M. F. M. RODRIGUES, Jo�ão M. Lopes, Ana Pinto Borges, et al.
Administrative Sciences (2021) Vol. 11, Iss. 3, pp. 92-92
Open Access | Times Cited: 20

Showing 20 citing articles:

Gamification Equilibrium: The Fulcrum for Balanced Intrinsic Motivation and Extrinsic Rewards in Learning Systems
Dah John, Norhayati Hussin, Muhamad Khairulnizam Zaini, et al.
International Journal of Serious Games (2023) Vol. 10, Iss. 3, pp. 83-116
Open Access | Times Cited: 14

The role of user participation and psychological distance in consumer brand attitudes in gamified marketing
Xiaolin Li, Yilun Xie, Guofeng Dong, et al.
Scientific Reports (2025) Vol. 15, Iss. 1
Open Access

Is Gamification Effective for Women Who Wish to Learn Computer Programming?
Claudio Cubillos, Rafael Mellado, Cecilia Nóbile
Human Behavior and Emerging Technologies (2025) Vol. 2025, Iss. 1
Open Access

Festivals in Age of AI: Smarter Crowds, Happier Fans
Jo�ão M. Lopes, Ilda Massano‐Cardoso, Camila Granadeiro
Tourism and Hospitality (2025) Vol. 6, Iss. 1, pp. 35-35
Open Access

Playing the gamification and co-creation game: a bibliometric literature review
Jo�ão M. Lopes, Sofia Gomes, IVO M. F. M. RODRIGUES
Management Review Quarterly (2022) Vol. 74, Iss. 1, pp. 353-376
Closed Access | Times Cited: 15

Exploring the Role of Gamification in the Online Shopping Experience in Retail Stores: An Exploratory Study
Jo�ão M. Lopes, Sofia Gomes, Pedro Lopes, et al.
Social Sciences (2023) Vol. 12, Iss. 4, pp. 235-235
Open Access | Times Cited: 7

Effects of brand awareness and feminist message level in femvertising: An experimental study
Fatih Koç, İbrahim Halil Efendi̇oğlu, Bekir ÖZKAN, et al.
Women s Studies International Forum (2024) Vol. 106, pp. 102957-102957
Closed Access | Times Cited: 2

A Conceptual Review on Gamification as a Platform for Brand Engagement in the Marketing Context
Nipun Hewapathirana, Sujith Caldera
Sri Lanka Journal of Marketing (2023) Vol. 9, Iss. 1, pp. 41-55
Open Access | Times Cited: 2

Fashion and Gamification
Elena Cedrola, Marta Giovannetti
Springer eBooks (2024), pp. 423-442
Closed Access

العلاقة بين أبعاد عصرية العلامة والاتجاه نحوها بالتطبيق على مستخدمي الهواتف الذكية في مصر
طلعت اسعد عبد الحميد, سارة أحمد عبد الله البيومي, الشيماء الدسوقي المشد
Deleted Journal (2024) Vol. 48, Iss. 2, pp. 504-523
Open Access

The Impact of Gamification on Customer Engagement in Small and Medium Enterprises
Erwin Halim, Joshua, Adele Mailangkay, et al.
(2024), pp. 1-8
Closed Access

Running Towards a Better Brand Attitude: How Gamification in Nike Run Club Can Help?
Jo�ão M. Lopes, Luís Filipe Silva, Ilda Massano‐Cardoso, et al.
Journal of the Knowledge Economy (2024)
Open Access

The New Times of Social Media Marketing in the B2B Framework
Jo�ão M. Lopes, José Oliveira
Businesses (2022) Vol. 2, Iss. 2, pp. 156-167
Open Access | Times Cited: 2

The Epic Game of Creating a Successful Gamified Co-Creation Strategy
Jo�ão M. Lopes, Sofia Gomes, Nélia Santos, et al.
Administrative Sciences (2022) Vol. 13, Iss. 1, pp. 11-11
Open Access | Times Cited: 2

DİJİTAL OYUNLAŞTIRMA UYGULAMALARININ MARKA TUTUMU ÜZERİNDEKİ ETKİSİNİN TEKNOLOJİ KABUL VE KULLANIM BİRLEŞTİRİLMİŞ MODELİ- (UTAUT2) İLE ANALİZİ
Ali Erhan Zalluhoğlu, Keti Ventura, İrem ÇAKIR
Uluslararası İktisadi ve İdari İncelemeler Dergisi (2023), Iss. C-iasoS 2022 Özel Sayısı, pp. 29-50
Open Access

Gamificação no uso de aplicativos de serviços
Antônia Aritha Valcaci Santana, Laura Maria Aguiar Costa
Revista Pensamento Contemporâneo em Administração (2023) Vol. 17, Iss. 2, pp. 143-158
Open Access

Exploración del marketing digital y redes sociales en tiendas virtuales de retail
Carolina Uzcátegui-Sánchez, David Zaldumbide-Peralvo, Emanuel Ferreira Leite
Brazilian Journal of Business (2023) Vol. 5, Iss. 4, pp. 1964-1979
Open Access

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