OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Wayfinding in Virtual Reality Serious Game: An Exploratory Study in the Context of User Perceived Experiences
Shafaq Irshad, Andrew Perkis, Waleed Azam
Applied Sciences (2021) Vol. 11, Iss. 17, pp. 7822-7822
Open Access | Times Cited: 17

Showing 17 citing articles:

A systematic review of wearable biosensor usage in immersive virtual reality experiences
Henar Guillen-Sanz, David Checa, Ines Miguel-Alonso, et al.
Virtual Reality (2024) Vol. 28, Iss. 2
Open Access | Times Cited: 10

Boosting urban community resilience to multi-hazard scenarios in open spaces: A virtual reality – serious game training prototype for heat wave protection and earthquake response
Mariella De Fino, Riccardo Tavolare, Gabriele Bernardini, et al.
Sustainable Cities and Society (2023) Vol. 99, pp. 104847-104847
Open Access | Times Cited: 14

On the user-based assessments of virtual reality for public safety training in urban open spaces depending on immersion levels
Mariella De Fino, Federica Cassano, Gabriele Bernardini, et al.
Safety Science (2025) Vol. 185, pp. 106803-106803
Open Access

Flow Experience in Gameful Approaches: A Systematic Literature Review, Scientometric Analysis, and Research Agenda
Wilk Oliveira dos Santos, Juho Hamari
International Journal of Human-Computer Interaction (2025), pp. 1-27
Open Access

Virtual Reality for Spatial Planning and Emergency Situations: Challenges and Solution Directions
Reinout Wiltenburg, Frida Ruiz Mendoza, William Hurst, et al.
Applied Sciences (2024) Vol. 14, Iss. 9, pp. 3595-3595
Open Access | Times Cited: 3

A Serious Game for the Assessment of Visuomotor Adaptation Capabilities during Locomotion Tasks Employing an Embodied Avatar in Virtual Reality
Vladimiro Suglia, Antonio Brunetti, Guido Pasquini, et al.
Sensors (2023) Vol. 23, Iss. 11, pp. 5017-5017
Open Access | Times Cited: 4

A holistic quality taxonomy for virtual reality experiences
Asim Hameed, Sebastian Möller, Andrew Perkis
Frontiers in Virtual Reality (2024) Vol. 5
Open Access

Research Trends in Immersive Technology in the Field of Entertainment or Games by Bibliometric Analysis
Adam Kao-Wen Weng, Hsiao‐Yun Chang, Kuei‐Kuei Lai
(2023)
Closed Access | Times Cited: 1

Evaluating Threat Cues for the Enhancement of Safety in Virtual Navigation
Ashley M. Buzard, Jordan A. Davidson, Emily E. Tighe, et al.
2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct) (2023), pp. 131-135
Closed Access

Research Trends in Immersive Technology in the Field of Entertainment or Games by Bibliometric Analysis
Adam Kao-Wen Weng, Hsiao‐Yun Chang, Kuei‐Kuei Lai
(2023), pp. 1-6
Closed Access

Performing Immersive Virtual Environment User Studies with VREVAL
Grayson Bailey, Olaf Kammler, Rene Weiser, et al.
eCAADe proceedings (2022) Vol. 2, pp. 437-446
Open Access

User Information Perception in Virtual Reality Environment
Enyao Chang, Xiaoping Che, Jingzhi Cui, et al.
(2022), pp. 1970-1975
Closed Access

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