OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

A Systematic Survey on Cybersickness in Virtual Environments
Ananth N. Ramaseri Chandra, Fatima El Jamiy, Hassan Reza
Computers (2022) Vol. 11, Iss. 4, pp. 51-51
Open Access | Times Cited: 75

Showing 1-25 of 75 citing articles:

Impact of Screen Time on Children’s Development: Cognitive, Language, Physical, and Social and Emotional Domains
Vaishnavi N. Panjeti-Madan, Prakash Ranganathan
Multimodal Technologies and Interaction (2023) Vol. 7, Iss. 5, pp. 52-52
Open Access | Times Cited: 48

Advances in the use of virtual reality to treat mental health conditions
Imogen Bell, Roos Pot-Kolder, Albert Rizzo, et al.
Nature Reviews Psychology (2024) Vol. 3, Iss. 8, pp. 552-567
Closed Access | Times Cited: 19

In too deep? A systematic literature review of fully‐immersive virtual reality and cybersickness among older adults
Brittany Drazich, Rachel McPherson, Emily Gorman, et al.
Journal of the American Geriatrics Society (2023) Vol. 71, Iss. 12, pp. 3906-3915
Open Access | Times Cited: 30

A Survey of the Real-Time Metaverse: Challenges and Opportunities
Mohsen Hatami, Qian Qu, Yu Chen, et al.
Future Internet (2024) Vol. 16, Iss. 10, pp. 379-379
Open Access | Times Cited: 8

New horizons in dermatological education: Skin cancer screening with virtual reality
Anna Junga, Paul Schmidle, Leon Pielage, et al.
Journal of the European Academy of Dermatology and Venereology (2024) Vol. 38, Iss. 12, pp. 2259-2267
Open Access | Times Cited: 8

Teaching the basics of computer graphics in virtual reality
Birte Heinemann, Sergej Görzen, Ulrik Schroeder
Computers & Graphics (2023) Vol. 112, pp. 1-12
Closed Access | Times Cited: 15

Human Factors/Ergonomics (HFE) Evaluation in the Virtual Reality Environment: A Systematic Review
Reza Kazemi, Seul Chan Lee
International Journal of Human-Computer Interaction (2023) Vol. 40, Iss. 17, pp. 4533-4549
Closed Access | Times Cited: 13

Architectonic Design Supported by Visual Environmental Simulation—A Comparison of Displays and Formats
Juan Luis Higuera-Trujillo, Juan López-Tarruella Maldonado, Nuria Castilla Cabanes, et al.
Buildings (2024) Vol. 14, Iss. 1, pp. 216-216
Open Access | Times Cited: 5

Enhancing Physical Activity with Immersive Virtual Reality: A Systematic Review
Alessio Mocco, Lucia Valmaggia, Lara Bernardi, et al.
Cyberpsychology Behavior and Social Networking (2024) Vol. 27, Iss. 5, pp. 303-317
Closed Access | Times Cited: 5

Considering the Consequences of Cybersickness in Immersive Virtual Reality Rehabilitation: A Systematic Review and Meta-Analysis
Xin Li, Ding-Bang Luh, Ruohui Xu, et al.
Applied Sciences (2023) Vol. 13, Iss. 8, pp. 5159-5159
Open Access | Times Cited: 11

Exploring the Feasibility of Head-Tracking Data for Cybersickness Prediction in Virtual Reality
Ananth N. Ramaseri Chandra, Hassan Reza, Prasad Pothana
Electronics (2025) Vol. 14, Iss. 3, pp. 502-502
Open Access

Biosensors and Biomarkers for the Detection of Motion Sickness
Yanbing Wang, Chen Liu, Wenjie Zhao, et al.
Advanced Healthcare Materials (2025)
Closed Access

Effects of Flight Experience or Simulator Exposure on Simulator Sickness in Virtual Reality Flight Simulation
Alexander Somerville, Keith Joiner, Graham Wild
Multimodal Technologies and Interaction (2025) Vol. 9, Iss. 3, pp. 24-24
Open Access

Using VR Supermarket for Nutritional Research and Education: A Scoping Review
Cristiana Onită, Daniela-Viorelia Matei, Ilie Onu, et al.
Nutrients (2025) Vol. 17, Iss. 6, pp. 999-999
Open Access

Novel Virtual Reality Simulator for Cleft Palate Surgery Training: An Assessment of Educational Feasibility and Traction Among Plastic Surgery Residents
Leya Groysman, Matteo Laspro, Allison L. Diaz, et al.
The Cleft Palate-Craniofacial Journal (2025)
Closed Access

A Gamified Virtual Reality Exposure Therapy for Individuals with Arachnophobia: A Pilot Study
Inês Lopes, Raquel Simões de Almeida, Paulo Veloso Gomes, et al.
Virtual Worlds (2025) Vol. 4, Iss. 2, pp. 15-15
Open Access

An Evaluation Tool for Cybersickness Mitigation Techniques in a Virtual Reality Environment
Guang Wei Too, Alan Yuan, Ziqian Dong, et al.
Communications in computer and information science (2025), pp. 280-291
Closed Access

Collaborative Work Enabled by Immersive Environments
Anjela Mayer, Jean-Rémy Chardonnet, Polina Häfner, et al.
Springer eBooks (2023), pp. 87-117
Closed Access | Times Cited: 9

The Behavioral Intention to Use Virtual Reality in Schools: A Technology Acceptance Model
Silvia Puiu, Mihaela Tinca Udriștioiu
Behavioral Sciences (2024) Vol. 14, Iss. 7, pp. 615-615
Open Access | Times Cited: 3

New Digital Work
Alexandra Shajek, Ernst Hartmann
Springer eBooks (2023)
Closed Access | Times Cited: 8

A systematic review of google cardboard used in education
Zilin Wang, Moon-Tong Chan
Computers & Education X Reality (2023) Vol. 4, pp. 100046-100046
Open Access | Times Cited: 7

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