OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Improving Sexual Health Education Programs for Adolescent Students through Game-Based Learning and Gamification
Hussein Haruna, Xiao Hu, Samuel Kai Wah Chu, et al.
International Journal of Environmental Research and Public Health (2018) Vol. 15, Iss. 9, pp. 2027-2027
Open Access | Times Cited: 182

Showing 1-25 of 182 citing articles:

Does gamification improve student learning outcome? Evidence from a meta-analysis and synthesis of qualitative data in educational contexts
Shurui Bai, Khe Foon Hew, Biyun Huang
Educational Research Review (2020) Vol. 30, pp. 100322-100322
Closed Access | Times Cited: 483

The impact of gamification in educational settings on student learning outcomes: a meta-analysis
Rui Huang, Albert D. Ritzhaupt, Max Sommer, et al.
Educational Technology Research and Development (2020) Vol. 68, Iss. 4, pp. 1875-1901
Closed Access | Times Cited: 204

Using gamification to support learning in K‐12 education: A systematic literature review
Hojjat Dehghanzadeh, Mohammadreza Farrokhnia, Hossein Dehghanzadeh, et al.
British Journal of Educational Technology (2023) Vol. 55, Iss. 1, pp. 34-70
Closed Access | Times Cited: 52

Promoting Physical and Mental Health among Children and Adolescents via Gamification—A Conceptual Systematic Review
Evgenia Gkintoni, Fedra Vantaraki, Charitini Skoulidi, et al.
Behavioral Sciences (2024) Vol. 14, Iss. 2, pp. 102-102
Open Access | Times Cited: 44

Gamification in Higher Education: Impact on Student Motivation and the Acquisition of Social and Civic Key Competencies
José María Campillo Ferrer, Pedro Miralles Martínez, Raquel Sanchez Ibáñéz
Sustainability (2020) Vol. 12, Iss. 12, pp. 4822-4822
Open Access | Times Cited: 110

Gamification for the Improvement of Diet, Nutritional Habits, and Body Composition in Children and Adolescents: A Systematic Review and Meta-Analysis
Nora Suleiman‐Martos, Rubén A. García‐Lara, María Begoña Martos-Cabrera, et al.
Nutrients (2021) Vol. 13, Iss. 7, pp. 2478-2478
Open Access | Times Cited: 71

HIV/AIDS-Related Knowledge and Attitudes Among Chinese College Students and Associated Factors: A Cross-Sectional Study
Ling Zhang, Hang Yu, Hong Luo, et al.
Frontiers in Public Health (2022) Vol. 9
Open Access | Times Cited: 40

The effectiveness of digital sexual health interventions for young adults: a systematic literature review (2010–2020)
Aarti Sewak, Murooj Yousef, Sameer Deshpande, et al.
Health Promotion International (2023) Vol. 38, Iss. 1
Open Access | Times Cited: 23

A meta-analysis on the influence of gamification in formal educational settings on affective and behavioral outcomes
Albert D. Ritzhaupt, Rui Huang, Max Sommer, et al.
Educational Technology Research and Development (2021) Vol. 69, Iss. 5, pp. 2493-2522
Closed Access | Times Cited: 42

Digital Escape Rooms as Game-Based Learning Environments: A Study in Sex Education
Lena von Kotzebue, Joerg Zumbach, Anna Brandlmayr
Multimodal Technologies and Interaction (2022) Vol. 6, Iss. 2, pp. 8-8
Open Access | Times Cited: 30

Global youth perspectives on digital health promotion: a scoping review
Agata Ferretti, Shannon Hubbs, Effy Vayena
BMC Digital Health (2023) Vol. 1, Iss. 1
Open Access | Times Cited: 18

Integrating digital and interactive approaches in adolescent health literacy: a comprehensive review
Stefania Mancone, Stefano Corrado, Beatrice Tosti, et al.
Frontiers in Public Health (2024) Vol. 12
Open Access | Times Cited: 8

The Impact of Educational Games on Learning Outcomes
Jiaopin Ren, Wei Xu, Ziqing Liu
International Journal of Game-Based Learning (2024) Vol. 14, Iss. 1, pp. 1-25
Open Access | Times Cited: 7

Empowering vulnerable target groups with serious games and gamification
Laura M. van der Lubbe, Charlotte Gerritsen, Michel Klein, et al.
Entertainment Computing (2021) Vol. 38, pp. 100402-100402
Open Access | Times Cited: 38

Effectiveness of eHealth Interventions for HIV Prevention and Management in Sub-Saharan Africa: Systematic Review and Meta-analyses
Louisa Manby, Catherine Aicken, Marine Delgrange, et al.
AIDS and Behavior (2021) Vol. 26, Iss. 2, pp. 457-469
Open Access | Times Cited: 36

Youth engagement in HIV prevention intervention research in sub‐Saharan Africa: a scoping review
Sarah E. Asuquo, Kadija M. Tahlil, Kathryn E. Muessig, et al.
Journal of the International AIDS Society (2021) Vol. 24, Iss. 2
Open Access | Times Cited: 33

The effects of a gamified morphological awareness intervention on students' cognitive, motivational and affective outcomes
Shen Qiao, Susanna Siu‐sze Yeung, Xiaoai Shen, et al.
British Journal of Educational Technology (2022) Vol. 53, Iss. 4, pp. 952-976
Closed Access | Times Cited: 26

Trends and Challenges in Comprehensive Sex Education (CSE) Research in Sub-Saharan Africa: a Narrative Review
Dorcus Achen, Danielle Fernandes, Elizabeth Kemigisha, et al.
Current Sexual Health Reports (2023) Vol. 16, Iss. 4, pp. 221-229
Open Access | Times Cited: 14

Gamified Health Promotion in Schools: The Integration of Neuropsychological Aspects and CBT—A Systematic Review
Evgenia Gkintoni, Fedra Vantaraki, Charitini Skoulidi, et al.
Medicina (2024) Vol. 60, Iss. 12, pp. 2085-2085
Open Access | Times Cited: 5

Health education and global health
Daliya S. Rizvi
Journal of Education and Health Promotion (2022) Vol. 11, Iss. 1, pp. 262-262
Open Access | Times Cited: 21

Effectiveness of Digital Game Based Learning Strategy in Higher Educational Perspectives
Khuda Bakhsh, Muhammad Hafeez, Shumaila Shahzad, et al.
Journal of Education and e-Learning Research (2022) Vol. 9, Iss. 4, pp. 258-268
Open Access | Times Cited: 21

Unlock digital health promotion in LMICs to benefit the youth
Agata Ferretti, Effy Vayena, Alessandro Blasimme
PLOS Digital Health (2023) Vol. 2, Iss. 8, pp. e0000315-e0000315
Open Access | Times Cited: 13

Use of contraceptives and associated factors among male adolescents in rural secondary schools, Coast Region, Tanzania: a school-based cross-sectional study
Ally Abdul Lyimo, Jia Guo, Stella E. Mushy, et al.
Contraception and Reproductive Medicine (2024) Vol. 9, Iss. 1
Open Access | Times Cited: 4

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