
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Moving towards the End of Gender Differences in the Habits of Use and Consumption of Mobile Video Games
Eduardo Rodríguez Barcenilla, Félix Ortega Mohedano
Information (2022) Vol. 13, Iss. 8, pp. 380-380
Open Access | Times Cited: 7
Eduardo Rodríguez Barcenilla, Félix Ortega Mohedano
Information (2022) Vol. 13, Iss. 8, pp. 380-380
Open Access | Times Cited: 7
Showing 7 citing articles:
Adapting to the new normal: Understanding the impact of COVID-19 on technology usage and human behaviour
Saqib Nawaz, Jahar Bhowmik, Tanya Linden, et al.
Entertainment Computing (2024) Vol. 51, pp. 100726-100726
Open Access | Times Cited: 5
Saqib Nawaz, Jahar Bhowmik, Tanya Linden, et al.
Entertainment Computing (2024) Vol. 51, pp. 100726-100726
Open Access | Times Cited: 5
Gender Disparities in Pandemic-Related Strains, Digital Coping Strategies, and Protective Mechanisms Among Rural-to-Urban Migrant Working Adolescents in China
Xinge Jia, Hua Zhong, Qian Wang, et al.
Behavioral Sciences (2025) Vol. 15, Iss. 1, pp. 73-73
Open Access
Xinge Jia, Hua Zhong, Qian Wang, et al.
Behavioral Sciences (2025) Vol. 15, Iss. 1, pp. 73-73
Open Access
Video Games That Educate: Breaking Gender Stereotypes and Promoting Gender Equality with a Serious Video Game
Alma Gloria Barrera Yañez, Cristina Alonso‐Fernández, Baltasar Fernández‐Manjón
Information (2025) Vol. 16, Iss. 3, pp. 199-199
Open Access
Alma Gloria Barrera Yañez, Cristina Alonso‐Fernández, Baltasar Fernández‐Manjón
Information (2025) Vol. 16, Iss. 3, pp. 199-199
Open Access
The psycho-social impact of video games on K12 Spanish students
Esteban Vázquez Cano, Mercedes Quero-Gervilla, María del Pilar Quicios García, et al.
Journal of New Approaches in Educational Research (2024) Vol. 13, Iss. 1
Open Access
Esteban Vázquez Cano, Mercedes Quero-Gervilla, María del Pilar Quicios García, et al.
Journal of New Approaches in Educational Research (2024) Vol. 13, Iss. 1
Open Access
‘Gamers’ Crafted by Consumption: The Influence of Consumption on Gender Identities in Video Games
Kamilla Knutsen Steinnes
Comparative social research (2024), pp. 167-187
Closed Access
Kamilla Knutsen Steinnes
Comparative social research (2024), pp. 167-187
Closed Access
Translation, adaptation and validation of the German version of the Game User Experience Satisfaction Scale (GUESS-GA-18) for adolescents
Gloria Mittmann, Vanessa Zehetner, Ina Krammer, et al.
Behaviour and Information Technology (2023) Vol. 43, Iss. 7, pp. 1401-1415
Open Access | Times Cited: 1
Gloria Mittmann, Vanessa Zehetner, Ina Krammer, et al.
Behaviour and Information Technology (2023) Vol. 43, Iss. 7, pp. 1401-1415
Open Access | Times Cited: 1
Screen time and quality of life in Austrian young adults
Verena Steiner‐Hofbauer, Beate Schrank, Gloria Mittmann
Journal of Public Health (2023)
Open Access | Times Cited: 1
Verena Steiner‐Hofbauer, Beate Schrank, Gloria Mittmann
Journal of Public Health (2023)
Open Access | Times Cited: 1