OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

The Effectiveness of the Foodbot Factory Mobile Serious Game on Increasing Nutrition Knowledge in Children
Hannah Froome, Carly Townson, Sheila Rhodes, et al.
Nutrients (2020) Vol. 12, Iss. 11, pp. 3413-3413
Open Access | Times Cited: 34

Showing 1-25 of 34 citing articles:

Gamification for the Improvement of Diet, Nutritional Habits, and Body Composition in Children and Adolescents: A Systematic Review and Meta-Analysis
Nora Suleiman‐Martos, Rubén A. García‐Lara, María Begoña Martos-Cabrera, et al.
Nutrients (2021) Vol. 13, Iss. 7, pp. 2478-2478
Open Access | Times Cited: 71

The Influence of Serious Games in the Promotion of Healthy Diet and Physical Activity Health: A Systematic Review
Susana Gisela Lamas, Sofia Rebelo, Sofia da Costa, et al.
Nutrients (2023) Vol. 15, Iss. 6, pp. 1399-1399
Open Access | Times Cited: 18

The Impact of Educational Games on Learning Outcomes
Jiaopin Ren, Wei Xu, Ziqing Liu
International Journal of Game-Based Learning (2024) Vol. 14, Iss. 1, pp. 1-25
Open Access | Times Cited: 5

A Mobile-Based Approach to Enhance Knowledge of Infant and Young Child Feeding Among Teenage Mothers in Nigeria: A Randomized Controlled Trial
Mercy Sosanya, Oluwatosin D. Adesanya, Hauwa E. Rufai, et al.
Nutrients (2025) Vol. 17, Iss. 3, pp. 414-414
Open Access

Effectiveness of nutrition board games involving higher cognitive skills for primary school children in the context of Bloom’s taxonomy
Louisa Ming Yan Chung, Peggy Pui Lai Or
International Journal of Health Promotion and Education (2025), pp. 1-15
Closed Access

Promoting Learning About Nutrition and Healthy Eating Behaviors in Chinese Children Through an Alternate Reality Game: A Pilot Study
Ranxiao Frances Wang, Jie Yao, Claudia Leong, et al.
Nutrients (2025) Vol. 17, Iss. 7, pp. 1219-1219
Open Access

The Content, Quality, and Behavior Change Techniques in Nutrition-Themed Mobile Apps for Children in Canada: App Review and Evaluation Study
Jacqueline Marie Brown, Beatriz Franco‐Arellano, Hannah Froome, et al.
JMIR mhealth and uhealth (2022) Vol. 10, Iss. 2, pp. e31537-e31537
Open Access | Times Cited: 17

Co-Design and Refinement of Curriculum-Based Foodbot Factory Intervention to Support Elementary School Nutrition Education
Jacqueline Marie Brown, Nicholas Rita, Beatriz Franco‐Arellano, et al.
Nutrients (2024) Vol. 16, Iss. 21, pp. 3769-3769
Open Access | Times Cited: 3

The Effectiveness of Using Mobile Learning Application on Undergraduates’ Intrinsic Motivation and Their General Nutrition Knowledge
Walaa Jumah Alkasasbeh, Adam Tawfiq Amawi
International Journal of Interactive Mobile Technologies (iJIM) (2023) Vol. 17, Iss. 17, pp. 19-37
Open Access | Times Cited: 9

Gamification in nutrition education: the impact and the acceptance of digital game-based intervention for improving nutritional habits
Riccardo Rosati, Letizia Regini, Aleksandra Pauls, et al.
Journal of Computers in Education (2024)
Open Access | Times Cited: 2

Analysing digital educational games with the Games as Action, Games as Text framework
Luke C. Jackson, Joanne O’Mara, Julianne Moss, et al.
Computers & Education (2022) Vol. 183, pp. 104500-104500
Closed Access | Times Cited: 10

Updating the Foodbot Factory serious game with new interactive engaging features and enhanced educational content
Beatriz Franco‐Arellano, Jacqueline Marie Brown, Quinn Daggett, et al.
Applied Physiology Nutrition and Metabolism (2023) Vol. 49, Iss. 1, pp. 52-63
Open Access | Times Cited: 6

NutriMine - A serious game modification for Minecraft to support people keeping a healthy diet
Christoph Aigner, Kilian Köck, René Baranyi, et al.
(2024), pp. 1-7
Closed Access | Times Cited: 1

Evaluation of a Curriculum-Based Nutrition Education Intervention Protocol in Elementary Schools: Feasibility Study (Preprint)
Jacqueline Marie Brown, Nicholas Rita, Beatriz Franco‐Arellano, et al.
(2024)
Open Access | Times Cited: 1

Serious games and eating behaviors: A systematic review of the last 5 years (2018–2022)
Pierpaolo Limone, Giovanni Messina, Giusi Antonia Toto
Frontiers in Nutrition (2022) Vol. 9
Open Access | Times Cited: 5

Food Pyramid Escape - A serious escape game for the support of nutritional education in Austria and beyond
Christoph Aigner, Eva-Maria Resch, Amir El Agrod, et al.
(2021)
Closed Access | Times Cited: 7

How do gamified digital therapeutics work on obesity self-management?
Xuejuan Zhu, Shuneng Gu, Jian Li
Metabolism Open (2024) Vol. 23, pp. 100314-100314
Open Access

Digital behavioral dietary interventions to promote a healthy diet among children and adolescents: a scoping review of technologies, design, behavioral theory, and assessed outcomes
Zoë van der Heijden, Desiree A. Lucassen, Janine P. M. Faessen, et al.
Health Psychology and Behavioral Medicine (2024) Vol. 12, Iss. 1
Open Access

Evaluation of a Curriculum-Based Nutrition Education Intervention Protocol in Elementary Schools: Feasibility Study (Preprint)
Jacqueline Marie Brown, Nicholas Rita, Beatriz Franco‐Arellano, et al.
JMIR Formative Research (2024)
Open Access

Educational Game Guess the Picture of Balanced Nutrition in Groups of Elementary School Children: Health Education
Fransiska Novita Sari, Maria Floriana Ping, Muh. Taufiqurrahman
Salus Publica Journal of Community Service (2023) Vol. 1, Iss. 2, pp. 58-62
Open Access | Times Cited: 1

Revolutionizing Nutrition Education: Trends, Innovations, and Prospects in Learning Media
Cica Yulia
Tadris Jurnal Keguruan dan Ilmu Tarbiyah (2023) Vol. 8, Iss. 2, pp. 263-263
Open Access | Times Cited: 1

A meta-synthesis study in interactive learning environments: digital games in health education
Hacer Efe, Ünsal Umdu Topsakal
Interactive Learning Environments (2022) Vol. 32, Iss. 4, pp. 1319-1329
Closed Access | Times Cited: 2

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