OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Personalization of the Learning Path within an Augmented Reality Spatial Ability Training Application Based on Fuzzy Weights
Christos Papakostas, Christos Troussas, Akrivi Krouska, et al.
Sensors (2022) Vol. 22, Iss. 18, pp. 7059-7059
Open Access | Times Cited: 38

Showing 1-25 of 38 citing articles:

Integrating augmented reality into intelligent tutoring systems to enhance science education outcomes
Hüseyin Ateş
Education and Information Technologies (2024)
Closed Access | Times Cited: 9

Path-Based Recommender System for Learning Activities Using Knowledge Graphs
Christos Troussas, Akrivi Krouska
Information (2022) Vol. 14, Iss. 1, pp. 9-9
Open Access | Times Cited: 36

Dissecting human anatomy learning process through anatomical education with augmented reality: AEducAR 2.0, an updated interdisciplinary study
Irene Neri, Laura Cercenelli, Massimo Marcuccio, et al.
Anatomical Sciences Education (2024) Vol. 17, Iss. 4, pp. 693-711
Open Access | Times Cited: 7

Unsupervised Multiview Fuzzy C-Means Clustering Algorithm
Ishtiaq Hussain, Kristina P. Sinaga, Miin‐Shen Yang
Electronics (2023) Vol. 12, Iss. 21, pp. 4467-4467
Open Access | Times Cited: 14

Virtual Reality in Classrooms: Addressing Ethical Challenges in Educational Technology
Andreas Marougkas, Christos Troussas, Akrivi Krouska, et al.
Lecture notes in networks and systems (2024), pp. 500-506
Closed Access | Times Cited: 6

SculptMate: Personalizing cultural heritage experience using fuzzy weights
Panagiotis Strousopoulos, Christos Papakostas, Christos Troussas, et al.
(2023), pp. 397-407
Open Access | Times Cited: 13

Adaptive Learning and Instruction with Augmented Reality: A Scoping Review
Jule M. Krüger
Communications in computer and information science (2025), pp. 156-166
Closed Access

The Role of Interaction Design Based on Fuzzy Decision Support System in Improving User Experience
Jian Li, Bin Zhang
International Journal of Fuzzy Systems (2025)
Closed Access

Personalized User Experience and Engagement in Interactive Mobile Augmented Reality Software Through Fuzzy Weights
Christos Papakostas, Christos Troussas, Akrivi Krouska, et al.
Lecture notes in business information processing (2025), pp. 245-266
Closed Access

PARSAT: Fuzzy logic for adaptive spatial ability training in an augmented reality system
Christos Papakostas, Christos Troussas, Akrivi Krouska, et al.
Computer Science and Information Systems (2023) Vol. 20, Iss. 4, pp. 1389-1417
Open Access | Times Cited: 9

Review of the Literature on AI-Enhanced Augmented Reality in Education
Christos Papakostas, Christos Troussas, Cleo Sgouropoulou
Cognitive technologies (2024), pp. 13-50
Closed Access | Times Cited: 3

Features of adaptive training algorithms for improved complex skill acquisition
Alessandro Verniani, Ellery Galvin, Sandra Tredinnick, et al.
Frontiers in Virtual Reality (2024) Vol. 5
Open Access | Times Cited: 3

Can 3-Dimensional Visualization Enhance Mental Rotation (MR) Ability?: A Systematic Review
Zeynep Piri, Kürşat Çağıltay
International Journal of Human-Computer Interaction (2023) Vol. 40, Iss. 14, pp. 3683-3698
Closed Access | Times Cited: 7

Conclusions of AI-Driven AR in Education
Christos Papakostas, Christos Troussas, Cleo Sgouropoulou
Cognitive technologies (2024), pp. 157-176
Closed Access | Times Cited: 2

AI-Driven and SOLO-Based Domain Knowledge Modeling in PARSAT AR Software
Christos Papakostas, Christos Troussas, Cleo Sgouropoulou
Cognitive technologies (2024), pp. 51-63
Closed Access | Times Cited: 2

Crafting Immersive Experiences: A Multi-Layered Conceptual Framework for Personalized and Gamified Virtual Reality Applications in Education
Andreas Marougkas, Christos Troussas, Akrivi Krouska, et al.
Lecture notes in networks and systems (2023), pp. 230-241
Closed Access | Times Cited: 4

Personalized Learner Assistance Through Dynamic Adaptation of Chatbot Using Fuzzy Logic Knowledge Modeling
Christos Troussas, Akrivi Krouska, Phivos Mylonas, et al.
(2023), pp. 1-5
Closed Access | Times Cited: 4

Introduction and Overview of AI-Enhanced Augmented Reality in Education
Christos Papakostas, Christos Troussas, Cleo Sgouropoulou
Cognitive technologies (2024), pp. 1-11
Closed Access | Times Cited: 1

Training flexible spatial-cognitive estimation strategies using augmented reality
Laura A. Matalenas, Anne Collins McLaughlin
Ergonomics (2024), pp. 1-19
Closed Access | Times Cited: 1

Creating Personalized Higher Education Teaching System Using Fuzzy Association Rule Mining
Dezhi Li
International Journal of Computational Intelligence Systems (2024) Vol. 17, Iss. 1
Open Access | Times Cited: 1

Faith in Frames: Constructing a Digital Game‐Based Learning Framework for Religious Education
Christos Papakostas
Teaching Theology & Religion (2024)
Closed Access | Times Cited: 1

Exploring the influence of the use of augmented reality for analyzing the safety of sport equipment in motivational climate, behaviors, and intention to use in a higher education context: a structural equation modelling approach
Ana María Gallardo Guerrero, María José Maciá Andreu, Noelia González-Gálvez, et al.
Education and Information Technologies (2024)
Closed Access | Times Cited: 1

The role of augmented reality-based media for enhancing students’ mathematical ability: A systematics literature review
Lukman Hakim Muhaimin, Yaya S. Kusumah, Dadang Juandi, et al.
AIP conference proceedings (2023) Vol. 2909, pp. 070001-070001
Closed Access | Times Cited: 3

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