OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

What role can videogames play in the COVID-19 pandemic?
Hannah R. Marston, Rachel Kowert
Emerald Open Research (2020) Vol. 2, pp. 34-34
Open Access | Times Cited: 17

Showing 17 citing articles:

Positive Technology and COVID-19
Giuseppe Riva, Fabrizia Mantovani, Brenda K. Wiederhold
Cyberpsychology Behavior and Social Networking (2020) Vol. 23, Iss. 9, pp. 581-587
Closed Access | Times Cited: 93

Immersive Virtual Reality Exergames for Persons Living With Dementia: User-Centered Design Study as a Multistakeholder Team During the COVID-19 Pandemic
John Muñoz, Samira Mehrabi, Yirou Li, et al.
JMIR Serious Games (2021) Vol. 10, Iss. 1, pp. e29987-e29987
Open Access | Times Cited: 45

COVID-19: Common Constructions of the Pandemic and Their Implications
Sabrina Cipolletta, Maria Cristina Ortu
Journal of Constructivist Psychology (2020) Vol. 34, Iss. 3, pp. 278-294
Closed Access | Times Cited: 40

Exploratory Study on Video Game Addiction of College Students in a Pandemic Scenario
J. Galán, Cristina Lázaro-Pérez, José Ángel Martínez López
Journal of New Approaches in Educational Research (2021) Vol. 10, Iss. 2, pp. 330-346
Open Access | Times Cited: 34

Evaluating the Impact of Gameful Design on Pro-Environmental Attitudes: Beyond Blue as Intervention
Mahsuum Daiiani, Penny Sweetser, Samantha K. Stanley, et al.
(2024), pp. 1-13
Closed Access | Times Cited: 3

A large-scale study of changes to the quantity, quality, and distribution of video game play during a global health pandemic.
Matti Vuorre, David Zendle, Elena Petrovskaya, et al.
Technology Mind and Behavior (2021) Vol. 2, Iss. 4
Open Access | Times Cited: 23

EEG based stress analysis using rhythm specific spectral feature for video game play
Shidhartho Roy, Monira Islam, Md. Salah Uddin Yusuf, et al.
Computers in Biology and Medicine (2022) Vol. 148, pp. 105849-105849
Open Access | Times Cited: 9

Predicting Video Game Addiction: The Effects of Composite Regulatory Focus and Interpersonal Competence Among Indonesian Teenagers During COVID-19 Pandemic
Yudhi Purwa Nugraha, Awalya Awalya, Mulawarman Mulawarman
Islamic Guidance and Counseling Journal (2021) Vol. 4, Iss. 1, pp. 66-77
Open Access | Times Cited: 12

Pembuatan Game Edukatif “Covid Wars” sebagai Sarana Pemahaman dan Kesadaran Masyarakat terhadap COVID-19
Ayip Lutfy Firmansyah, Irki Septian Nurfadilah, Muhammad Nurron, et al.
Media Jurnal Informatika (2024) Vol. 16, Iss. 1, pp. 38-38
Open Access

Social Gaming Patterns During a Pandemic Crisis: A Cross-cultural Survey
Aakash Johry, Günter Wallner, Regina Bernhaupt
Lecture notes in computer science (2021), pp. 139-153
Closed Access | Times Cited: 2

COVİD-19 DÖNEMİNDE VİDEO OYUNU OYNAMA ORANLARININ VE OYUN ALIŞKANLIKLARININ ARAŞTIRILMASI
Yılmaz Ağca
The Journal of Social Sciences (2022) Vol. 57, Iss. 57, pp. 101-118
Open Access

O Ensino Remoto Emergencial na Pandemia na Percepção dos Estudantes de uma Universidade Pública no Sul do Brasil
Jurandir Peinado, Fernando Ressetti Pinheiro Marques Vianna, Francis Kanashiro Meneghetti
EAD em FOCO (2022) Vol. 12, Iss. 1
Open Access

Recommendations for the Integration of Educational Digital Games on the STEAM Digital Game Platform into the Electrical and Electronics Engineering Teaching Curriculum
Şehmus Fidan, Ömer Ali Karaman, Abdullah YILDIRMAZ
Journal of Advanced Research in Natural and Applied Sciences (2022) Vol. 8, Iss. 4, pp. 555-568
Open Access

Social Challenges of Viral Infections in Africa: Experiencing COVID-19 in Cameroon
Chick Loveline Ayoh Ndi
The Educational Review USA (2021) Vol. 5, Iss. 3, pp. 31-37
Open Access

Are video games the best way to stay-at-home?
Damar Kristanto, M. Nilzam Aly, Bambang Suharto, et al.
TIJAB (The International Journal of Applied Business) (2021) Vol. 5, Iss. 1, pp. 51-51
Open Access

Teleworker’s Perception of Technology Use for Collaborative and Social During the COVID-19 Pandemic
Jie Cai, Sarah Ryu, Donghee Yvette Wohn, et al.
Electronic workshops in computing (2021)
Closed Access

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