OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

The Influence of Gamification on Decision Making in Nursing Students
Alba García-Viola, José Miguel Garrido-Molina, Verónica V. Márquez‐Hernández, et al.
Journal of Nursing Education (2019) Vol. 58, Iss. 12, pp. 718-722
Closed Access | Times Cited: 49

Showing 1-25 of 49 citing articles:

Gamification in Education: Why, Where, When, and How?—A Systematic Review
Nilüfer ZEYBEK, Elif Saygı
Games and Culture (2023) Vol. 19, Iss. 2, pp. 237-264
Closed Access | Times Cited: 58

Game-thinking; utilizing serious games and gamification in nursing education – a systematic review and meta-analysis
Mats Nylén‐Eriksen, Marko Stojiljkovic, Daniela Lillekroken, et al.
BMC Medical Education (2025) Vol. 25, Iss. 1
Open Access | Times Cited: 1

Virtual reality and augmented reality in radiation oncology education – A review and expert commentary
David L. Kok, Sathana Dushyanthen, Gabrielle W. Peters, et al.
Technical Innovations & Patient Support in Radiation Oncology (2022) Vol. 24, pp. 25-31
Open Access | Times Cited: 34

Examining the impact of virtual reality on clinical decision making – An integrative review
Carley Jans, Fiona Bogossian, Patrea Andersen, et al.
Nurse Education Today (2023) Vol. 125, pp. 105767-105767
Open Access | Times Cited: 21

A gameful blended-learning experience in nursing: A qualitative focus group study
Carmen Ropero‐Padilla, Miguel Rodriguez‐Arrastia, Adrian Martinez‐Ortigosa, et al.
Nurse Education Today (2021) Vol. 106, pp. 105109-105109
Open Access | Times Cited: 37

Rising gamification in health education: A bibliometric study
Metin Yıldız, Mehmet Yıldız, Ahsen Demirhan Kayacık
Nurse Education in Practice (2024) Vol. 78, pp. 103993-103993
Closed Access | Times Cited: 6

Integrating scenario game-based learning with the experiential learning strategy to facilitate nursing students’ learning performance and core competencies in labor support training
Ching‐Yi Chang, Hsiu‐Ju Jen, Jie Chi Yang
Interactive Learning Environments (2024), pp. 1-16
Closed Access | Times Cited: 5

Game-Based Learning and Nursing Students' Clinical Judgment in Postpartum Hemorrhage: A Pilot Study
Alexis Zehler, Eyad Musallam
Journal of Nursing Education (2021) Vol. 60, Iss. 3, pp. 159-164
Closed Access | Times Cited: 26

A Black Mirror-Based Digital Breakout Promotes Creativity Thinking, Enjoyment and Absorption of Teachers in Training
Carmen Navarro-Mateos, Isaac José Pérez López
Communications in computer and information science (2025), pp. 126-139
Closed Access

Validation of the Self-Evaluation Scale for Simulation Laboratory Practices (SES-SLP) during virtual reality obstetric emergencies simulation in nursing students
Sergio Martínez‐Vázquez, Rocío Adriana Peinado‐Molina, Antonio Hernández‐Martínez, et al.
Clinical Simulation in Nursing (2025) Vol. 100, pp. 101699-101699
Closed Access

Fostering Creativity Through Game‐Based Approaches: A Scoping Review
Zhitian Skylor Zhang, Marcus D. Seemann, Richard Joos, et al.
The Journal of Creative Behavior (2025) Vol. 59, Iss. 1
Open Access

Emerging trends in gamification for clinical reasoning education: a scoping review
Ching-Yi Lee, Ching‐Hsin Lee, Hung-Yi Lai, et al.
BMC Medical Education (2025) Vol. 25, Iss. 1
Open Access

Navigating play: gaming experience and ad avoidance of in-game mobile ads
Syed Muhammad Fahim, Saima Munawar, Muhammad Irshad Buledi, et al.
Discover Sustainability (2025) Vol. 6, Iss. 1
Open Access

An escape room simulation focused on renal-impairment for prelicensure nursing students
Laura Wynn
Teaching and learning in nursing (2020) Vol. 16, Iss. 1, pp. 95-99
Closed Access | Times Cited: 24

Effectiveness of a game-based mobile application in educating nursing students on flushing and locking venous catheters with pre-filled saline syringes: A randomized controlled trial
Ruting Gu, Jingyuan Wang, Yan Zhang, et al.
Nurse Education in Practice (2021) Vol. 58, pp. 103260-103260
Closed Access | Times Cited: 23

Awakening Canadians to ageism: a study protocol
Sherry Dahlke, Kathleen F. Hunter, Mary Fox, et al.
BMC Nursing (2021) Vol. 20, Iss. 1
Open Access | Times Cited: 22

The effectiveness of an Instagram-based educational game in a Bachelor of Nursing course: An experimental study
Antonio Rosa-Castillo, Oscar García-Pañella, Alba Roselló‐Novella, et al.
Nurse Education in Practice (2023) Vol. 70, pp. 103656-103656
Open Access | Times Cited: 9

Gamification educational intervention improves pediatric nurses' comfort and speed drawing up code-dose epinephrine
C. E. King, Amanda Kells, Lindsay Trout, et al.
Journal of Pediatric Nursing (2023) Vol. 71, pp. 55-59
Open Access | Times Cited: 8

Factors Affecting Medical Students’ Continuance Intention to Use Mobile Health Applications
Qian Xu, Xiaorong Hou, Xiao Ting-chao, et al.
Journal of Multidisciplinary Healthcare (2022) Vol. Volume 15, pp. 471-484
Open Access | Times Cited: 12

Transition to Practice: The Use of Virtual Clinical Replacement During the COVID-19 Pandemic and Its Impact on New Graduate Nurse Readiness
Brenda F. Ulmen, Cynthia E. Witte, Samuel T. Speckhard, et al.
Nursing Education Perspectives (2022) Vol. 43, Iss. 5, pp. 292-296
Closed Access | Times Cited: 12

Let's play and learn: Educational escape room to improve mental health knowledge in undergraduate nursing students
Marta Arrue, Nerea Suárez, Maider Ugartemendia‐Yerobi, et al.
Nurse Education Today (2024) Vol. 144, pp. 106453-106453
Open Access | Times Cited: 2

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