OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Motivational strategies and approaches for single and multi-player exergames: a social perspective
Gerry Chan, Ali Arya, Rita Orji, et al.
PeerJ Computer Science (2019) Vol. 5, pp. e230-e230
Open Access | Times Cited: 37

Showing 1-25 of 37 citing articles:

Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learning
Jeanine Krath, Linda Schürmann, Harald F. O. von Korflesch
Computers in Human Behavior (2021) Vol. 125, pp. 106963-106963
Open Access | Times Cited: 565

Ethical design in social media: Assessing the main performance measurements of user online behavior modification
José Ramón Saura, Daniel Palacios‐Marqués, Agustín Iturricha-Fernández
Journal of Business Research (2021) Vol. 129, pp. 271-281
Closed Access | Times Cited: 110

Psychological interventions of virtual gamification within academic intrinsic motivation: A systematic review
Joy Xu, Aaron Lio, Harshdeep Dhaliwal, et al.
Journal of Affective Disorders (2021) Vol. 293, pp. 444-465
Open Access | Times Cited: 93

The hunt for the most-wanted chemolithoautotrophic spookmicrobes
Michiel H. in ’t Zandt, Anniek E. E. de Jong, Caroline P. Slomp, et al.
FEMS Microbiology Ecology (2018) Vol. 94, Iss. 6
Open Access | Times Cited: 50

The role of motivation factors in exergame interventions for fall prevention in older adults: A systematic review and meta-analysis
Margot Buyle, Yujin Jung, Marousa Pavlou, et al.
Frontiers in Neurology (2022) Vol. 13
Open Access | Times Cited: 22

Older adults’ experiences of implementing exergaming programs: a systematic review and qualitative meta-synthesis
Hongting Ning, Dian Jiang, Yan Du, et al.
Age and Ageing (2022) Vol. 51, Iss. 12
Closed Access | Times Cited: 21

The effects of a gamified online course on pre-service teachers’ confidence, intention, and motivation in integrating technology into teaching
Min Lun Wu, Yuchun Zhou, Lan Li
Education and Information Technologies (2023) Vol. 28, Iss. 10, pp. 12903-12918
Open Access | Times Cited: 11

Effects of exergames on rehabilitation outcomes in patients with osteoarthritis. A systematic review
Francisco Guede-Rojas, Bárbara Andrades-Torres, Natalia Aedo-Díaz, et al.
Disability and Rehabilitation (2024), pp. 1-14
Closed Access | Times Cited: 4

From Solo to Social: Exploring the Dynamics of Player Cooperation in a Co-located Cooperative Exergame
D. Wang, Sebastian Cmentowski, Reza Hadi Mogavi, et al.
(2025), pp. 1-16
Closed Access

Real-time plant phenomics under robotic farming setup: A vision-based platform for complex plant phenotyping tasks
Ajay Arunachalam, Henrik Andreasson
Computers & Electrical Engineering (2021) Vol. 92, pp. 107098-107098
Closed Access | Times Cited: 18

Social Exergames in Health and Wellness: A Systematic Review of Trends, Effectiveness, Challenges, and Directions for Future Research
Gerry Chan, Bilikis Banire, Sussan Anukem, et al.
International Journal of Human-Computer Interaction (2024), pp. 1-32
Closed Access | Times Cited: 2

Where Do Online Games Fit into the Health Behaviour Ecology of Emerging Adults: A Scoping Review
David Micallef, Linda Brennan, Lukas Parker, et al.
Nutrients (2021) Vol. 13, Iss. 8, pp. 2895-2895
Open Access | Times Cited: 15

Adaptive High-Intensity Exergaming: The More Enjoyable Alternative to Conventional Training Approaches Despite Working Harder
Lisa Röglin, Sascha Ketelhut, Kerstin Ketelhut, et al.
Games for Health Journal (2021) Vol. 10, Iss. 6, pp. 400-407
Closed Access | Times Cited: 11

Increasing motivation in social exercise games: personalising gamification elements to player type
Gerry Chan, Ali Arya, Rita Orji, et al.
Behaviour and Information Technology (2023) Vol. 43, Iss. 11, pp. 2608-2638
Closed Access | Times Cited: 4

Are Esports Players Inactive? A Systematic Review
N. Voisin, Nicolas Besombes, Sébastien Laffage-Cosnier
Physical Culture and Sport Studies and Research (2022) Vol. 97, Iss. 1, pp. 32-52
Open Access | Times Cited: 7

Emotion-Driven Music and IoT Devices for Collaborative Exer-Games
Pedro Álvarez, J. García de Quirós, Javier Fabra
Applied Sciences (2024) Vol. 14, Iss. 22, pp. 10251-10251
Open Access | Times Cited: 1

An online game-based intervention using quizzes to improve nutrition and physical activity outcomes among university students
Katerina Belogianni, Ann Ooms, Anastasia Lykou, et al.
Health Education Journal (2023) Vol. 82, Iss. 6, pp. 636-650
Open Access | Times Cited: 3

Does gamification affect the engagement of exercise and well-being?
Shu-Chen Chang, Yu‐Ping Chiu, Chiao-Chieh Chen
International Journal of Electronic Commerce Studies (2023) Vol. 14, Iss. 1, pp. 119-119
Open Access | Times Cited: 3

Motivating Physical Exercise in the Elderly with Mixed Reality Experiences
Mark Chignell, Henrique Matulis, Brian Nejati
Lecture notes in computer science (2020), pp. 505-519
Closed Access | Times Cited: 7

State Anxiety after Exergame Beach Volleyball Did Not Differ between the Single and Multiplayer Modes in Adult Men
Vinnycius Nunes de Oliveira, Ricardo Borges Viana, Naiane Silva Morais, et al.
International Journal of Environmental Research and Public Health (2021) Vol. 18, Iss. 20, pp. 10957-10957
Open Access | Times Cited: 7

Player Matching for Social Exergame Retention
Gerry Chan, Ali Arya, Rita Orji, et al.
(2020), pp. 198-203
Closed Access | Times Cited: 5

A Meta-review of Gamification Research
Ping Zhang, Jian Tang, Eunmi Jeong
Lecture notes in computer science (2021), pp. 361-373
Closed Access | Times Cited: 4

Who is in the sample? An analysis of real and surrogate users as participants in user study research in the information technology fields
Joni Salminen, Soon‐gyo Jung, Ahmed Kamel, et al.
PeerJ Computer Science (2022) Vol. 8, pp. e1136-e1136
Open Access | Times Cited: 3

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